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MY DK TANK BUILD

scizor28
scizor28
Soul Shriven
I won’t start with “the best dk tank build” or “the most overpowered build for dk tank”, this build Works for me and i just want to share it with you and possibly have a second opinion.
When i created this build i was thinking of a way in which i just dont have to different skill bars instead a way where i have a big skill bar with 12 skills, swaping between my 2 sets, to increase my CC, Damage, and survivability.
My Dragon-Knight build:

SET 1
Weapon: One hand and shield
Skills:
1. Shielded Assault: Its a great ability when you need to get closer to your enemy, it will knock down your enemy for few second, and will give you a damage shield.
2. Ransack: A taunt, armor reduction to your enemy and raise yours, its really useful when in a dungeon or just like a damage skill
3. Deep breath: I have it because its really useful at dungeons when its comes to heal and do a good AOE damage, and AOE interrupt. With the new patch, the ability “inferno” its a viable choice
4. Green dragon blood: It will give you 40% health regeneration and will recover a percentage of your missing health and some more stamina regeneration, which is useful because blocking and roll dodging use stamina.
5. Eruption: A great CC ability, Snares the enemies and give them a chance of missing their attacks while in the area, also disorients the enemies for the first 2 seconds.
U. Magma shell: Every damage that is up to the 3% of your max health, that will reduce drastically the damage taken by your character. And also adds fire damage for nearby enemies, Its GREAT!

SET 2
Weapon: Dual wield
Skills:

1. Blood Craze: its a great ability against one enemy, and its will make the enemy bleed for 10 seconds, what i love about damage per second abilities, is the health that disapears if you arent becareful. In jus a few seconds you can lose half health.
2. Burning breath: A great AOE and DPS ability that will reduce enemies armor, nothing more to say.
3. Steel Tornado: A flat damage, AOE Ability with 11 meters of radius, just imagine all enemies its hits.
4. Green dragon blood: As i said before a lot a of survivability, i highly recommend this ability to every dragon knight.
5. Choking talons: Immobilizes enemies in a radius of 8 meters and also reduces their damage for a few second.

U. Standard of Might: It will damage the enemies in the area every second, also will increase your damage and the damage you take while you are in that area.

Combat: This only an strategy, its not necessary to do it with every enemy.
I start with a shielded assault, and eruption, if there are 2 or less i use deep breath, and continue with some ransacks.
But when you are against 3 or more after using eruption i rapidly swap weapon to dual wield, use a choking talons>burning breath>Steel tornado combo (in that order)
And start attacking with blood craze and basic attacks or swap weapon again to one hand and shield to use deep breath and ransack to death the enemies, you may use Green dragon blood when your health is low.
Against bosses in dungeons, i taunt the boss with a ransack and start blocking all the damage i can while i have stamina for this you should use Green dragon blood. If you se the boss is relatively “easy” you can use dual wield to deal some extra damage.

So this is the build, thanks for reading, i'm open to opinions and have a nice day.
  • yake82
    yake82
    ✭✭✭
    By the way... The max number of targets hit by aoe is 6.
    There are some exeptions, like alliance war abilities though.
  • scizor28
    scizor28
    Soul Shriven
    That's a great observation,i forgot, thanks for reading and commenting.
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