Maintenance for the week of November 18:
• PC/Mac: No maintenance – November 18
• ESO Store and Account System for maintenance – November 19, 9:00AM EST (14:00 UTC) - 6:00PM EST (23:00 UTC)
• PlayStation®: EU megaserver for maintenance – November 19, 23:00 UTC (6:00PM EST) - November 20, 17:00 UTC (12:00PM EST)
https://forums.elderscrollsonline.com/en/discussion/668861

Dear Vampires - What are your plans post-nerf?

akornpuff
akornpuff
Curious about what everyone else plans on going after the vampire nerf, if you're going to drop it at all. 30% mist form, no more stacking bats, and 7% vampire skill/ult reduction per stage is a big, big deal!

Personally, I'm going to drop it and go back to my first love - bows :) I'm a dragonknight and I love the unique synergy it has with bows. I'm using Igneous Weapons (+22 wep damage and +23 fire damage on light/heavy attacks), Green Dragon Blood (+30% stam regen and self heal), and the Dawnbreaker morph that gives +10% passive weapon damage. I also have fallen in love with the Trap Beast morph (+28 meter cast range, great for setting up snipe kills in high traffic enemy transitus lines). Loving it so far!

Would love to hear what everyone else's plans are post 1.1
  • torplin
    torplin
    Soul Shriven
    So many vamps have gimped themselves by becoming too reliant on broken mist form + bat spam. Many are going to have to relearn pvp, from square one. Its going to be awful.

    As it is already, the global chat in cyrodiil in the different campaigns is by and large a pre-release vamp tear-fest for the upcoming nerfs.
    Edited by torplin on 4 May 2014 21:32
  • wayfarerb14_ESO
    wayfarerb14_ESO
    ✭✭✭
    I'm keeping it. I never get to use my ultimate in PvP anyway, due to the bugs.
  • chrisub17_ESO104
    chrisub17_ESO104
    ✭✭✭
    Mist form still mitigates a ton of damage, and it has a decent speed boost. It will still be on my bar as a tool to get through chokes or close the gap without taking a ton of damage.

    Bat swarm will still be viable because it moves with you instead of being stationary, and it heals for a good amount. My normal use of bat swarm was when our guild group needed to push through a choke. Immovable + bat swarm does heavy damage while on the move (we don't use tactics where we just all drop stationary ultimates and then sit on them, but we destroy zergs that do that).

    I never built around the broken mechanics in vamp form, so I'm not really affected by the nerf that much. Mist form nerf is really the only thing I'll notice, but it doesn't break my build.
  • Nox_Aeterna
    Nox_Aeterna
    ✭✭✭✭✭
    Im a templar , being a vampire has always been a problem , not a perk to me.

    I will test if it is now an even bigger problem than it was , if it is , i might just give up on it , if i dont notice a big change , then i will remain a vampire.

    From what i understood , now i will actually be able to use the passives , since i always remain in stage 4 and dont reset it to make them count.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • akornpuff
    akornpuff
    torplin wrote: »
    So many vamps have gimped themselves by becoming too reliant on broken mist form + bat spam. Many are going to have to relearn pvp, from square one. Its going to be awful.

    As it is already, the global chat in cyrodiil in the different campaigns is by and large a pre-release vamp tear-fest for the upcoming nerfs.

    I'm admittedly including myself in the re-learn pvp group. I mean I'm not terrible without swarm, but when I heard about the nerf I made it a point to start practicing non-swarm pvp, and lemme tell ya about those reality checks :P

    I'm finding the hardest part is remembering that I can't just steam roll 1v5+ people anymore, I can't count the times I've derped headfirst into a group only to remember after I'm in the thick of it that I'm not using swarm xD. It's much more fun though, many times I actually felt bad for using the clouding swarm spam so I'm glad it's happening.

  • awkwarrd
    awkwarrd
    ✭✭✭
    Makes no difference to me.

    Im not a DK or Sorc who abused the bugs in the first place, so nothing's really changed for me.

    Little discouraging that ability fixes were not put in before the nerfs, but hey, that's why people quit right, and the fact it's taken 3 weeks to get attention to the broken skills, and completely ignored the specific class's who abused them.
    Oh well.
  • Reavan
    Reavan
    ✭✭✭
    Im going to be glad that all these rejects who were never intending on being vamps get lost.

    I am an nb vamp and i use it for the stealth speed and feed during invis.
    That wont change after patch.

