Xanxarib16_ESO wrote: »alexj4596b14_ESO wrote: »Xanxarib16_ESO wrote: »infused gets you 20% at legendary and armor 8% and the crit res gives you 100.
also have any of you seen a boss crit yet? i havent so crit resist are for PvP... imo.
and to Kristiannyman88b16_ESO those stats are inflated. you got 500+ hp from PvP. plz take away your PvP stats to give players a real picture! ok? thx!!!
Npc's Crit after lasts nights test vet run they do, and allot of the time for more then 2k
Trash mobs or bosses? if the bosses crit then yea we should get some or if not all our armor geared up with crit res.
but then again, the only boss i know that hit me for a godly amount hits me for 1875 fire damage, and it never did crit on me. (i am a vamp tank)
so is it normal attacks that can crit or is it also there special attack? again the bosses. i havent seen it a crit yet from any of there speciel attacks and those are the attacks that really hurts.
This is pretty much how I went, keep in mind this is with very little hard number testing, but it has been done with some physical testing.
What I run is Impenetrable on every piece. I used to not thinking that other traits might help with aggro to a degree. And used to die a lot more than I do now.
Honestly what you should do is wear 2 pieces of light armor for the spell resist, reason being if you are in full heavy you will be well over the soft cap on armor. So take 2 pieces of heavy and use 2 piece of light, this will cap you on spell resist @ vr10. For rings use something like this 1 - reduces the stam cost of ability + max health, and 1 reduces the magic cost of abilities + max health. With the mana regen from the 2 piece light and the reduce cost you won't run out of mana unless you spam abilities.
Pretty much what you are trying to do as a tank is reach the sot caps or armor, health recovery, and spell resists. Once you do that worry about other stats.
But to answer your orginal question, go impen. If you don't trust what I am saying do a simple test ( this is where I noticed it the most ) the last boss of Fungal gHrotto has a ranged attack that is fairly nasty.
Pull her in armor that doesn't have impen on it. Eventually she will crit and one shot you with you having about 2300 - 2500 health. With Impen. this won't ever happen.
My 2 cents.
I honestly think dk tanks will reign supreme.
I mean it is insane the amount of damage we can shell out on ranged fights. I prefer not to go in detail. But yeah.
If you are bothering to min/max, work on your DPS as a tank. Just by wearing 5 pieces of heavy armor and a shield, you will likely hit the soft-cap on armor which is about 30% damage reduction (which of course is "meh" in the world of MMO-tanking). This is why the job of a "tank" in ESO is so different from other games. Basically, you are a dps whose job it is to take boss hits when they can't otherwise be avoided, and they OFTEN can by: interrupting (your job as your 5th ability in sword-and-board is the best interrupt in the game), kiting and range attacking (dps needs to snare if the boss can be snared and you should run from it), staying out of "fire" (ground AoE), and killing adds. These are all your job as much as the other DPS with the one caveat that you MAY need to eat the occasional big hit from the boss.
Too often, I see tanks in ESO frantically using their taunt on the boss and all the adds to get all the hate at once and then see them just stand still and cower under their shield (or worse, they deal white damage to the boss instead of blocking). This is so wrong! You are going to be a DPS that is all about crowd control and putting the hurt on mobs 85% of the time. You can't and shouldn't hold all the hate. You also shouldn't try to stack your tank stats to be able to do this as it will just make you weak at your actual intended role as an add-killing, trash-stomping, crowd-controlling mofo who happens to taunt and block every now and again in boss fights to better eat a heaping helping of mega-hit.
If you're truly awesome, then you'll learn the boss fights well enough to expect the big hit and use your DK tank ultimate (or at least your class armor-boosting ability if your ultimate isn't up or you aren't a DK) before taking the big hit and/or you'll anticipate it and buff against it with your resto-staff alternate weapon and buff for it before switching back to sword and board to block it. As a guy who heals a lot of dungeons, a truly good tank in ESO who has already adapted to this new style of tank gameplay is a godsend. You guys who think you need to chase around the group of mobs I'm kiting after having snared them and then peal them off to then have them chase you while you aren't blocking necessitating me casting more and more heals instead of just killing the mobs. . . well, you know, there is a learning curve and I certainly can't type all this in-game, and many of you might be offended by it.
TL;DR - Tanking in ESO is more about using the right skills for crowd control and dealing damage than it is about holding aggro and mitigating damage via gear stats. If you're tanking as you do in other MMOs, then min/max of your gear is going to disappoint you.
Xanxarib16_ESO wrote: »im going to ask again have any of you seen a boss crit with any of there channel or heavy or red attacks, you know the ones you cant interupt? for i havent and i dont think they can crit with those abilities. and i have never been hit for 1800 or even 1000 or even 500 from a normal white attack when im fighting bosses.
As i said the biggest hit that ever came in on me is Bogdan the nightflame last boss in Elden Hollow, and he hits me for 1870 damage each time he makes he's breath attack on me and it never crits.
So again have any of you seen a boss in Veteran dungeons crit hit with there special attacks? white damage is not the problem and have never been a problem but if an attack like the flame attack Bogdan the nightflame does can crit then i can understand why you would want to use crit res traits on your gear...
