Maverick827 wrote: »I don't think you know what "begging the question" means.
Ah, that kind of synergy, gotcha. Sure, take that out, it wouldn't detract from the function of the skill in my opinion.
You don't seem to have signatures turned on, otherwise you might notice that my namesake is a NB tank, so I am well aware of hard CC options. You did miss Sorcerer, though theirs is in a frontal cone.
You keep saying "tier"and I'm pretty sure you're thinking it matters alot more than it actually does. The VR10 Emperor spamming it doesn't really care he unlocked it at level 5...
...just saying...not important nor substantial in any debate on the subject.
Last I checked no one is limiting this discussion to PvP. For PvE end-game, it doesn't really matter when you get it. But it matters a whole lot to the non-DKs who actually have to work at leveling. Anyways, if DKs got this OP skill at tier 5 it'd only be slightly less OP.
Evasion as in the medium armor skill. Morphs to Elude for extra Dodge per medium armor piece, or to Shuffle which removes snares per piece of medium armor. If it made the user immune to immobilize and snares for 8 seconds in addition to it's other effects it'd be a fair shake with Immovable, the heavy armor skill.
Yeah, that's the one. It's horrible. Even used in conjunction with Blur it's nowhere near Immovable. I don't know but I tried it. You'd think 20 seconds of stacked dodge/evade would be awesome but boy was I wrong. It could be the lack of immunities I guess. Hard to judge what makes Immovable so good. The buff from Shadow Barrier(which is also huge) is amazing by itself. I don't know. All I see this doing is taking a useless skill and making it situational. An improvement yes but seems like a lot of trouble just to avoid a nerf to talons.Nerf Talons all ya want, immobilize spam will still exist and skilled players will continue to use the other sources of it to lock down targets. The damage? Meh, I can often ignore it (Dunmer DK). Reduced damage output? I'm playing defensive till you burn out anyways. The immobilize is the nasty part and it's not exactly the only girl in town that'll give me what I'm looking for.
Better DKs lose the bar space than everyone else.
Try stacking Elude (22% in full medium) with Double Take (30%) and Ember Explosion (40%) (morph of DW sparks). 92% you just give your attackers the middle finger when they try to hit you. By itself it's a sub par skill, adding some situational utility will get it more play.
As for the bar space, I'm actually pretty decent at the game so I haven't used Talons in my builds for awhile. Not needed and I prefer the slot be used for Earthen Heart abilities (bounce between Fossilize and Fragmented Shield). The kind of skills most players are ignoring I use to 4v1 people lol. Nature of the beast...Nerf Talons and they'll find my build eventually, and I assure you if you find Talons broken your going to lose your *** if you run into my build. They target immobilize spam as the problem, provide immunity on Dodge for 7 seconds and buff medium armor Evasion for counter play, my build gets hit as well. I prefer the balance, it's healthy.
thank you very much for an explanation. correct me if I'm wrong, but do you imply that 'MMO' alone describes kind of gameplay (that is except for massive multiplayer and online) game offers? to me at least, The (T), Elder (E), Scrolls (S) carries a much bigger meaning, one that defines the game, while MMO stands for medium.dracobains_ESO wrote: »If it is Massive (M), Multiplayer (M), and Online (O) then it is an MMO no matter how you want to split hairs on the nuances.
Ah, that kind of synergy, gotcha. Sure, take that out, it wouldn't detract from the function of the skill in my opinion.
You don't seem to have signatures turned on, otherwise you might notice that my namesake is a NB tank, so I am well aware of hard CC options. You did miss Sorcerer, though theirs is in a frontal cone.
Sorry, I don't pay attention to signatures. Which sorc skill did I miss? I have one but I've been neglecting it lately so maybe a little rusty.
Yup, actually encase wins this by lasting for 4.5 seconds instead of talon's 4.1) crowd control
Talons has a DoT morph or damage dealt debuff morph.2) damage-over-time or debuff
Talons has direct damage of crap.3) direct damage
Encase has no synergy.4) synergy
Both non-ultimates5) non-ultimate
Both are Tier 26) tier 2
Base cost of encase is about..15% or so more, though that is a sorc...who has additional -% spell costs & additional magicka regen7) spammable cost
dracobains_ESO wrote: »But telling someone this is not an MMO was simply an error as MMO is a catch all term like sedan for cars. They are not all alike, but similar, yet they are all sedans. Creating your own definition is great for you but meaningless to everyone else.
Ah, that kind of synergy, gotcha. Sure, take that out, it wouldn't detract from the function of the skill in my opinion.
