Draconiuos wrote: »I would like to direct you attention to a little MMO called The Secret World. It is not a very large MMO, but it has thrived and done well for itself without classes. Skyrim arguably one of the most popular TES games had no classes. There is at least one more MMO out there that is classless, but its name escapes me right now. (And yes I know Skyrim wasn't a MMO, but it was still a RPG). Any MMO that relies on Alts to keep it going is already in trouble.
But sadly TSW is not doing good, people get bored rather fast (few months), and PvP is boring arenas. And in total the game is not doing good, just like Conan.
So, if all the game had to offer you at end game was to make a new character and no end game content or nothing to do with your newly maxed character you would keep playing? I never said a game that makes it worthwhile to make an alt is failing. I said any game that relies, as in that is how they plan to keep subscribers, is alt is failing. Let's look at SWTOR at the start with its lack of end game content and pvp all messed up. All you had to do when you hit 50 was make another character really. Guess what within 6 months SWTOR was failing in a bad way. So, even on of your examples proves my points, thank you for that.Draconiuos wrote: »I guess wow has been in trouble since 2005 then! What a stupid statement.Draconiuos wrote: »Any MMO that relies on Alts to keep it going is already in trouble.
WoW, has relied on End Game content, Arenas, and Xpacs to keep it going.
Its a game that encourages alts. Always has. Also you mentioned 2 MMO's (one that's niche and one you could not even remember the name of) that don't have classes. All other games allow alts, as a way to prolong gameplay.
Alts are content, sucessfull content, if the numbers of accounts with more than one character on are anything to go by. If you think a game encouraging alts is failing, you are deluded. It keeps people paying and playing.
I had 5 55's in SWTOR and 5 85's in Cataclysm. If I had not had the option to do alts, those games would have made significantly less money out of myself. I can't for one second imagine that's an uncommon situation.
In VR content, they give very very little xp. the amount you lost, you can make up with the free time you have saved by not having to kill them.
You don't have to kill all mobs in VR content, not like in 1-49 where you would be under levelled if you used the ability to sneak.
Just sneak past and laugh at those DK's and Sorc's that cant do the same.
The NB is the sneaky class, that what it brings that others don't. If you don't want to be sneaky then why did you choose the class that practically screams "hello im the sneaky one".
What? every class can sneak and I can go invis for 2.7 seconds and I'm still detectable with magelight so it is nothing special. If I stop to LOL at a DK because they have to kill the trash I left for them they will pass me because they will just mow through it and the mage will blink ahead of me. You must not be getting the point. Our ST damage is sub par..... weapon skill lines are borked when one hand shield is the best..... We have zero Ultimate generation compared to other clases.... WW is severly underpowered compared to Vamp even after the nerf. Lots of thing are funky and need to be fixed. Especially with NB.
SWTOR is still far more profitable than the secret world. so I don't prove any point for you.Draconiuos wrote: »So, if all the game had to offer you at end game was to make a new character and no end game content or nothing to do with your newly maxed character you would keep playing? I never said a game that makes it worthwhile to make an alt is failing. I said any game that relies, as in that is how they plan to keep subscribers, is alt is failing. Let's look at SWTOR at the start with its lack of end game content and pvp all messed up. All you had to do when you hit 50 was make another character really. Guess what within 6 months SWTOR was failing in a bad way. So, even on of your examples proves my points, thank you for that.
In VR content, they give very very little xp. the amount you lost, you can make up with the free time you have saved by not having to kill them.
You don't have to kill all mobs in VR content, not like in 1-49 where you would be under levelled if you used the ability to sneak.
Just sneak past and laugh at those DK's and Sorc's that cant do the same.
The NB is the sneaky class, that what it brings that others don't. If you don't want to be sneaky then why did you choose the class that practically screams "hello im the sneaky one".
What? every class can sneak and I can go invis for 2.7 seconds and I'm still detectable with magelight so it is nothing special. If I stop to LOL at a DK because they have to kill the trash I left for them they will pass me because they will just mow through it and the mage will blink ahead of me. You must not be getting the point. Our ST damage is sub par..... weapon skill lines are borked when one hand shield is the best..... We have zero Ultimate generation compared to other clases.... WW is severly underpowered compared to Vamp even after the nerf. Lots of thing are funky and need to be fixed. Especially with NB.
Your not getting the point. It does not matter if NB can or cant do decent AOE compared to others. It has the utterly unique ability to just completely avoid the groups.
Its not just 2.7 seconds of invisibility. You can use it in stealth and you can chain cast it, so you are completely invisible for 11.5-12 seconds, depending on mana pool. That lets you walk right through packs, so you don't have to fight them at all, you just ignore anything up to the quest objective and get that done, then get out. Just like a classic thief or assassin would do.
