I agree - sadly you're talking about designing double the amount of quests they have already designed - per faction. They did this "content recycling" to save money because the way it is today, every quest designed for the game basically has to be completed by everyone. If they made any kind of unique faction specific content then only 1/3 of the players would ever play it (alts aside) and from a purely profit point of view this is not a good thing (of course, from a gameplay point of view the current system is not a good thing - but if enough people give them money for recycled content then it's hardly going to matter to them).
This focus on efficiency and profit maximization is likely also the reason why there are only exactly enough quests to get you from level 1 to VR10 (and only if you complete virtually *all* of them). If they design more quests then strictly "needed" then this might give the player more freedom to pick and choose, but it would also cost them more money to design content that many people might never see and isn't strictly "required" to reach max level.
All you can do is vote with your wallet.
Itll be a ghost town with only the fanboys and slowbys left subd after 3 months lol
harnessedyeti9 wrote: »Itll be a ghost town with only the fanboys and slowbys left subd after 3 months lol
Although I'm not happy with the current post 50 game, I don't think this is going to happen. There will be a certain number that don't resub after the first month. Heck, I'm even thinking of canceling and letting the game bake in the oven for a few more months before coming back.
Really all they would need to do to fix this would be to add in more zones like Craglorn for the VR 1-10 segment.
To be frank, I'm upset more than a little that they snuck this much of a grind into the game and the first substantial content drop is for the hardest of the hard core that are at vr10 in the first month(s). If THIS is an indicator for the way Firor and co. want to take the game, sadly, I'm prolly out for good.
Nazon_Katts wrote: »Seems them giving in to all the people (so I heard, never actually met that many of them) that demanded to be able to explore all of Tamriel with just one character, now produces a considerable backlash. Originally it was planned to gain your VRs in Cyrodiil and Craglorn and if you wanted to explore the other regions, you'd had have to reroll.
I wonder why they just didn't open up the other alliances at VR10 and let ya grind 11 and 12 in them and just kept the original design. Would have made much more sense that way.
I was hoping this game would pull me OUT of world of warcraft, not shove me right back into it.
I was hoping this game would pull me OUT of world of warcraft, not shove me right back into it.
ZOMFG - this game isn't *THAT* bad! (Please, give someone your address so we can get MMO 911 over there to prevent an obvious gaming suicide threat!)
ESO, like every other MMO startup, has to mature it's way through. Hang tight, contribute, prod, call, complain and be a part of the solution set.
WraithAzraiel wrote: »If they made it so it wasn't linear - that might be a point of alleviation.
IE - Instead of after finishing your faction,and being pigeon-holed into going to the next (IE after Dominion you go to Pact, etc etc) you were able to choose which faction you went to next and were allowed freedom of movement akin to normal ES games.
For example; You finished your alliance, you get to choose which alliance to experience next. Then you decide you're bored of the constant scenery. So you decide to hike your arse to the 3rd alliances area and run around there.
Now, that being said, I have NO CLUE how a system like that could be implemented but it'd be neat to see. I don't know if they'd have to make quests scale to your level no matter what zone you were in or increase in difficulty based on the variable of how many quests you've completed in said zone or some weird combination of whatever.
Only new content being added for the foreseeable future is group content.I was hoping this game would pull me OUT of world of warcraft, not shove me right back into it.
ZOMFG - this game isn't *THAT* bad! (Please, give someone your address so we can get MMO 911 over there to prevent an obvious gaming suicide threat!)
ESO, like every other MMO startup, has to mature it's way through. Hang tight, contribute, prod, call, complain and be a part of the solution set.
I agree - sadly you're talking about designing double the amount of quests they have already designed - per faction. They did this "content recycling" to save money because the way it is today, every quest designed for the game basically has to be completed by everyone.
frwinters_ESO wrote: »Do people not read? Craglorn is coming out and you can go there as VR1 and its a whole zone so guess what? Your getting it...so if you pay attention to current events this thread is a waste. CLOSE TOPIC!
frwinters_ESO wrote: »Do people not read? Craglorn is coming out and you can go there as VR1 and its a whole zone so guess what? Your getting it...so if you pay attention to current events this thread is a waste. CLOSE TOPIC!
The mobs in Craglorn will be VR 11-12, so unless you get assistance from higher VR players I doubt a VR 1-2 character would survive there.
frwinters_ESO wrote: »Do people not read? Craglorn is coming out and you can go there as VR1 and its a whole zone so guess what? Your getting it...so if you pay attention to current events this thread is a waste. CLOSE TOPIC!
The mobs in Craglorn will be VR 11-12, so unless you get assistance from higher VR players I doubt a VR 1-2 character would survive there.
frwinters_ESO wrote: »Do people not read? Craglorn is coming out and you can go there as VR1 and its a whole zone so guess what? Your getting it...so if you pay attention to current events this thread is a waste. CLOSE TOPIC!