Kewljag_66_ESO wrote: »Now I am not one to Usually complain. I will usually try to find a way to counter an ability. Now I have been destroyed with the shield bash mash and I have also beaten it. I looked at some numbers to see why it is so strong and used by so many people.
The first thing I will say is that it can be beaten BUT you have to anticipate it and hold block threw the whole button mash until they run out of staminia, You are still going to take a lot of damage. Now it just depends on if you have enough life left against their magika attacks. The problem with this scenario is for you to survive, you have to do everything right and the enemy has to make some mistakes.
So lets look at the level 1 dwelv information..
Bash 11 dam, 2sec stun, 8sec disorient, 49 stam. The main issue is that there is a passive that doubles the damage and cuts the stamina in half.
So now its 22dam, and 25 stam
Nothing in the DW line or 2hand line can compare to that damage or be used as many times and even have a stun on top of it.
So it makes me ask. why does the defense weapon line that makes you tank and survive better... Also have the best damage out put ability?... and a stun?
Not blaming anyone for using it. Just want to know why this is still there this way. I think if it was changed so it still had its purpose 1 time it would be fine. keep the stun but make it a heavy long bleed so there was just reason to use it once. then after that you would be better off using other attacks until the bleed was done
Fixed in Patch 1.1.1 which is now live on the PTS.
dermottib14_ESO wrote: »I personally seen Leonidas ONE SHOT a guy with a shield alone.
Kewljag_66_ESO wrote: »Now I am not one to Usually complain. I will usually try to find a way to counter an ability. Now I have been destroyed with the shield bash mash and I have also beaten it. I looked at some numbers to see why it is so strong and used by so many people.
The first thing I will say is that it can be beaten BUT you have to anticipate it and hold block threw the whole button mash until they run out of staminia, You are still going to take a lot of damage. Now it just depends on if you have enough life left against their magika attacks. The problem with this scenario is for you to survive, you have to do everything right and the enemy has to make some mistakes.
So lets look at the level 1 dwelv information..
Bash 11 dam, 2sec stun, 8sec disorient, 49 stam. The main issue is that there is a passive that doubles the damage and cuts the stamina in half.
So now its 22dam, and 25 stam
Nothing in the DW line or 2hand line can compare to that damage or be used as many times and even have a stun on top of it.
So it makes me ask. why does the defense weapon line that makes you tank and survive better... Also have the best damage out put ability?... and a stun?
Not blaming anyone for using it. Just want to know why this is still there this way. I think if it was changed so it still had its purpose 1 time it would be fine. keep the stun but make it a heavy long bleed so there was just reason to use it once. then after that you would be better off using other attacks until the bleed was done
One Hand and Shield
Deadly Bash
Fixed an issue where the damage bonus coupled with a "bashing" jewelry enchant was doing too much damage.
Slightly decreased this ability’s stamina cost reduction.
Those who have spent Skill Points in the Deadly Bash passive will have those points returned to their overall skill point pool. You may place those Skill Points back in this ability if you wish, or invest them elsewhere.
Reverberating Bash (morph of Power Bash)
Fixed an issue where the Reverberating Bash morph was not properly reducing Spell Damage.
Fixed an issue where Reverberating bash was reducing Spell and Weapon Damage before the disorient effect ended.
Combat & Gameplay
General
Fixed an issue where bash/interrupt could be used more frequently than intended when it was repeatedly engaged.
xsorusb14_ESO wrote: »Kewljag_66_ESO wrote: »Now I am not one to Usually complain. I will usually try to find a way to counter an ability. Now I have been destroyed with the shield bash mash and I have also beaten it. I looked at some numbers to see why it is so strong and used by so many people.
The first thing I will say is that it can be beaten BUT you have to anticipate it and hold block threw the whole button mash until they run out of staminia, You are still going to take a lot of damage. Now it just depends on if you have enough life left against their magika attacks. The problem with this scenario is for you to survive, you have to do everything right and the enemy has to make some mistakes.
So lets look at the level 1 dwelv information..
Bash 11 dam, 2sec stun, 8sec disorient, 49 stam. The main issue is that there is a passive that doubles the damage and cuts the stamina in half.
