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Regarding the Bash / Interrupt concerns - fully explained =)

e.gamemarkb14_ESO
e.gamemarkb14_ESO
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This is from PTS 1.1.1 patch notes:

Combat & Gameplay

General:

Fixed an issue where bash/interrupt could be used more frequently than intended when it was repeatedly engaged.



Ok, here is the skinny of it, and I think ZOS should spend a little more time being specific on what exactly things mean instead of leaving it to the imagination of it's player base. They have a long ways to go in "communicating" effectively.

Bash / Interrupt encompasses ALL weapon types, such as:

All weapon types you have the ability to interrupt someone else by Right Click + Left Click, or you rebind the interrupt to another key (which many do so it's a single key stroke).

So what this means is the "interrupt" portion has been fixed. This will not stop anyone from spamming the bash / interrupt which you can do with every weapon, but it limits how often you can actually "interrupt" the other player's abilities / casts.

This has a lot to do with the animation canceling that some players abuse, which is another game design element ZOS is fixing.

Edited by e.gamemarkb14_ESO on 8 May 2014 21:20
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