steinernein wrote: »550 minimum, 600 seen, 600+ possible sustained against Daedra with minimal synergies (meaning I am only getting at most Siphon Spirit from teammates and Pierce Armor). This is assuming I can just nuke away, if there are mechanics that require target switching then it varies. This is at vet 5. Also, add in the 50-75 DPS I get from Twilight whatever as long as it is up.
I should be able to go higher with a melee sorc and having some cooperation with the tank using medium armor + daedric mines + dual wielding. Theoretically should easily reach 800 dps.
As for my current rotation: Light attack -> Cast Spell -> If Proc Then Light Attack -> Proc Else Light Attack -> Cast Spell. If Crit Surge is low -> Light Attack -> Crit Surge . If Mana is low Light Attack -> Symmetry . Optionally, there are always spell crit/spell power/magicka pots.
1. Crystal Fragments 2. Twilight/Evil Hunter 3. Symmetry 4. Surge 5. Magelight 6. Flawless Dawnbreaker
Alternate bar:
1. Mage Fury 2. Volatile Familiar 3. Twilight. 4. Something. 5. Magelight 6. Storm Atronach.
Gear needs optimization, but basically I am running (with buffs including food) 2330 magicka, 1520 HP (or something) on certain fights or 2400 magicka and 1210 hp using a resto staff with crit. Also using willow set (3) and all jewelry have + spell damage modifiers on them (*** warlock set).
You say light attack -> cast spell but what spell? You have no attacking spell on your bar besides crystal frag. My gear is far from optimized but I'm pulling 400 on average sustained boss fights weaving curse, endless fury, and crystal frag.
I'm smelling a lot of bull in this topic already. One poster just bragging about his dps with zero explanation and another saying templars do 1/16th the dmg of Sorceror.... Didn't know templars maxed out at 25 dps lol.
SirPuppingtonVonHat wrote: »DPS is a necessary stat to know, but its not sufficient when analyzing how good a player is. You also need to know things like utility, incoming damage taken, what range the player operates in, etc. You can figure out how to do 900 DPS in melee, but you're not a good player if you take AoE's to the face and overtax your healer; in fact, you're quite bad if this is the case, even if your damage is optimized. On the other hand, you can be a valuable asset to the team even if you do moderate damage if you bring something else of value. On the PTS, I can do 550-750 AoE DPS, which is only okay. However, I can also keep Negate Magic Fields up almost constantly with the ultimate that I generate from Carve, Lightning Flood, and Lightning Form, which lets me lock down smaller fights and make larger fights a lot easier on the tank and healer.
Skill in ESO is a lot more complex than one number a parser gives you.
steinernein wrote: »
You say light attack -> cast spell but what spell? You have no attacking spell on your bar besides crystal frag. My gear is far from optimized but I'm pulling 400 on average sustained boss fights weaving curse, endless fury, and crystal frag.
I'm smelling a lot of bull in this topic already. One poster just bragging about his dps with zero explanation and another saying templars do 1/16th the dmg of Sorceror.... Didn't know templars maxed out at 25 dps lol.
Crystal Frag - know your ABCs, always be ... nevermind. But I am discouraged from using Curse because it still consumes mana and deals less damage than Crystal Fragments and even with a free proc you'll end up even with Crystal Frag on average. So why bother? Instead, I use matriarch or evil hunter to provide that extra damage boost.
For more clarification and reasoning behind why I do this is mainly because while curse is instant cast it still has an animation time which I think you can cancel out with block (not sure) but for me the execution becomes fairly clumsy and the time difference between light attack -> crystal frag versus light attack -> curse isn't enough to make the latter worth it under many conditions. But like I say later that I probably need to run the numbers more thoroughly (and probably macro it and record the results) to deliver a better conclusion. But for now, I am not going to run curse. Also, keep in mind that spell symmetry boosts spell damage of the next spell by 20% with passives along with reducing the cost of a spell by 20%. And I think Crystal Frags has a higher ratio for spell power to damage so it's more beneficial to cast Frag rather than Curse. Also, if I were to use something other than Matriarch I would PROBABLY use Daedric Tomb for that sweet 900+ damage after symmetry every now and then.