You don't seem to have signatures turned on, otherwise you might notice that my namesake is a NB tank, so I am well aware of hard CC options. You did miss Sorcerer, though theirs is in a frontal cone.
Sorry, I don't pay attention to signatures. Which sorc skill did I miss? I have one but I've been neglecting it lately so maybe a little rusty.
Encase: frontal cone AoE immobilize with either a snare or damage morph. The only major differences (according to your list), is that it doesn't have a synergy & it doesn't do damage on it's first hit.
Now, maybe I'm confused...but solo questing, using a synergy on a skill that you cast, is impossible...right? And that is what you were complaining about, DK's soloing content that other classes can't solo (i.e. killing 10 mobs at once, solo)....so, synergy = nothing.
And the damage on the first hit...really? you are going to complain about a DK having PHYSICAL damage?!?!? Why, their entire damage setup is dealing with fire damage, there is no boost to the physical damage they deal...& the direct physical damage that talons causes is crap anyway. According to tamriel foundry, the physical portion has a spell coefficient of 1.2, compared to the huge DPS skill: destructive touch's 1.3. Yes, the damage from the initial hit of talons is so huge, it does even less damage than a skill that the average player probably doesn't even know does damage....
Which means: encase & talons is the sameYup, actually encase wins this by lasting for 4.5 seconds instead of talon's 4.1) crowd controlTalons has a DoT morph or damage dealt debuff morph.2) damage-over-time or debuff
Encase has a damage morph, or a snare morph.Talons has direct damage of crap.3) direct damage
Encase has no direct damage...but zero to crap is not a big advantage.Encase has no synergy.4) synergy
talons has no synergy when soloing, which is what you are complaining about when you talk about a DK soloing 10+ mobs at once.Both non-ultimates5) non-ultimateBoth are Tier 26) tier 2Base cost of encase is about..15% or so more, though that is a sorc...who has additional -% spell costs & additional magicka regen7) spammable cost
Personally, I like encase better...to me, the longer cc is worth more than a small amount of additional damage. In groups, the synergy on talons is nice...but you are talking about solo, so...
Just an additional point for Dracobainsdracobains_ESO wrote: »But telling someone this is not an MMO was simply an error as MMO is a catch all term like sedan for cars. They are not all alike, but similar, yet they are all sedans. Creating your own definition is great for you but meaningless to everyone else.
No, not all cars are sedans...in the future, I'd recommend you know what you are talking about, before posting things like that...
Just so you can learn about cars: http://en.wikipedia.org/wiki/Car_body_style
Sedan is one type of car, hatchbacks are another, station wagons another, etc...
dracobains_ESO wrote: »Seriously you like Encase better?
I don't see how anyone could ever say that. Do you see DK's in some of these videos SPAMMING Broken Talons? Why? For ultimate generation and it has damage that is upfront. No one will ever use Encase for damage, ever. I haven't tested but I bet the damage doesn't even happen if your root is broken.
Frontal Cone is also vastly inferior to self centered AOE. Hell, Encase even seems to have a very narrow cone ... somewhere along the lines of 60 degrees. 60 degrees vs 360 degrees. That seems a bit inferior to me. Sure Encase has more range, but you don't need range once you get up on your opponent or packs of mobs which is what all these DKs are doing.
You then go on to compare Broken Talons and a Destructive Touch for some odd reason. Broken Talons is self centered AOE. You don't even have to be looking and targeting someone to use it effectively. Destructive Touch is single target. There is no reason to ever compare these and the fact that Broken Talons does more damage is ridiculous considering its AOE nature and the fact you can morph it for even more damage.
Oh and Encase costs 32% more magicka than Broken Talons. But Sorc has awesome magicka replenishing skills you say! Where? Don't mention Dark Conversion as channeling that skill is impossible in PVP and it is just another slot on your bar that has only a single purpose. Watch these videos and see how much HP, Magicka, and Stamina the DKs get when they drop their ultimates thanks to the Battle Roar passive. The tooltip says 70% of the ultimate but I clearly see close to 2/3rs of their total resource pool being replenished.
They are:that is a sorc...who has additional -% spell costs & additional magicka regen.
That's the biggest pile of guarwash I've ever read.Played some PvP last night... watched a vr5 DK take on, and kill, 10 of us... half of which were vrs our selves... he literally stood there and out-healed the amount of damage 10 players could do to him.
..and he wasn't even a vamp.
Still_Mind wrote: »That's the biggest pile of guarwash I've ever read.Played some PvP last night... watched a vr5 DK take on, and kill, 10 of us... half of which were vrs our selves... he literally stood there and out-healed the amount of damage 10 players could do to him.
..and he wasn't even a vamp.
