ArgonianAssassin wrote: »My idea from another thread. Also: Why shouldn't a vampire be able to be a Necromancer? Or a werewolf? Vampires always have Thralls around them, and haven't you fought Faolchu?
What I imagine is this:
Skill 1: Raise Dead: You raise a nearby corpse to fight by your side for 1 minute.
Morph 1: Risen Squad: You raise multiple nearby corpses, maximum of 3 to fight by your side for 1 minute, risen allies deal 15% reduced damage but enemies are more likely to attack risen allies than you. (Army of the Dead, complete with threat)
Morph 2: Undying Presence, you raise a nearby corpse to fight by your side for 5 minutes, risen ally increases your damage by 5% for every minute it is active, risen ally explodes on death increasing damage taken by nearby enemies for 4 seconds, activating the ability again sacrifices your Thrall triggering the above effect.
Skill 2: Death's Grip: The dead are risen beneath your enemies feet, grasping their ankles, immobilizing them for 5 seconds. (I imagine an animation of hands popping up out of the ground, holding your target down for the duration of the ability)
Morph 1: Angry Dead: The dead rise up from beneath your enemy, holding them down immobilizing them for 5 seconds, affected enemies take poison damage for every 0.5 seconds the effect is active.
Morph 2: Death's Cold Embrace: All enemies within a certain radius are immobilized by the dead for 5 seconds, enemies within the circle take increased frost damage for 10 seconds and are snared 50% for 4 seconds after the effect ends.
For the Ultimate I imagine Lich Form
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all your attacks deal bonus frost damage and causing snares.
Morph 1, while under the affects of Lich Form, any enemy you strike a killing blow against is instantly raised into your unholy army [of the dead] increasing your time in lich form by 10 seconds and increasing your damage by 100% for 4 seconds.
Morph 2, You leave behind you a trail [path] of frost, snaring any enemy who walks in it...
While in Lich Form all active skills are granted the shatter effect, when an enemy is below 25% health and is snared by one of your frost spells target takes 300% increased frost damage. Also lich form turns you undead for the duration of the spell.
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Ultimate: Raise the Dead
Would raise anywhere from 1-3 skeletal minons from the ground to fight along side you depending on how much ultimate you have built up. [Army of the Dead]
Ability 1: Decay
Would be an AoE+DoT (poison damage) you would place on the ground. AoE+DoT would also apply a snare and weaken armor. [Death and Decay]
Ability 2: Bone Armor
Would be a self target skill that would increase armor for a few seconds and explode when the duration ends.
Passives 2/2:
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4) Gain additional ultimate per resource spent. (Runic?)
5) Summon a skeletal horse mount with reduced speed/stamina/no storage stats. (OH COME ON!)
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It would be interesting if Lich were a world skill. Imagine if Lich character's suffered from varying degrees of decomposition in stages, this would require the gathering skin from their humanoid kills and the use of the clothing skill line to make disguises out of the human skins. Without a disguise they are kill on sight by all npc guards. Really creepy and it won't be a skill I'll ever take but would be interesting to see others doing it I guess. For those wannabe Buffalo Bill's out there.
reagen_lionel wrote: »Actually, Necromancy is still a acceptable line of magick in this time period. Its only later on in the 3rd and 4th era that the practice of necromancy is no longer accepted via the Mages Guild.