In VR content, they give very very little xp. the amount you lost, you can make up with the free time you have saved by not having to kill them.
You don't have to kill all mobs in VR content, not like in 1-49 where you would be under levelled if you used the ability to sneak.
Just sneak past and laugh at those DK's and Sorc's that cant do the same.
The NB is the sneaky class, that what it brings that others don't. If you don't want to be sneaky then why did you choose the class that practically screams "hello im the sneaky one".
What? every class can sneak and I can go invis for 2.7 seconds and I'm still detectable with magelight so it is nothing special. If I stop to LOL at a DK because they have to kill the trash I left for them they will pass me because they will just mow through it and the mage will blink ahead of me. You must not be getting the point. Our ST damage is sub par..... weapon skill lines are borked when one hand shield is the best..... We have zero Ultimate generation compared to other clases.... WW is severly underpowered compared to Vamp even after the nerf. Lots of thing are funky and need to be fixed. Especially with NB.
Your not getting the point. It does not matter if NB can or cant do decent AOE compared to others. It has the utterly unique ability to just completely avoid the groups.
Its not just 2.7 seconds of invisibility. You can use it in stealth and you can chain cast it, so you are completely invisible for 11.5-12 seconds, depending on mana pool. That lets you walk right through packs, so you don't have to fight them at all, you just ignore anything up to the quest objective and get that done, then get out. Just like a classic thief or assassin would do.
I don't want good AoE I want enough ST damage so that I can kill 3 Mobs Faster then 15+ seconds. A guy AoEing shouldn't be able to do the same DPS as I can on a single target. The only add that drops in 2-3 seconds is the first one. We ambush into the fight, then while in air use entropy, which yes is getting a buff thankgod, and soul swallow for health regen. Then we go invisible and use surprise attack followed by heavy attack. Mob is dead now we switch weapons 12 sec cc stun one of the two left go invis surprise attack, heavy attack light attacks till dead then wait for cc to break ambush invis, surprise attack, heavy then move on. The whole ordeal for 3 mobs is around 15+ seconds. Meanwhile we have other classes that pop a defensive CD and spam AoE that kills mobs in 4-6 seconds. They also generate massive ultimate which we do not. I could just sneak by as you have suggested but I do want to fight monsters for loot and Materials for crafting. All I am asking for is bump up our damage and self heals a bit, increase our ultimate gains, and fix the passives that are broken. Our class is a bit more difficult to play we need CDS, CC, and synergys to create the ok single target damage we produce and durability Vet content commands. I guess I could use mirage, volcanic rune, ambush, extraction, and then impulse spam if I wanted AoE, but I don't. I want a stealthy duel wielding nightblade. Even If I took the D-staff method I would be oom in seconds and still not do a ton of aoe damage. So as it stands we do ok ST damage, ok aoe damage, and we can go invisible "Sometimes". We sometimes lose our invis if we have dots running on the enemy or us and occasionally hots. The class as a whole needs work. We are a jack of all trades yet a master of none. We are nothing special or unique and not worth bringing over the other classes. Hope this clarified my stance a bit. I love the class and it has great potential. Im not calling for others to be nerfed or to make us op I just want to be given some love. The next thing that needs to be looked at are weapon skills as well because one hand shield should not be the best weapon skill line.
Generally I agree with the sentiments - but dual-wielding NBs should be able to take out a single trash monster 3 levels under him in one blow. I generally have to hit with 2 skills (1 skill if I am really lucky) and and weapons hit. And I am talking about level 20 and under when levels should make a big difference. And I am not convinced stealth makes much difference.
I totally get where you are comming from and it's nice that you want to take out mobs in the way we are specialised for, I.e. one at a time. Most just moan that they want to play exactly the same AOE game as the other classes.
I do VR content as a dual wield NB, but because I deliberately avoid the large packs, unless I have my ultimate available, I find it less frustrating than it seems most other NB's do.
If you can get use to avoiding large packs, it just becomes part of the class, rather than a frustration.
I admit I have had slightly better luck with casters. But even when I line up correctly and the eye is closed, I have no appreciable improvement using stealth surprise attacks. I have tried numerous method/skill combinations. Then some d-bag 2 levels under me wanders by wielding an ice-sickle and killing things with a single blow. WTFGenerally I agree with the sentiments - but dual-wielding NBs should be able to take out a single trash monster 3 levels under him in one blow. I generally have to hit with 2 skills (1 skill if I am really lucky) and and weapons hit. And I am talking about level 20 and under when levels should make a big difference. And I am not convinced stealth makes much difference.