But the poster I was responding to, never mentioned talons for ultimate gains, instead he seemed to be focused on other reasons...he also had never heard of encase, so I'm guessing he isn't that knowledgeable about the game.
@vicNBitis
Just a hypothetical, but in a Nerf let's say Talons had it's root effect completely removed.
The direct damage it deals is meh, the DoT morph racks up the damage to something reasonably useful, and the only real high point of the skill would be the reduced damage morph since damage reduction stacks so players can still use Corrosive Armor, Choke Talons, and Lightning Impulse (concussion) to reduce attacker damage by 80% with Alessia's Bulwark set it can stack to 90% against a melee attacker (90% reduced attacker damage and that is damage capped at 3% of max HP).
I don't know about you, but that sounds pretty effin' broken given that ultimate can be generated so rapidly and cost reduced to such a degree. And that's in a game where Talons immobilize has been nerfed out of the equation and it's just a mediocre damage skill or a temporary damage debuff. Hell remove the synergy as well, the problem persists. Remove 50% of its already mediocre damage, the problem persists. They can still spam it and build ultimate and activate ultimate for dirt cheap. That's a problem with how stacking cost reduction works both with magicka and ultimate.
Edit: forgot to note ultimate can be generated fast enough to have both Corrosive and Standard active at the same time. With the above combination that's over 100% damage reduction to attackers...drop Allesia's for Magicka Furnace or something more beneficial and your still over 100% reduced damage (115% to be exact). Ultimate spam due to cost reduction and high generation from AoE is unquestionably a problem with the core mechanics.
Remove synergy , remove dd and make it a heal, and its only spammable with one build. Light armor resto /destro.in dungeons with heavy armor it cost 25 to 30% of your total pool. If you fix the light armor resto destro' dk becomes just a survivabilty utility class.No thanks. I'd rather not have to have my NB carry around a useless skill like evasion simply to help make DKs less OP. No, a simple nerf will do just fine. As I've said elsewhere talons should not have everything. It needs to become an ultimate or lose cc or become prohibitively expensive. Or preferably two of those things.
Or better yet let's list all the things talons has going for it and the DKs here can explain why they should retain each:
1) crowd control
2) damage-over-time or debuff
3) direct damage
4) synergy
5) non-ultimate
6) tier 2
7) spammable cost
Who's first?
Wifeaggro13 wrote: »Remove synergy , remove dd and make it a heal, and its only spammable with one build. Light armor resto /destro.in dungeons with heavy armor it cost 25 to 30% of your total pool. If you fix the light armor resto destro' dk becomes just a survivabilty utility class.
Do you suffer from some disorder where you constantly prove your opponents points for them?I know you love pointing out "light armor" and such as if Talons is totally fine if not for that but it's not true. I paid zero attention to my DK as I was leveling. Hell, I put ALL stats into health and ended up with 4 light armor and 3 heavy with no set bonuses. I NEVER had problems chaining Talons 7, 8, 10 times. It's hilariously easy. Stop defending it.
@vicNBitis
Just a hypothetical, but in a Nerf let's say Talons had it's root effect completely removed.
The direct damage it deals is meh, the DoT morph racks up the damage to something reasonably useful, and the only real high point of the skill would be the reduced damage morph since damage reduction stacks so players can still use Corrosive Armor, Choke Talons, and Lightning Impulse (concussion) to reduce attacker damage by 80% with Alessia's Bulwark set it can stack to 90% against a melee attacker (90% reduced attacker damage and that is damage capped at 3% of max HP).
I don't know about you, but that sounds pretty effin' broken given that ultimate can be generated so rapidly and cost reduced to such a degree. And that's in a game where Talons immobilize has been nerfed out of the equation and it's just a mediocre damage skill or a temporary damage debuff. Hell remove the synergy as well, the problem persists. Remove 50% of its already mediocre damage, the problem persists. They can still spam it and build ultimate and activate ultimate for dirt cheap. That's a problem with how stacking cost reduction works both with magicka and ultimate.
Edit: forgot to note ultimate can be generated fast enough to have both Corrosive and Standard active at the same time. With the above combination that's over 100% damage reduction to attackers...drop Allesia's for Magicka Furnace or something more beneficial and your still over 100% reduced damage (115% to be exact). Ultimate spam due to cost reduction and high generation from AoE is unquestionably a problem with the core mechanics.
I'm hopeful that DKs will receive the same "fix" that NBs did when it became obvious they could chain Veil. To fix the other problem of DKs being OP I hope they nerf Talons hard. It is unlike ANY OTHER skill in the game. There's no reason for DKs to continue to be the best at everything except healing. Sorry, but not really.