Maintenance for the week of December 23:
· [COMPLETE] NA megaservers for maintenance – December 23, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
· [COMPLETE] EU megaservers for maintenance – December 23, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)

A VR10 feedback on things that could be improved (PVE Part)

Cris
Cris
Soul Shriven
This is the PVE part of some feedback left on reddit and thought it deserved some attention feel free to leave your 2 cents.

PVP part

Crafting Part

Original post by reddit user u/TrollingSince1900

For the entire discussion and original source feel free to visit the Reddit thread


PVE
Not challenging. There is not one area that can actually challenge a group of 4 vr10s. A nightblade tank can apparently make the bosses just auto attack until they die, without using ONE aoe ability on the group or something. Killing a level 15 skeleton was harder than killing bogdan in elden hollow with a NB tank. Going invisible when the boss is on you just makes it go all lazy, and do nothing. Let's say you don't want to use this exploit and after waiting 10 minutes to find a group, you get that NB as a tank in your group. Now what? The dungeon will be the most boring thing you have ever done.
Banished Cells? Don't get me started. All bosses are bugged. Darkshade? Thanks for the purple jewels with 1 stat on - Automaton Gems or w/e their name. That, if u don't die from the previous boss and the whole dungeon resets. Fungal? Challenging, if Mephalla's Spawn (that idiotic spider) decides to actually pull a player in her cave. I wish we had 6 vet dungeons like Fungal though. That's what all vet dungeons should be like.
Anchors : I cleared every anchor in every 1-5 zone with a group of 8 rank 1-3 players. Apparently, a group of 3 imperial archers (random enemies) is more challenging than a daedric invasion. I also solo'd a ~45 level anchor as a vr10. Three rank 10 BEES will kill you in no time though. And you better not *** off rank 10 mudcrabs / guars. They hit harder than a lower level Watcher / Harvester.
How hard would it be to design dungeons with adjustable level of difficulty with different rewards for each? The "Wayrest Sewers" speed achievement comes after finishing the dungeon in less than 20 minutes. I have finished it in nine minutes, only to get a grand soul gem. THREE TIMES IN A ROW. Now I don't expect 2 epic drops per run, but a reward for doing it so fast would be nice. Or, even better, an option to run a hardcore version of a dungeon if you complete it in less than X minutes. That would add so much to the pve part of the game, at least for me.
For VRs : Completing a solo dungeon will give you the xp you would take after killing XXX enemies. It makes killing anything other than the boss pointless. That stupid troll at the entrance of the dungeon isn't worth your 20 seconds. Run past it, take 4-5 more enemies with you, die, res on spot, reach the boss as a ghost, kill it, take the shard, port out. Is that what we are meant to do? Because most people are doing that.
The game has hundreds of books. SO much lore. I don't know how many persons / hours it took to create all this lore around the game. Other developers would kill to have this story and develop a game around it. Why not use it to it's full potential? I mean SPOILER for non veteran players you kill Molag Bal[1] and after that, what? Is it a different game now? Where are all those evil daedric princes from Oblivion after you hit vr1? Sometimes, I almost forget I am playing Elder Scrolls. All those sieges, generic solo dungeons etc, do that for enough time and you will be thinking you are playing Lineage 3 or the new DaoC.
I want a bound on pickup - legendary (YEAH, GOLD) necklace named "Azura's Star" with 0.2% chance to drop in a veteran dungeon. I want it to be part of the "Daedric Princes 5 Parts Set" along with "Mehrune's Razor" and other daedric artifacts which would give you +15% weapon and spell critical chance, or something UNIQUE. Not a fkin Witchdrinker / Garron's staff or w/e purple trash I will deconstruct the moment I am done with the dungeon. Because the purple sets currently available are not good enough - light armor set is good but still doesn't have traits.
Enough with the purple drops - candidates to become grain solvents. Give us a real reason to re-run the dungeons. That, along with x2 experience for completing it, would solve so many problems for the game you can't even imagine. People would find a way to level up without doing 5 thousand quests and hate / leave the game.

Edit: Added links to other parts
Edited by Cris on 7 May 2014 17:58
Sign In or Register to comment.