I have taken out monsters of my own lvl with one hit but mostly casters. Stealth will only help you if the eye is fully closed and you are directly behind the enemy.
Draconiuos wrote: »I guess wow has been in trouble since 2005 then! What a stupid statement.Draconiuos wrote: »Any MMO that relies on Alts to keep it going is already in trouble.
WoW, has relied on End Game content, Arenas, and Xpacs to keep it going.
Draconiuos wrote: »I guess wow has been in trouble since 2005 then! What a stupid statement.Draconiuos wrote: »Any MMO that relies on Alts to keep it going is already in trouble.
WoW, has relied on End Game content, Arenas, and Xpacs to keep it going.
Is that why they have so many catch up mechanisms for leveling alts like Bind on Account everything, Heirlooms to get like +55% extra XP, instant level 90's buyable in the store etc...?
Since Wrath of the Lich King they've been making it easier and easier to make more than one character. I had 14 level 90's in Mists of Pandaria.
Alts are the bread and butter that make Arenas, Xpacs and End Game content work. Get tired of your Warrior you've been playing forever? No problem, don't quit the game, make an alt! It's easy, now experience the same gameplay as: Ranged DPS, Ranged Healer, Caster DPS, Physical DPS, a different type of tank and so much more!
They make it easier to see their content through different points of view.
A thing some people here need to accept, or stop playing ESO:
Not all classes will have good area damage!
Not all classes will have good single target damage!
Not all classes will be equally good at everything!
If they all had that, they would all be the same = boring game!
Accept that or move on, please!
I am pretty sure 99% of the player base do NOT want a game where all classes can do the same, then classes are just cosmetics, nothing more.
A NB should be king of single target damage, but should also be a soft target.
A sorc with desto staff should be king of area damage, but should also be a soft target.
A templar with resto staff should be king of healing, and should have medium to good survivability.
A DK with heavy armor and shield should be king of tanking, and should be hard to kill, but neither have best single target or area damage.
BUT due to now flexible ESO is, there can be a lot of mixing and non standard builds, which is very good. But do not expect all classes to be equally good in all roles, that is just now how it ever was meant to be, neither other MMOs.
Most weapon skill lines/stamina builds, sucks, this is common knowledge. Class skills are, and should be more powerful. If not, once again, all classes would be equally good at everything, since all classes got access to all weapon lines. But of course bugs needs to be fixed and skills balanced out.
Do not think all builds will be equally powerful, of course they will not be, this is simple logic, and true in all MMOs. The different skill lines have different function, thankfully, or once more; what would be the point of having several. And you have enough skill points by middle game to buy them all out, so you can mix and max as much as you want.
Also ESO is a game that heavily uses synergies and stacking. If you make a skill bar with few or none synergies, of course you will do worse then a good built skill bar. Once again, it should also be so. If anyone with no clue about the classes and skills could just slap random skills on the bar and pown everyone, the game would be horribly broken and made for toddlers. Shock and surprise; ESO is not like this!
No, I am not flaming or trolling, I am just saying it like it is. Many people that play ESO seem to come from the Elder Scrolls single player offline games, and this shows. Many have no clue about the mechanics and balancing of a MMO.
Forget what you know about gaming coming from single player games. A MMO is something TOTALLY DIFFERENT! It is not comparable!
So please stop with the "my class sucks at xxxxx, way worse then class xxxxx" threads. These kind of threads are pointless and just clutters up the forums. Zenimax should focus on sharpening the classes, not make them all equal!
Just accept that the classes are made for different purposes, they can not all be equally good at everything! These boards clearly shows that some people do not understand this, when they make threads like NBs not being as good tanks as DKs or do as good area damage as Sorcs. (Just two examples.)
Classes should be able to achieve the same goals, but should go about them in different way.
If they don't play differently, there's no point in different classes.
Your class in this game is your flavour. No point winging the lemon flavour you chose ain't as sweet as that strawberry one over there.
If you are not as good as another class at something it's because you will be better at something else. Enjoy those differences.
Not good at AoE, because you are a NB, then use that class unique ability, to turn invisible and avoid that large pack entirely.
Okay..give NB's 10 seconds invisibility instead of 2.5 secs and I am inclined to agree... But NO! that would make NB's over powered. I can already hear the screams... . the 2.5 second invisibility is a joke...no, it is a tragedy.
You do know that you can use cloak while already In Stealth and you can chain them one after the other so you can walk right through a pack and not aggro any?
You can do it about 4 or 5 times in a row, with no break in complete invisability. That's more than 10 seconds worth.