Matriarch is a nice 50-75 DPS boost as I mentioned. Furthermore, I often run with another sorc so I don't bother running curse. So it may be out of habit, it may be that I am not running the numbers thoroughly but I just don't find curse to be worth it.
The break down is that I am hitting 700+ per crystal fragment, critting up to 1.1k with 40% crit rate on Daedric targets (adjust it lower for non-daedra). With surge up my auto attacks are hitting for 235 critting for 370? Then throw in matriarch or evil hunter procs. For maintaining high DPS with that rotation it's mainly keeping your rotation clean, hoping you get procs from Spell Symmetry/Surge, and hoping your pet stays alive. As for the execute phase it's mainly dependent on disintegration procs and whatever other procs you have since you're just throwing out mage fury endlessly (and weaving attacks though I get super lazy).
I do often use potions since you get a ton of magicka pots. Some times, if I want to push the numbers I will admittedly just pop spellcrit/dmg/magicka pots.
SirPuppingtonVonHat wrote: »@steinernein Fair enough. I was looking at things from more of a general view and focusing on the role of one player; adapting to the group you have and the mechanics of the fight are obviously important as well (usually more so).
Sorcerer 's need serious DPS balancing. As a Templar, you can't even achieve 1/16th the DPS as a poorly spec'd sorcerer. Its really sad to see high-end bosses blow up in just a couple seconds, preventing anyone else from generating enough damage to register a kill.
* insert snide comment* Great job answering his question!
I too am unhappy with my single target dps at vet rank 2. I see same results as you. I hope once I'm using spell symmetry instead of dark exchange that this number will go up, but even in fights where I do not need to dark exchange my dps is disappointing. This is with weaving light attacks wherever I can.
I'm thinking of switching to a melee build and seeing the difference.
Well been doing some raids now in the 12-mans. I'm managing ~550 DPS. Thsi is with the crystal fragments, curse, mage's fury, mage light, spell symetry.
49% crit change, 136 spell power.
Melee seems to be the same . For me dk , dual wield bleed and flame dot need to be timed perfectly while keeping the armament in the rotation.biggest issue is medium armor does not scale well for stam the way light armor does.the craglorn sets seem much more melee friendly.at the end of the day the small burst does not stand up to sustained ranged magica.gear seems to make a massive difference for melee and the only viable option is hunding with flawless dawnbreaker.Censorious wrote: »Sorc DPS is very dependent on crits and proper use of procs.
Crystal shard (morph Fragments ofc) is a terrible spell to use unless it procs - in which case it's our best.
Mage's fury is similar. Used above 20% health it's a waste of magicka, below that it's a very powerful execute.
You can't just spam a rotation, you have to watch the tells, maybe even chug a potion at the right moment to balance the use of resources.
So basically, one person might get 500+DPS where someone else might struggle to get half of that from the same build.
I don't know if other classes have the same sort of considerations.
Wifeaggro13 wrote: »Melee seems to be the same . For me dk , dual wield bleed and flame dot need to be timed perfectly while keeping the armament in the rotation.biggest issue is medium armor does not scale well for stam the way light armor does.the craglorn sets seem much more melee friendly.at the end of the day the small burst does not stand up to sustained ranged magica.gear seems to make a massive difference for melee and the only viable option is hunding with flawless dawnbreaker.Censorious wrote: »Sorc DPS is very dependent on crits and proper use of procs.
Crystal shard (morph Fragments ofc) is a terrible spell to use unless it procs - in which case it's our best.
Mage's fury is similar. Used above 20% health it's a waste of magicka, below that it's a very powerful execute.
You can't just spam a rotation, you have to watch the tells, maybe even chug a potion at the right moment to balance the use of resources.
So basically, one person might get 500+DPS where someone else might struggle to get half of that from the same build.
I don't know if other classes have the same sort of considerations.