TheGrandAlliance wrote: »No... Server's in the next 90 period should simply be shut down. Trying to mess with a campaign underway will only disrupt any "balance" that exists currently.
joshisanonymous wrote: »Honestly, I think they just need to add some pretty severe restrictions to guesting. On Skull Crusher, for instance, it seems as though AD only shows up long enough to crush any attempts at taking back territory then they go back to guesting on some other campaign. Meanwhile, everyone who got crushed decides that they've had enough and either go to PvE or guest on another campaign themselves. It's a bit absurd. Give people a reason to hunker down in one place long enough that sufficient numbers can build up. This would be possible if those on the losing side that wanted to continue PvPing weren't able to just run to another campaign so easily.
I'd rather get camped at my gate than try to take undefended resources with the (literally) 3 people left on my side who aren't just guesting somewhere else. I've had this situation occur more than once. We very slowly start taking the resources on our gate keep and it's so slow and miserable (because we have maybe 1 VR player in the 3) that someone on AD finally notices and they come swooping in with a horde to destroy us and run away again. If they at least had to stick around, I could expect to hit a keep a couple times then go camp the route inbetween for stragglers (because I really don't care much about controlling the map at this point). I just want some actual players to fight against. I thought that was supposed to be the advantage of being on the outnumbered side. Right now I feel outnumbered while simultaneously having no one to fight.
I fully expect populations to balance out eventually, though. You can already see those population bars spreading to Wabbajack and Bloodthorn and those on Auriel's falling below the locked sign more often. It seems as though as Auriel's filled up to the point where queues were always an issue, people decided to move to the next one on the list and spread out a bit more. I'd expect this to happen more and more as people hit the VRs, but for now it'd be nice to at least limit guesting.
(I guess I could just ignore my home campaign as well, but then what the hell is the point of home campaigns? It would just feel like a glorified battleground at that point.)
And if they were able to differentiate between servers with this "balance" you speak of and address others that do not? I believe a problem with waiting the full duration is how many people will leave before that 50 days is up? I would venture to guess that log in numbers are on a steady decline.
TheGrandAlliance wrote: »And if they were able to differentiate between servers with this "balance" you speak of and address others that do not? I believe a problem with waiting the full duration is how many people will leave before that 50 days is up? I would venture to guess that log in numbers are on a steady decline.
This is ZeniMax you are talking about. Slower then an Iceberg. Expecting radical changes now isn't going to happen.
Therefore the best option is a logical one. Players that leave can "always come back". It is too late to hope for anything else at this point.
Nox_Aeterna wrote: »Merge it , then notice there is still imbalance , there is no place to run.
Atleast right now they are not all that bad , and you can keep going to dif ones to try them out and play.
shirorxb14_ESO wrote: »Nox_Aeterna wrote: »Merge it , then notice there is still imbalance , there is no place to run.
Atleast right now they are not all that bad , and you can keep going to dif ones to try them out and play.
I'd like it better if ppl couldn't run from a campaign. So that's already an improvement.
JosephChip wrote: »Server merging? What? Do you mean campaign merging? In that case I agree.
Campaigns should be reduced from 10 to 4 or 5. I am not sure 4 would be enough for peak times.
Nox_Aeterna wrote: »shirorxb14_ESO wrote: »Nox_Aeterna wrote: »Merge it , then notice there is still imbalance , there is no place to run.
Atleast right now they are not all that bad , and you can keep going to dif ones to try them out and play.
I'd like it better if ppl couldn't run from a campaign. So that's already an improvement.
Yes , because then people might not even play PvDoor at all.
That will solve the problem im sure :P.
Nox_Aeterna wrote: »Yes , because then people might not even play PvP at all.
That will solve the problem im sure :P.
But that was when you could level your character in PvP via the repeatable kill 20 players quest. Same was true during the 5 day early access. Populations were swelling. Then they nerfed that quest because it gave too much AP. So, instead of lowering the amount of AP gained....they nerf it completely making it a daily. And ever since then the populations have been plummeting. I doubt that's a coincidence.