PS vamp tank here VR 10 dk
Xanxarib16_ESO wrote: »well i have 2097 armor with no buffs and with razor armor i have 2389 so i find it really pointless to keep it up on me. i should get 1250 more armor. but i only gain 292 armor, that in my book is hardcap hit or so close to it that i dont even want to stack it. sofcap should only take half so i should gain 625 more armor but it takes more then 75% of my armor buff!
i also have 2111 spell resistance with no buffs on. again more or less point less to stack it up more. i still think il got for one more 580 spell resistance ring but i dont think i need it.
and Bogdan hits is a melee hit but fire, so vamps take 50% more damage then none vamp tanks ;O and if bosss can crit with there special attacks vamps tanks would have a huge problem.
Xanxarib16_ESO wrote: »DK's dont get anything to armor we do get 250 spell resistance but so do the templars!
anyway i do use one ring with 580 spell resistance on it, and im thinking of going 2 rings with 580 spell resistance on them. but i think the last ring will be overkill. anyway back to topic.
if the bosses can crit on there speciel attack the best tanking trait have to be Impenetrable.
if the bosses can't crit on there speciel attack, well then it's a matter of Reinforced or infused, more Health or more Armor.
Diminishing Returns is really hurting aspects of builds . but i like your thinking outside the box from the rest of the end game meta players. High Stam and zero in health for Attributes. makes for some serious sustained Damage mitigation. what did you glyph your armor with ? all health or magica? finding my biggest problem is enough magica for large trash pulls to keep running debuffs and CC. i wont even use talons volcanic rune with mage guild passives seems far more cost effective and works better to stop ranged form their spamming fire and lightning pitskristiannyman88b16_ESO wrote: »Xanxarib16_ESO wrote: »
and to Kristiannyman88b16_ESO those stats are inflated. you got 500+ hp from PvP. plz take away your PvP stats to give players a real picture! ok? thx!!!
Here you go, screenshot without any PvP buffs. I tried to remove the Spirit Armor but it's not possible. The PvP one gave me about 181 Health due to diminishing return. Not 500
I switched from Mage (100 Magicka) to Lord (100 Health) boon now aswell.
kristiannyman88b16_ESO wrote: »Xanxarib16_ESO wrote: »
and to Kristiannyman88b16_ESO those stats are inflated. you got 500+ hp from PvP. plz take away your PvP stats to give players a real picture! ok? thx!!!
Here you go, screenshot without any PvP buffs. I tried to remove the Spirit Armor but it's not possible. The PvP one gave me about 181 Health due to diminishing return. Not 500
I switched from Mage (100 Magicka) to Lord (100 Health) boon now aswell.
Xanxarib16_ESO wrote: »and i tell you i have never seen a 1700 crit on me, hell not even a 500 crit on me from white attacks.
and shields are pointless to use for they dont benefit from your own spell resistance or armor or even block.
Wifeaggro13 wrote: »Diminishing Returns is really hurting aspects of builds . but i like your thinking outside the box from the rest of the end game meta players. High Stam and zero in health for Attributes. makes for some serious sustained Damage mitigation. what did you glyph your armor with ? all health or magica? finding my biggest problem is enough magica for large trash pulls to keep running debuffs and CC. i wont even use talons volcanic rune with mage guild passives seems far more cost effective and works better to stop ranged form their spamming fire and lightning pitskristiannyman88b16_ESO wrote: »Xanxarib16_ESO wrote: »
and to Kristiannyman88b16_ESO those stats are inflated. you got 500+ hp from PvP. plz take away your PvP stats to give players a real picture! ok? thx!!!
Here you go, screenshot without any PvP buffs. I tried to remove the Spirit Armor but it's not possible. The PvP one gave me about 181 Health due to diminishing return. Not 500
I switched from Mage (100 Magicka) to Lord (100 Health) boon now aswell.
i like it ill try it on my next torugs set . Ill dump the couple of crit resist for Divines TY for the advice. really have not run into any problems in VR dungeons aside from that Damn titan in Elden hollowalexj4596b14_ESO wrote: »Wifeaggro13 wrote: »Diminishing Returns is really hurting aspects of builds . but i like your thinking outside the box from the rest of the end game meta players. High Stam and zero in health for Attributes. makes for some serious sustained Damage mitigation. what did you glyph your armor with ? all health or magica? finding my biggest problem is enough magica for large trash pulls to keep running debuffs and CC. i wont even use talons volcanic rune with mage guild passives seems far more cost effective and works better to stop ranged form their spamming fire and lightning pitskristiannyman88b16_ESO wrote: »Xanxarib16_ESO wrote: »
and to Kristiannyman88b16_ESO those stats are inflated. you got 500+ hp from PvP. plz take away your PvP stats to give players a real picture! ok? thx!!!
Here you go, screenshot without any PvP buffs. I tried to remove the Spirit Armor but it's not possible. The PvP one gave me about 181 Health due to diminishing return. Not 500
I switched from Mage (100 Magicka) to Lord (100 Health) boon now aswell.
If your a DK tank you need too stack stam or health on gear and then run mage stone, with divines on atlest 4 then have a magic food!
Xanxarib16_ESO wrote: »to alexj4596b14_ESO yea its more health but its not worth the effective health you think it is.
If you have 1700 shield on you and a boss hits you for 1700 you loose the 1700 shield.
if a boss hit for 1700 you have block and armor reduction to factor in. resulting in much more effective hp then a shield would ever give you. and if you look at the mana cost of a shield over a heal, you will then begin to see that shields are worth nothing compared to a heal.
the only time you should ever use a shield is if you would get oneshoot from something.