How are people not aware of this?
Therium104 wrote: »A thing some people here need to accept, or stop playing ESO:
Not all classes will have good area damage!
Not all classes will have good single target damage!
Not all classes will be equally good at everything!
If they all had that, they would all be the same = boring game!
Accept that or move on, please!
I am pretty sure 99% of the player base do NOT want a game where all classes can do the same, then classes are just cosmetics, nothing more.
A NB should be king of single target damage, but should also be a soft target.
A sorc with desto staff should be king of area damage, but should also be a soft target.
A templar with resto staff should be king of healing, and should have medium to good survivability.
A DK with heavy armor and shield should be king of tanking, and should be hard to kill, but neither have best single target or area damage.
BUT due to now flexible ESO is, there can be a lot of mixing and non standard builds, which is very good. But do not expect all classes to be equally good in all roles, that is just now how it ever was meant to be, neither other MMOs.
Most weapon skill lines/stamina builds, sucks, this is common knowledge. Class skills are, and should be more powerful. If not, once again, all classes would be equally good at everything, since all classes got access to all weapon lines. But of course bugs needs to be fixed and skills balanced out.
Do not think all builds will be equally powerful, of course they will not be, this is simple logic, and true in all MMOs. The different skill lines have different function, thankfully, or once more; what would be the point of having several. And you have enough skill points by middle game to buy them all out, so you can mix and max as much as you want.
Also ESO is a game that heavily uses synergies and stacking. If you make a skill bar with few or none synergies, of course you will do worse then a good built skill bar. Once again, it should also be so. If anyone with no clue about the classes and skills could just slap random skills on the bar and pown everyone, the game would be horribly broken and made for toddlers. Shock and surprise; ESO is not like this!
No, I am not flaming or trolling, I am just saying it like it is. Many people that play ESO seem to come from the Elder Scrolls single player offline games, and this shows. Many have no clue about the mechanics and balancing of a MMO.
Forget what you know about gaming coming from single player games. A MMO is something TOTALLY DIFFERENT! It is not comparable!
So please stop with the "my class sucks at xxxxx, way worse then class xxxxx" threads. These kind of threads are pointless and just clutters up the forums. Zenimax should focus on sharpening the classes, not make them all equal!
Just accept that the classes are made for different purposes, they can not all be equally good at everything! These boards clearly shows that some people do not understand this, when they make threads like NBs not being as good tanks as DKs or do as good area damage as Sorcs. (Just two examples.)
Excellent post. You are much more diplomatic then me.
Classes should be able to achieve the same goals, but should go about them in different way.
If they don't play differently, there's no point in different classes.
Your class in this game is your flavour. No point winging the lemon flavour you chose ain't as sweet as that strawberry one over there.
If you are not as good as another class at something it's because you will be better at something else. Enjoy those differences.
Not good at AoE, because you are a NB, then use that class unique ability, to turn invisible and avoid that large pack entirely.
Okay..give NB's 10 seconds invisibility instead of 2.5 secs and I am inclined to agree... But NO! that would make NB's over powered. I can already hear the screams... . the 2.5 second invisibility is a joke...no, it is a tragedy.
You do know that you can use cloak while already In Stealth and you can chain them one after the other so you can walk right through a pack and not aggro any?
You can do it about 4 or 5 times in a row, with no break in complete invisability. That's more than 10 seconds worth.
How are people not aware of this?
Ah...sorry for expressing myself so inadequate.
I do not wish to avoid mobs... I want to jump them - cloak and get away. This however does not work because a) 2.5 sec is too short and b) invisibility does not break combat.
Meaning...you can spam cloak until you run out of magicka ... become visible and, two miles from everyone, you are still in combat and can not stealth.
then you are without magicka for your class skills with four or five critters running after you. In dungeons you surely run smack into re-spawning critters and in PvP everyone can see you for ten miles.
so what is this crap of using a valuable resource (magicka) for a skill that is worth little to nothing.
Tell me this... why does medium armor give stamina benefit if all class skills are magicka based. Indeed, any NB build not based on plenty of magicka has no chance of survival because you need this stuff to heal yourself because the NB is so squishy it would not last 5 seconds without the heal... well the NB does not last 5 seconds anyhow if faced with more then two opponents... and you need the stuff to hit really hard.
And do not tell me this is Not true and that I am a lousy player. I tried it out many times. All is okay if I face three lower level NPC's... get three same level ones and ...oh.... re-spawn at the nearest spawn-point. Bugger...must i out-level every dungeon by 2-3 levels to survive as a NB when I see many lower-level classes having a ball steamrolling everything?