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https://forums.elderscrollsonline.com/en/discussion/668861

The Reason Shield Bash is So Strong And Why It Should Be Looked At

Kewljag_66_ESO
Kewljag_66_ESO
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Now I am not one to Usually complain. I will usually try to find a way to counter an ability. Now I have been destroyed with the shield bash mash and I have also beaten it. I looked at some numbers to see why it is so strong and used by so many people.

The first thing I will say is that it can be beaten BUT you have to anticipate it and hold block threw the whole button mash until they run out of staminia, You are still going to take a lot of damage. Now it just depends on if you have enough life left against their magika attacks. The problem with this scenario is for you to survive, you have to do everything right and the enemy has to make some mistakes.

So lets look at the level 1 dwelv information..

Bash 11 dam, 2sec stun, 8sec disorient, 49 stam. The main issue is that there is a passive that doubles the damage and cuts the stamina in half.
So now its 22dam, and 25 stam

Nothing in the DW line or 2hand line can compare to that damage or be used as many times and even have a stun on top of it.

So it makes me ask. why does the defense weapon line that makes you tank and survive better... Also have the best damage out put ability?... and a stun?

Not blaming anyone for using it. Just want to know why this is still there this way. I think if it was changed so it still had its purpose 1 time it would be fine. keep the stun but make it a heavy long bleed so there was just reason to use it once. then after that you would be better off using other attacks until the bleed was done
Edited by Kewljag_66_ESO on 6 May 2014 18:40
  • dermottib14_ESO
    dermottib14_ESO
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    Theres a reason Leonidas and the Spartans used shield, and not dual wield. I personally seen Leonidas ONE SHOT a guy with a shield alone.

    They were probably some of the best Warriors of there time. Who ar eyou to question the power of the shield?
    Edited by dermottib14_ESO on 6 May 2014 20:28
  • NordJitsu
    NordJitsu
    ✭✭✭✭✭
    ✭✭
    Fixed in Patch 1.1.1 which is now live on the PTS.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Thechemicals
    Thechemicals
    ✭✭✭✭✭
    Now I am not one to Usually complain. I will usually try to find a way to counter an ability. Now I have been destroyed with the shield bash mash and I have also beaten it. I looked at some numbers to see why it is so strong and used by so many people.

    The first thing I will say is that it can be beaten BUT you have to anticipate it and hold block threw the whole button mash until they run out of staminia, You are still going to take a lot of damage. Now it just depends on if you have enough life left against their magika attacks. The problem with this scenario is for you to survive, you have to do everything right and the enemy has to make some mistakes.

    So lets look at the level 1 dwelv information..

    Bash 11 dam, 2sec stun, 8sec disorient, 49 stam. The main issue is that there is a passive that doubles the damage and cuts the stamina in half.
    So now its 22dam, and 25 stam

    Nothing in the DW line or 2hand line can compare to that damage or be used as many times and even have a stun on top of it.

    So it makes me ask. why does the defense weapon line that makes you tank and survive better... Also have the best damage out put ability?... and a stun?

    Not blaming anyone for using it. Just want to know why this is still there this way. I think if it was changed so it still had its purpose 1 time it would be fine. keep the stun but make it a heavy long bleed so there was just reason to use it once. then after that you would be better off using other attacks until the bleed was done

    The other weapon skill trees do more dps as in "damage per second" because they have aoe skills and 1h/shield does not.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • Kewljag_66_ESO
    Kewljag_66_ESO
    ✭✭✭✭✭
    NordJitsu wrote: »
    Fixed in Patch 1.1.1 which is now live on the PTS.

    What did they change? all I remember reading was the ghlyphs bash damage was fixed. But that would still make the base ability + passive still have more damage out put than the abilities from the offensive lines. Did they actually change the ability?
  • tangorn
    tangorn
    ✭✭
    I personally seen Leonidas ONE SHOT a guy with a shield alone.

    Wow. How does it feel to be that old?
  • beravinprb19_ESO
    beravinprb19_ESO
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    NordJitsu wrote: »
    Fixed in Patch 1.1.1 which is now live on the PTS.
    If you don't mind, could you elaborate on this? I don't have access to the PTS. Still, this is good news for me. I've always thought it as a terrible, flavour of the month build...
    Edited by beravinprb19_ESO on 6 May 2014 20:42
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Now I am not one to Usually complain. I will usually try to find a way to counter an ability. Now I have been destroyed with the shield bash mash and I have also beaten it. I looked at some numbers to see why it is so strong and used by so many people.

