I know there are alot of threads about this. But I had some thoughts on things I felt like sharing not at the bottom of a many pages deep thread. Hopefully a few of you will bear with me.
Emperors & Commanders
I don't want this to be GW2 but one thing that was a good idea with a bad implementation was commanders. An emperor player should have the option of choosing ONE commanders other than himself. These players would get an icon on their head and on the map. Then there would be 2 more commander spots open. Any player in the top 100 on YOUR faction would then be in the running for to be a commander, players in Cyrodil would actually look at the top 100 and right click, vote commander as an option. This would be a living thing where if the guy ended up sucking, the player could change their vote to someone they felt was better. The top two votes would get commander status. If a commander loses voted and someone else jumps ahead of him he would be 'stripped of commander rank', not on the fly. That would cause confusion. But 12-24 hours later the next player would inherit the title. Commander and Emperor would get their own chat to coordinate between their smaller groups.
The thing GW2 got wrong was making it a buy your way in thing that ANYONE could get. It should be a player voting thing. Sure you can bribe other players to vote your way, but they thats politics and there is still a hard limit to how many commanders there would be on the map.
Cutdown Campaigns
Then they need to cut down campaigns. There are way to many campaigns atm. I knew right off from the start it would be too many. There should be no more than 4 campaigns. They can re-open if need be later, but atm there are way too many.
Resource Camps
Resource camps are fine as they are. But they should not be considered small group content. The proximity to the enemy keep along makes it so that during active hours a small group would have a hard time. That should be considered medium group (12 players).
Small Group Content
We need actual small group content. Supply caravans would be good. Something 2-4 players could attack. Some sort of system in place so that if a more than the specified number of players attacked it would yield no AP gain and NO XP to anyone involved. Have these as random spawns through the entirety of the map. Along trails, off of trails whatever. There should be no predefined route for these. If they are along a road great, story wise its explained as them being on track. But if you find them off in a corner, you assume they were driven off the main road by a bandit or enemy or whatever.
However when I say random they should be spawns in enemy controlled areas. So for instance if my faction owns the entire map, we do not see these supply caravans. We have everything which means we have the place on lockdown. However that means we have caravans spawning all over the place. Which means the other teams have more options to gain points now and try and get back in the game, even during off hours. This gets more small groups out there doing stuff in Cyro, gives another avenue of AP gain and because of the random nature of the spawning can get people spread out across the map more.
Veteran Ranks
The bolstering effect for people walking in at low levels needs to be increased alot. In Cyrodiil imo. We vets overall stomp people. Its not an easy balance, but something needs to be done where vets get there gear and hard work. But other players have a better chance.
Siege
We need more siege types, specifically some more player killer type items.
Balance
Of course there needs to be alot more balance. That will take time, most of us expect that. But if you get those campaigns cut down to half we will at least have players putting up a fight and that will buy you some time to get balance going.