So now its 22dam, and 25 stam
Nothing in the DW line or 2hand line can compare to that damage or be used as many times and even have a stun on top of it.
So it makes me ask. why does the defense weapon line that makes you tank and survive better... Also have the best damage out put ability?... and a stun?
Not blaming anyone for using it. Just want to know why this is still there this way. I think if it was changed so it still had its purpose 1 time it would be fine. keep the stun but make it a heavy long bleed so there was just reason to use it once. then after that you would be better off using other attacks until the bleed was done
lol...
So much wrong with this post its sad..
For future reference, if you make a post about how overpowered something is... and offer an example..make sure the example is what you're actually complaining about in the title.
for the OP, you're talking about Bash.. as in the Interrupt, you just used the example of Power Bash.....the last ability in the 1 handed sword/shield line..
They're not the same thing...
Then allow the other weapons to have the damage mitigation that comes from one hand and shield. If a defensive weapon is doing more damage than an offensive weapon, then we have a problem. The trade off for high defence has always been reduced offence.Ragnar_Lodbrok wrote: »Op doesnt realize that bash is the ONLY skill that does worthwhile damage. One hand and shield are allowed to have dps too.
Kewljag_66_ESO wrote: »xsorusb14_ESO wrote: »Kewljag_66_ESO wrote: »Now I am not one to Usually complain. I will usually try to find a way to counter an ability. Now I have been destroyed with the shield bash mash and I have also beaten it. I looked at some numbers to see why it is so strong and used by so many people.
The first thing I will say is that it can be beaten BUT you have to anticipate it and hold block threw the whole button mash until they run out of staminia, You are still going to take a lot of damage. Now it just depends on if you have enough life left against their magika attacks. The problem with this scenario is for you to survive, you have to do everything right and the enemy has to make some mistakes.
So lets look at the level 1 dwelv information..
Bash 11 dam, 2sec stun, 8sec disorient, 49 stam. The main issue is that there is a passive that doubles the damage and cuts the stamina in half.
So now its 22dam, and 25 stam
Nothing in the DW line or 2hand line can compare to that damage or be used as many times and even have a stun on top of it.
So it makes me ask. why does the defense weapon line that makes you tank and survive better... Also have the best damage out put ability?... and a stun?
Not blaming anyone for using it. Just want to know why this is still there this way. I think if it was changed so it still had its purpose 1 time it would be fine. keep the stun but make it a heavy long bleed so there was just reason to use it once. then after that you would be better off using other attacks until the bleed was done
lol...
So much wrong with this post its sad..
For future reference, if you make a post about how overpowered something is... and offer an example..make sure the example is what you're actually complaining about in the title.
for the OP, you're talking about Bash.. as in the Interrupt, you just used the example of Power Bash.....the last ability in the 1 handed sword/shield line..
They're not the same thing...
I think everyone knows the ability in the 1hand & shield line that i'm talking about and have experienced it ( shield bash) not the interrupting ability.
And from 1.1.1:Combat & Gameplay
General
Fixed an issue where bash/interrupt could be used more frequently than intended when it was repeatedly engaged.
Together its a fix.
In reality you would be crushed under a hail of rocks from catapult and trebuchet fire. Lets not get into a discussion about realism in MMOs, its almost never a good idea.I hate how this idea of shields in games is about being just tanky. In reality the shield is as much a weapon as anything.
beravinprb19_ESO wrote: »Then allow the other weapons to have the damage mitigation that comes from one hand and shield. If a defensive weapon is doing more damage than an offensive weapon, then we have a problem. The trade off for high defence has always been reduced offence.
Long enough to kill a player or two while spamming bash. The only exception to this is if the other player starts blocking as well, in which case it becomes a kind of stalemate with both players simply standing there and right clicking. The basher will not continue bashing in this situation, because it becomes a waste of stamina. While the blocker is no longer dying, he also can't go on the offensive because the basher will just continue holding block.cbrown15_ESO wrote: »beravinprb19_ESO wrote: »Then allow the other weapons to have the damage mitigation that comes from one hand and shield. If a defensive weapon is doing more damage than an offensive weapon, then we have a problem. The trade off for high defence has always been reduced offence.
That damage mitigation doesn't last long since it drains stamina to block damage as well as deliver it.