    The first thing I will say is that it can be beaten BUT you have to anticipate it and hold block threw the whole button mash until they run out of staminia, You are still going to take a lot of damage. Now it just depends on if you have enough life left against their magika attacks. The problem with this scenario is for you to survive, you have to do everything right and the enemy has to make some mistakes.

    So lets look at the level 1 dwelv information..

    Bash 11 dam, 2sec stun, 8sec disorient, 49 stam. The main issue is that there is a passive that doubles the damage and cuts the stamina in half.
    So now its 22dam, and 25 stam

    Nothing in the DW line or 2hand line can compare to that damage or be used as many times and even have a stun on top of it.

    So it makes me ask. why does the defense weapon line that makes you tank and survive better... Also have the best damage out put ability?... and a stun?

    Not blaming anyone for using it. Just want to know why this is still there this way. I think if it was changed so it still had its purpose 1 time it would be fine. keep the stun but make it a heavy long bleed so there was just reason to use it once. then after that you would be better off using other attacks until the bleed was done

    lol...

    So much wrong with this post its sad..

    For future reference, if you make a post about how overpowered something is... and offer an example..make sure the example is what you're actually complaining about in the title.

    for the OP, you're talking about Bash.. as in the Interrupt, you just used the example of Power Bash.....the last ability in the 1 handed sword/shield line..

    They're not the same thing...

  • NordJitsu
    NordJitsu
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    ✭✭
    Sure.

    From 1.1:
    One Hand and Shield

    Deadly Bash

    Fixed an issue where the damage bonus coupled with a "bashing" jewelry enchant was doing too much damage.
    Slightly decreased this ability’s stamina cost reduction.
    Those who have spent Skill Points in the Deadly Bash passive will have those points returned to their overall skill point pool. You may place those Skill Points back in this ability if you wish, or invest them elsewhere.

    Reverberating Bash (morph of Power Bash)
    Fixed an issue where the Reverberating Bash morph was not properly reducing Spell Damage.
    Fixed an issue where Reverberating bash was reducing Spell and Weapon Damage before the disorient effect ended.

    And from 1.1.1:
    Combat & Gameplay

    General

    Fixed an issue where bash/interrupt could be used more frequently than intended when it was repeatedly engaged.

    Together its a fix.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Kewljag_66_ESO
    Kewljag_66_ESO
    ✭✭✭✭✭
    Now I am not one to Usually complain. I will usually try to find a way to counter an ability. Now I have been destroyed with the shield bash mash and I have also beaten it. I looked at some numbers to see why it is so strong and used by so many people.

    The first thing I will say is that it can be beaten BUT you have to anticipate it and hold block threw the whole button mash until they run out of staminia, You are still going to take a lot of damage. Now it just depends on if you have enough life left against their magika attacks. The problem with this scenario is for you to survive, you have to do everything right and the enemy has to make some mistakes.

    So lets look at the level 1 dwelv information..

    Bash 11 dam, 2sec stun, 8sec disorient, 49 stam. The main issue is that there is a passive that doubles the damage and cuts the stamina in half.
    So now its 22dam, and 25 stam

    Nothing in the DW line or 2hand line can compare to that damage or be used as many times and even have a stun on top of it.

    So it makes me ask. why does the defense weapon line that makes you tank and survive better... Also have the best damage out put ability?... and a stun?

    Not blaming anyone for using it. Just want to know why this is still there this way. I think if it was changed so it still had its purpose 1 time it would be fine. keep the stun but make it a heavy long bleed so there was just reason to use it once. then after that you would be better off using other attacks until the bleed was done

    lol...

    So much wrong with this post its sad..

    For future reference, if you make a post about how overpowered something is... and offer an example..make sure the example is what you're actually complaining about in the title.

    for the OP, you're talking about Bash.. as in the Interrupt, you just used the example of Power Bash.....the last ability in the 1 handed sword/shield line..

    They're not the same thing...

    I think everyone knows the ability in the 1hand & shield line that i'm talking about and have experienced it ( shield bash) not the interrupting ability.
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    Op doesnt realize that bash is the ONLY skill that does worthwhile damage. One hand and shield are allowed to have dps too.
  • beravinprb19_ESO
    beravinprb19_ESO
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    Op doesnt realize that bash is the ONLY skill that does worthwhile damage. One hand and shield are allowed to have dps too.
    Then allow the other weapons to have the damage mitigation that comes from one hand and shield. If a defensive weapon is doing more damage than an offensive weapon, then we have a problem. The trade off for high defence has always been reduced offence.
    Edited by beravinprb19_ESO on 6 May 2014 20:58
  • NordJitsu
    NordJitsu
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    ✭✭
    @Ragnar_Lodbrok‌

    The problem is that it was out DPS'ing the other weapon lines. With One Hand And Shield your supposed to have lower DPS but Higher Survivablity.