    I am so glad they are nerfing it so my char will be more unique instead of being labeled a fotm *** because of the ult abuse.
  • Draconiuos
    Draconiuos
    ✭✭✭
    My guild has a lot of Vamps in it and most are going to stay with it. Most of them didn't use the combos mentioned anyways.
  • Dudis
    Dudis
    ✭✭✭
    I'll most likely stay vamp.
  • frwinters_ESO
    frwinters_ESO
    ✭✭✭✭
    Most insightful thread so far. No one is crying about the nerf, honest people saying they will have to rethink their builds and see what happens. This thread needs to be voted the most positive thread on the forums.
  • Kyubi_3002b16_ESO
    Kyubi_3002b16_ESO
    ✭✭✭
    Well either ill reroll sorcerer instead of NB either ill just keep playing and protesting on the forum so that they know how angry we are about it. This nerf was done with a chainsaw instead of a hammer and nail and was done poorly.

    I was already using this ult at a minimum cost of 80 wich was all right now ill have to gimp myself with *** gear just so my ability can cost a fair amount, watch zenimax as ALL your players end up using akaviri dragonguard set sorcerer and vampirism in the same build. Soon cyrodiil will belong to a single class and spec... sorcerers in heavy armor with a sword and a shield spamming their ult and what not!

    Since you were so kind as to ruin our ability set by making them cost absurd amount of both magicka and ultimate how about you reduce its base cost now or give us some serious advantages to justify this ridiculus 50% fire weakness you are still imposing us in exchange to have red eyes and white skin because save for undeath we no longuer gain anything usefull from vampirism now.
    Edited by Kyubi_3002b16_ESO on 5 May 2014 18:58
    One bow to darken the sun
    One bow to unite the clans
    One bow to conquer the world and in darkness drown it...

    - Prophecy of the tyranny of the sun
  • ChairGraveyard
    ChairGraveyard
    ✭✭✭✭
    Im a templar , being a vampire has always been a problem , not a perk to me.

    I will test if it is now an even bigger problem than it was , if it is , i might just give up on it , if i dont notice a big change , then i will remain a vampire.

    From what i understood , now i will actually be able to use the passives , since i always remain in stage 4 and dont reset it to make them count.

    Nope, they pushed the nerf live but not the passive fix. So it's ALL DOWNSIDE now - there is literally no benefit.

    -75% health regen reduction, +50% fire damage, 0% cost reduction, none of the 10+ skill points in passives do anything.

    Also I recently noticed Mist Form is bugged it does not prevent CC from hitting you during Mist Form if enemies use the tab target - also they can break you out of it by bashing.
    Edited by ChairGraveyard on 5 May 2014 18:57
  • Kyubi_3002b16_ESO
    Kyubi_3002b16_ESO
    ✭✭✭
    even if half the passive worked the current bonus are somewhat more of a malus then a bonus. all they need now is to give us a sun damage weakness and it will be the perfect disease to get rid of their playerbase :smiley:

    vampires: because I want to gimp myself with eternal torment in a fiery hell so I can pretend to drink blood while dealing less damage from a sneak attack then by hiting you with a stuffed teddybear
    Edited by Kyubi_3002b16_ESO on 5 May 2014 19:03
    One bow to darken the sun
    One bow to unite the clans
    One bow to conquer the world and in darkness drown it...

    - Prophecy of the tyranny of the sun
  • davidhorstub17_ESO
    davidhorstub17_ESO
    ✭✭✭
    drop vamp to use a bow? rofl i hope youre joking! as a vamp dk now you just fight on the frontline of your army instead of diving 1v50, we were always stronger fighting there anyway winning the zerg battles and getting support from other players. and for gods sakes the last thing cyro needs is another worthless bow hugger dotting people for 20 poison damage a tic.
  • davidhorstub17_ESO
    davidhorstub17_ESO
    ✭✭✭
    "bashing breaks mistform"

    it has always worked like this because the game treats mist form as a channeled spell to keep you from casting other abilities. mist is engage and disengage with retreating maneuver, thats it, not lol sit in mist form all day you cant touch me (thats what clouding swarm is for).
    Edited by davidhorstub17_ESO on 5 May 2014 19:09
  • Ravinsild
    Ravinsild
    ✭✭✭✭
    Since I mostly soloed and did PvE content this changes nothing for me. I never found a use for mist form, didn't even have a skill point in it.

    I used Drain Essence like a fiend because it is an amazing skill and I used a stamina heavy build, so the fill up on stamina is life saving.

    I use my ultimate only when I need to, but not constantly so I just have it "ready to go".

