What?
My most inefficient heal hits for 530ish health (not counting the other two targets it hits) while costing just around 300 mana...
I don't think we are playing the same game, where your heals cost 500 mana to heal 500 health.
Keep in mind that was my most inefficient heal...
My illustrious healing will heal for 550 on 4 targets (assuming all 4 stand inside for the duration)... That's 2,200 HP for like 230 mana.
Drugs are bad dude.
Rev Rielle wrote: »I actually really like the Honour the Dead ability, I think it's it's the single best healing spell I've used to date.
When using it on yourself, just don't use it until your screen goes red around the edges, that's the easiest indication that your health is below 50%.
I think you've answered yourself there. Being a non-dedicated healer, it's unrealistic to expect your healing spells/skills to perform as well as another character who's primary focus is healing. I think, if it's working well enough. you should just be happy with the healing you've got -jesterstear wrote: »....
OK some background - I'm not a dedicated healer. I'm a Templar sword and shield tank , who does a bit of healing with their class skill.
...
Rev Rielle wrote: »I think you've answered yourself there. Being a non-dedicated healer, it's unrealistic to expect your healing spells/skills to perform as well as another character who's primary focus is healing. I think, if it's working well enough. you should just be happy with the healing you've got -jesterstear wrote: »....
OK some background - I'm not a dedicated healer. I'm a Templar sword and shield tank , who does a bit of healing with their class skill.
...
jesterstear wrote: »Rev Rielle wrote: »I actually really like the Honour the Dead ability, I think it's it's the single best healing spell I've used to date.
When using it on yourself, just don't use it until your screen goes red around the edges, that's the easiest indication that your health is below 50%.
Unfortunately the power return feature isn't currently working as the tooltip describes. You only get it if below 50% health after the heal kicks in.
jesterstear wrote: »Compared to another MMO i used to play, it just seems odd to get so little return on your Magicka. That other game had light armour healing classes yielding > 10:1 heal ratios, even the heavy armour, off-tanking, off-healing class managed about 4:1.
Rev Rielle wrote: »jesterstear wrote: »....
OK some background - I'm not a dedicated healer. I'm a Templar sword and shield tank , who does a bit of healing with their class skill.
...
I think you've answered yourself there. Being a non-dedicated healer, it's unrealistic to expect your healing spells/skills to perform as well as another character who's primary focus is healing. I think, if it's working well enough. you should just be happy with the healing you've got -
Neutronium_Dragon wrote: »jesterstear wrote: »Compared to another MMO i used to play, it just seems odd to get so little return on your Magicka. That other game had light armour healing classes yielding > 10:1 heal ratios, even the heavy armour, off-tanking, off-healing class managed about 4:1.
Most MMOs assume facetanking - the healer is churning huge amounts of health into the tank who stands there taking huge amounts of damage. TESO isn't following that model; characters are supposed to avoid taking damage as much as possible with healing covering the incidental stuff that happens anyway and the occasional flubbed avoidance, and its efficiency is set accordingly.
Yes, all handy. I think you might have quoted my post by mistake. However your points are not lost. As Jester said he's not a dedicated healer and wears 5 heavy 2 light. But these are all good points, I hope Jesterstear sees them. For them it will all be about balance and finding that happy medium.Rev Rielle wrote: »jesterstear wrote: »....
OK some background - I'm not a dedicated healer. I'm a Templar sword and shield tank , who does a bit of healing with their class skill.
...
I think you've answered yourself there. Being a non-dedicated healer, it's unrealistic to expect your healing spells/skills to perform as well as another character who's primary focus is healing. I think, if it's working well enough. you should just be happy with the healing you've got -
In later levels given the amount of skill-points u have u can take all the healing relevant passives u may still miss. I also suspect u simply do not use 7 light armor pieces, which would reduce the cost by 21%?
As Templar u can do some more things to improve your healing:
1) Spell crit chance (inner light). (works only for templar heals and the resto regeneration spell)
2) armor set bonus (10% increased healing or 8% reduced group magicka cost or 5% crit chance)
3) reduced magicka cost ring
4) high damage resto staff (resto staff healing scales with staff dmg)
5) "super" potions for more spell crit or weapon damage
As Templar u can do some more things to improve your healing:
1) Spell crit chance (inner light). (works only for templar heals and the resto regeneration spell)
2) armor set bonus (10% increased healing or 8% reduced group magicka cost or 5% crit chance)
3) reduced magicka cost ring
4) high damage resto staff (resto staff healing scales with staff dmg)
5) "super" potions for more spell crit or weapon damage
I think you've answered yourself there. Being a non-dedicated healer, it's unrealistic to expect your healing spells/skills to perform as well as another character who's primary focus is healing. I think, if it's working well enough. you should just be happy with the healing you've got -
yes it is broken currently exactly two heals(and its morphs) can crit at alljesterstear wrote: »
jesterstear wrote: »The Templar class instant heal, Honour the Dead, is supposed to return 66% of the casting cost over 12 seconds if recipient is below 50% health. If this power return actually worked, it'd be just about balanced. You couldn't use it for mainhealing since letting people sit at 50% health in a group dungeon is going to get them oneshotted, and it only heals one target. But in an emergency it can help the main healer. That is basically the only heal I have available when in shield mode.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Shaun98ca2 wrote: »As a main healer with Templar....Breath of Life is the ONLY way to go.
Even as a "off healer" Breath of Life is WORLDS better than honor the dead.....even IF the ability was working properly.
Breath of Life heals 3 people for a GODLY amount.
Honor the Dead heals 1 person and...... Well that's just stupid.
I would rather have Healing Ward over Honor the Dead any day.
I think Honor the Dead isn't being fix because it needs a straight up change as its a TERRIBLE ability.
Shaun98ca2 wrote: »As a main healer with Templar....Breath of Life is the ONLY way to go.
Even as a "off healer" Breath of Life is WORLDS better than honor the dead.....even IF the ability was working properly.
Breath of Life heals 3 people for a GODLY amount.
Honor the Dead heals 1 person and...... Well that's just stupid.
I would rather have Healing Ward over Honor the Dead any day.
I think Honor the Dead isn't being fix because it needs a straight up change as its a TERRIBLE ability.
The tooltip for Honour the dead is not exactly accurate. It only returns magicka if the target healed is below 50% after being healed. This makes it almost useless because the target would have to be at less than 20% hp before your heal for there to be a chance for the magicka return to work.
At the moment, it would be advisable to take Breath of life instead. Also, with the way smart healing works in ESO, there is a chance that the heal may not go to who you intend, e.g. yourself, with HtD if there happened to be an ally (player, pet or NPC) within 28m of you with lower current hp than yourself. At least with BoL, you get 2 extra targets with 50% of the heal.
don´t know how you skilled your templar.
standing in a rune circle or healing circle increases healing by another 30%
standing in a morphed rune circle increases healing by another 15%
I just have a healing set (10% more healing at 3 parts)
672 without crit (and no bonus)
992 without crit (and rune circle bonus) +45% bonus to healing
1492 crit heal (with +45% bonus to healing)
currently around 2k magicka with 109 magicka regeneration.
burst HPS around 750 / second
constant HPS around 150-250 (if I use potions its at 250, without its around 150)
with restro staff I could even increase the HPS by almost factor 2 for myself with almost no additional magicka costs.
I still do around 350-450 melee dps as temp (single target)