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Call of the Pack (Werewolf passive ability) "?"

Dita
Dita
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Rank I
Causes allies in Werewolf form to stay transformed 3% longer
Affects up to 5 targets in a 15m radius and stacks up to 5 times

Rank II
Causes allies in Werewolf form to stay transformed 5% longer
Affects up to 5 targets in a 15m radius and stacks up to 5 times

Does this affects only allies, or the barrier sort of speak of this passive benefits from it as well ?

Thank you!
"Begun the Bot Wars has"
  • Crescent
    Crescent
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    It's a terrible passive. With 4 players in a group you're looking at 3 extra seconds in base werewolf transformation. The benefit below that becomes minuscule and is a waste of skill points.

    The whole notion of tying a passive to having other werewolves around is silly, as in a group composition no tank or healer will go werewolf since it replaces their role specific skills (werewolves cant heal, and werewolves can't taunt or have decreased damage from blocking or shield bash), so at best you're looking at 2 DPS going werewolf.
    Edited by Crescent on 2 May 2014 16:50
  • Dita
    Dita
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    Crescent wrote: »
    It's a terrible passive. With 4 players in a group you're looking at 3 extra seconds in base werewolf transformation. The benefit below that becomes minuscule and is a waste of skill points.

    The whole notion of tying a passive to having other werewolves around is silly, as in a group composition no tank or healer will go werewolf since it replaces their role specific skills (werewolves cant heal, and werewolves can't taunt or have decreased damage from blocking or shield bash), so at best you're looking at 2 DPS going werewolf.

    That's pretty much exactly what I thought, just wanted to get second opinion.
    Thank you!
    "Begun the Bot Wars has"
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