    I stay at stage 1 for cosmetic reasons. Vampires in stage 4 look like leukemia victims in the later stages of AIDS.
    Edited by Ravinsild on 5 May 2014 19:13
  • Nox_Aeterna
    Nox_Aeterna
    ✭✭✭✭✭
    Im a templar , being a vampire has always been a problem , not a perk to me.

    I will test if it is now an even bigger problem than it was , if it is , i might just give up on it , if i dont notice a big change , then i will remain a vampire.

    From what i understood , now i will actually be able to use the passives , since i always remain in stage 4 and dont reset it to make them count.

    Nope, they pushed the nerf live but not the passive fix. So it's ALL DOWNSIDE now - there is literally no benefit.

    -75% health regen reduction, +50% fire damage, 0% cost reduction, none of the 10+ skill points in passives do anything.

    Also I recently noticed Mist Form is bugged it does not prevent CC from hitting you during Mist Form if enemies use the tab target - also they can break you out of it by bashing.

    Yeap , just noticed they focus on nerfing things instead of fixing it.

    I might drop the vampire , until the devs actually begin to fix it instead of applying nerfs people cant even test because the freaking skill do not work.

    Wonder where the devs got such awesome logic.
    Edited by Nox_Aeterna on 5 May 2014 19:19
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Coren
    Coren
    Ravinsild wrote: »
    Since I mostly soloed and did PvE content this changes nothing for me. I never found a use for mist form, didn't even have a skill point in it.

    I used Drain Essence like a fiend because it is an amazing skill and I used a stamina heavy build, so the fill up on stamina is life saving.

    I use my ultimate only when I need to, but not constantly so I just have it "ready to go".

    I stay at stage 1 for cosmetic reasons. Vampires in stage 4 look like leukemia victims in the later stages of AIDS.

    I wish they'd include blood potions (or something) so it'd be easier to stay stage 1. But I'm not planning on losing Vamp regardless, so yah...
  • akornpuff
    akornpuff
    drop vamp to use a bow? rofl i hope youre joking! as a vamp dk now you just fight on the frontline of your army instead of diving 1v50, we were always stronger fighting there anyway winning the zerg battles and getting support from other players. and for gods sakes the last thing cyro needs is another worthless bow hugger dotting people for 20 poison damage a tic.

    yeah i actually went impulse destro/resto build instead, i still dropped vamp though

  • LilMcGinley
    LilMcGinley
    ✭✭
    Play it out. Gotta test it before crying/changing.


    I also don't understand how 7% per stage for 4 stages = 21%... Why not include Stage 1 in the math?
  • ChairGraveyard
    ChairGraveyard
    ✭✭✭✭
    "bashing breaks mistform"

    it has always worked like this because the game treats mist form as a channeled spell to keep you from casting other abilities. mist is engage and disengage with retreating maneuver, thats it, not lol sit in mist form all day you cant touch me (thats what clouding swarm is for).

    That's fine then.

    But how do you explain that it doesn't stop CC? Unless you're going to claim "immune to cc/snare effects" is supposed to do NOTHING!?
  • akornpuff
    akornpuff
    did they push that out with maintenance? /justwokeup
  • davidhorstub17_ESO
    davidhorstub17_ESO
    ✭✭✭
    "bashing breaks mistform"

    it has always worked like this because the game treats mist form as a channeled spell to keep you from casting other abilities. mist is engage and disengage with retreating maneuver, thats it, not lol sit in mist form all day you cant touch me (thats what clouding swarm is for).

    That's fine then.

    But how do you explain that it doesn't stop CC? Unless you're going to claim "immune to cc/snare effects" is supposed to do NOTHING!?

    it does stop cc, you cant be feared or stunned or volcanic runed or crystal sharded etc etc. it doesnt say you are immune to interrupts which is what bash is and interrupting someones cast has a stun effect tied to it, so bashing someone in mist form stops mist form therefore stops cc immunity which allows the interrupt stun to land.

    they coded the ability poorly and made it a channel to prevent you from using other abilities while in mist, issue is that opens you up to bash interrupt with stun, but the skill still works fine to make you cc immune just not interrupt immune.
    Edited by davidhorstub17_ESO on 5 May 2014 20:07
  • ChairGraveyard
    ChairGraveyard
    ✭✭✭✭
    The interrupt thing aside (if that's intentional, fine - makes sense, if it counts as a channeled spell) - it IS bugged.

    It does NOT stop any of the cc you listed if the enemy player tab targets you first.

    I've had people put every cc you can think of on me during it this past weekend.