    That's the trade off. Its a tank line.

    If you can do more damage than a Dual Wielder or Two Hander, and also have greater defense, there is no trade off.

    That's why it was fixed.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Milky
    Milky
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    What's the point in discussing it further? It's already nerfed on PTS. Post-Patch we can re-evaluate how its working.
  • Thechemicals
    Thechemicals
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    Doesnt matter... If they nerf that peopke will use puncture soam until people compkain it being spammed and animation clipped
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Now I am not one to Usually complain. I will usually try to find a way to counter an ability. Now I have been destroyed with the shield bash mash and I have also beaten it. I looked at some numbers to see why it is so strong and used by so many people.

    The first thing I will say is that it can be beaten BUT you have to anticipate it and hold block threw the whole button mash until they run out of staminia, You are still going to take a lot of damage. Now it just depends on if you have enough life left against their magika attacks. The problem with this scenario is for you to survive, you have to do everything right and the enemy has to make some mistakes.

    So lets look at the level 1 dwelv information..

    Bash 11 dam, 2sec stun, 8sec disorient, 49 stam. The main issue is that there is a passive that doubles the damage and cuts the stamina in half.
    So now its 22dam, and 25 stam

    Nothing in the DW line or 2hand line can compare to that damage or be used as many times and even have a stun on top of it.

    So it makes me ask. why does the defense weapon line that makes you tank and survive better... Also have the best damage out put ability?... and a stun?

    Not blaming anyone for using it. Just want to know why this is still there this way. I think if it was changed so it still had its purpose 1 time it would be fine. keep the stun but make it a heavy long bleed so there was just reason to use it once. then after that you would be better off using other attacks until the bleed was done

    lol...

    So much wrong with this post its sad..

    For future reference, if you make a post about how overpowered something is... and offer an example..make sure the example is what you're actually complaining about in the title.

    for the OP, you're talking about Bash.. as in the Interrupt, you just used the example of Power Bash.....the last ability in the 1 handed sword/shield line..

    They're not the same thing...

    I think everyone knows the ability in the 1hand & shield line that i'm talking about and have experienced it ( shield bash) not the interrupting ability.

    lol....Look at my sig, you see that post with the link to Bash-O-Matic....Go read that..Go watch one of my 3 videos on it....Notice that i don't have Power Bash on my bar..

    /facepalm
  • SilverWF
    SilverWF
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    NordJitsu wrote: »
    And from 1.1.1:
    Combat & Gameplay

    General

    Fixed an issue where bash/interrupt could be used more frequently than intended when it was repeatedly engaged.

    Together its a fix.

    This fix is good.
    Coz I'm personally manually made bash hits twice per second. Just wondering how many times it possible to do with the mouse macro?

    There is no problems with the single bash power. There is problem with frequency of bashes.
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  • semp3rfi
    semp3rfi
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    I hate how this idea of shields in games is about being just tanky. In reality the shield is as much a weapon as anything.



  • beravinprb19_ESO
    beravinprb19_ESO
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    semp3rfi wrote: »
    I hate how this idea of shields in games is about being just tanky. In reality the shield is as much a weapon as anything.
    In reality you would be crushed under a hail of rocks from catapult and trebuchet fire. Lets not get into a discussion about realism in MMOs, its almost never a good idea.
    Edited by beravinprb19_ESO on 7 May 2014 01:27
  • ChampionSheWolf
    ChampionSheWolf
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    Then allow the other weapons to have the damage mitigation that comes from one hand and shield. If a defensive weapon is doing more damage than an offensive weapon, then we have a problem. The trade off for high defence has always been reduced offence.

    That damage mitigation doesn't last long since it drains stamina to block damage as well as deliver it.
    Harbinger of The Black Wolves.
    Member of Grindstone.

    Ebonheart Pact
    Tyra Ravenheim - Templar (newly rerolled)
  • beravinprb19_ESO
    beravinprb19_ESO
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    Then allow the other weapons to have the damage mitigation that comes from one hand and shield. If a defensive weapon is doing more damage than an offensive weapon, then we have a problem. The trade off for high defence has always been reduced offence.

    That damage mitigation doesn't last long since it drains stamina to block damage as well as deliver it.
    Long enough to kill a player or two while spamming bash. The only exception to this is if the other player starts blocking as well, in which case it becomes a kind of stalemate with both players simply standing there and right clicking. The basher will not continue bashing in this situation, because it becomes a waste of stamina. While the blocker is no longer dying, he also can't go on the offensive because the basher will just continue holding block.
    Edited by beravinprb19_ESO on 7 May 2014 01:38
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