Just wanted to show you guys my dragonknight tank build. I feel like so far, this build is really effective for dungeons and PVE as well. Tanking is a role that I've always liked to play in the elder scrolls and MMO's in general. Lets begin!
http://esohead.com/calculator/skills#mzaXyy9Mk0W0mid8ugIa8Gsbb8fXGM8GsdD8uEI18umHI8fXGH8ugIa8GRHw8fXhg8uEI18uENK8T7XMrqAi6MrqAI6MrqAD6MrqAZ6crqLw8y7XrR3b6rR3r6rR3f6MfQE16MfQE36MfQlr6MfQlu6MfQlI8E7XLzVS6MuciH6MuciS6Muci46Muchq8l7XLop6LzoC6rzky6MuvVB6MuvVD6MuvVJ6MuvVO8B7XLzRf6Lzsq6rzsb6Lzsw6MGkXa6MGkXf6MGkXG6MGkXN8O7XzAZqS8P7XzLp4d6cLncp6cLncn6zLncy6zLyjz8U7XMTkTV6MTkTs6MTkTq837X68zM7XcgcmM6cgcmm6zgcoS6cgkvQ8za7XMlNrE6MlNrB8zf7XzNbo6MDVRE6MDVRC6MDVRH8zu7zzHfYE6zHfZd8zG7zzHQ3F8zI7zzJIoX6zJIkL8zN7XsJZcY6cJZrM6cJZuA6cJZuT6cJZuy6cJZug8zA7zzKpUN8zL7zzK4EXRace: Imperial- Imperials have great perks that contribute to one hand and shield, health, stamina, and healing.
Gear: 7 Heavy- A lot of people say go two medium or two light but I don't really see it giving a huge contribution to Magicka or Stamina and I prefer more armor for more protection.
One hand and shield- An obvious choice for tanking because of the blocking bonuses it gives and the taunt ability you get from it.
My gear has a mixture of stamina and health enchantments. I feel these two attributes are vital for tanks; health obviously keeping a tank alive and stamina allowing him or her to use stamina based skills and effectively block attacks. For my tank, magicka isn't as important but can still be gained through leveling.
Attributes: I have all 49 of my attribute points put into health. I can't stress how important health is for tanks. I don't have any points spent on stamina because I get stamina from my gear, perks, and leveling and I don't usually find myself draining it in combat. As I said before, magicka isn't very important for my tank because most of my magicka based skills are buffs, snares, or heals that only need to be activated once in a while but I can still gain magicka through leveling.
Boon : The Lord- Increases my max health making my character even more survivable. The Tower is good if you find yourself running out of stamina in combat. The Lady also works well at low levels because it increases your armor making you take less damage. Recommended that you replace it with the lord or the tower at higher levels when your armor is higher.
Skills: My first skill line is the "tankier" out of the two and I usually use it in dungeons or large group scenarios. My second skill line is a little more DPS friendly because I have more physical attacks in it. I usually use it for PVE or PVP.
Skill Line 1:
Buff: Volatile Armor- This is my opener. It increases my armor and does area damage to all enemies around me.
CC/Snare: Cinder Storm- This is my CC or snare skill. Not only does it snare enemies but it also decreases their hit chance which makes me and my allies take less damage. It also deals fire dame to all enemies in the area. This could also be replaced with dark talons at low levels.
Taunt- Ransack- This is probably going to be the most important skill as a tank and is a must for dungeons. I use this skill to keep big enemies(or small ones) off my allies. It also deals physical damage and increases my armor. This could be replaced with inner fire which is the other taunt in the game. It's a ranged spell and good if you don't care much about the armor increase. As a tank, you need to know how to maintain aggro effectively or else you'll get your allies killed. Keeping aggro in this game is very difficult because there's only 2 taunt skills and there's no area of effect taunting so moving around making sure enemies aren't damaging your allies, especially your healers, is very important.
Support: Fragmented Shield- This is great for those sticky situation when the health of your allies is dropping. It will create a damage shield for you and them and will then shatter dealing area damage to all enemies.
Self Heal: Green Dragon Blood- When your health gets low, pop this up. You'll heal, receive increased health regeneration, and increased stamina regeneration which will help with blocking.
Skill Line 2
Opener: Shielded Assault- I charge single enemies or groups of enemies with this. It will knock down the enemy and also create a damage shield for me so I can keep my health up.
Buff: Volatile Armor- See description above.
Knock Down: Stone Giant: Knocks down enemy and increases my armor. Great for battles against single targets.
CC/Snare: Deep Slash- Not only does this snare the enemy, it also reduces their damage and deals physical damage. I find this very useful against melee enemies in PVE and DPS guys and those who run away in PVP.
Heal: Green Dragon Blood- See description above.
Ultimates: As far as my ultimate abilities go, I like to switch them around a lot. I use Standard of Might for big groups of enemies, Corrosive Armor for boss fights, and Ferocious Leap for PVP.
Well that's it! Please tell me what you all think about this build and if you think there's anything I should improve on.