    Back on topic, not sure what to do.

    Entropy will probably be a better drain by the 1.1 patch, since it costs less and has more effect (post-patch anyway, gonna have a big buff to it).

    Mist Form isn't worth it since it prevents you from doing any actions, and is bugged as I described above. Only a matter of time before everyone in PvP knows to tab target in order to make their CC work through it.

    On top of that, the speed nerf brings it down to the level of Boundless Storm, which is now basically better due to being able to perform actions, and the bugged Mist Form cc immunity when enemies use tab target.

    Bolt Escape is obviously better in the role that Mist Form plays anyway, since you can't just throw CC on it and/or interrupt it from working at all. And it costs about the same, without any of the (unbugged) passives from Storm Calling which can bring it down even further.

    I already don't bother with Bat Swarm (never have, probably never will bother), so after this patch I will either be using just one vampire ability (Drain) or none at all, which means I get:

    Drawbacks

    * -75% health regen reduction
    * +50% fire damage
    * Knockdown or insta-kill from Silver Bolts
    * 0% reduction on skills (it's still bugged)/I'm not using those skills since there are better, cheaper alternatives.

    Benefits

    * Passives and skills that don't actually work. I.e., there is nothing on the Benefits list.

    So, essentially vampire is just a massive debuff.
    Edited by ChairGraveyard on 5 May 2014 20:23
  • rdfarley89
    rdfarley89
    ✭✭✭
    I hope most people cure their vampirism. I understand you get awesome buffs and skills, but there are too many vampires running around towns in the middle of the day. If a vampire really strolled into town the towsnfolk would riot and chase them out of town or kill them. And if they stepped into town in daytime they would burn to ashes, but no in ESO vampires run around in daytime and townsfolk and other random people give them quests to do...makes no sense.
  • ChairGraveyard
    ChairGraveyard
    ✭✭✭✭
    I understand you get awesome buffs and skills,

    List which awesome buffs and skills vampires get post 1.0.7 nerf (keeping in mind all the passive skills are bugged and do not work, as are many of the active skills).
    Edited by ChairGraveyard on 5 May 2014 20:24
  • AshTal
    AshTal
    ✭✭✭✭
    They still have a huge advantage on the campaign I play only Vamps have 200K alliance ranking/alliance points. They have loads of gear, siege equipment, mercs and assault/support ranks no one else has.
    Not to mention this fix - really only puts them to the power level they were initially designed to be and I don't think it goes far enough.
  • davidhorstub17_ESO
    davidhorstub17_ESO
    ✭✭✭
    The interrupt thing aside (if that's intentional, fine - makes sense, if it counts as a channeled spell) - it IS bugged.

    It does NOT stop any of the cc you listed if the enemy player tab targets you first.

    I've had people put every cc you can think of on me during it this past weekend.

    they can tab and cast all they want at you but the only cc that will land is bash and sometime puncturing strikes (little kb at end interrupts the channel breaking you out), all single target cc does not work on you in mist form. ive been a vamp since week 1 and have been killing them just as long i know how it works and you are mistaken. go tab a vamp and when he mists throw crystal shard, invasion, obsidian shard or whatever single target cc you have on your bars and they will be immune.
  • Nox_Aeterna
    Nox_Aeterna
    ✭✭✭✭✭
    rdfarley89 wrote: »
    I hope most people cure their vampirism. I understand you get awesome buffs and skills, but there are too many vampires running around towns in the middle of the day. If a vampire really strolled into town the towsnfolk would riot and chase them out of town or kill them. And if they stepped into town in daytime they would burn to ashes, but no in ESO vampires run around in daytime and townsfolk and other random people give them quests to do...makes no sense.

    Stop bringing lore into this , cause honestly , clearly most dont know enough about ES lore at all.

    In SKYRIM , yes , the ES game before this one. Vampires could already walk in town and do quests without a problem during day time even.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • davidhorstub17_ESO
    davidhorstub17_ESO
    ✭✭✭
    Milky wrote: »
    Poor vampires have to learn how to play PvP now. Training wheels are off, come out to play!

    play where? the US campaigns are completely empty aside from two campaigns of 1 vs 1 vs 3 bar zerg stomps. May 5th, the day eso pvp died. all of the non-vamp pvpers quit weeks ago, and now all the vamp pvpers quit today. this is shaping up to be a bigger failure than swtor and that game only last 6 months, eso wont make it 2.
    Edited by davidhorstub17_ESO on 5 May 2014 22:32
Sign In or Register to comment.