Rather than giving out more alliance points for those faction that are underdog, you might as well give the middle man also an advantage by applying this suggestion of mine:
ZOS could change the coding regarding PvP AoE cap about how much people will be affected by the AoE skill depending on how much opposing players are in the campaign as compared to the number of people in your faction in the campaign.
For example, all faction have equal population size and capping their faction population, they'll have a limit of 6 enemies per AoE skill. As DC have 250 population and others faction has cap population (let's say 500 each = 1000), DC will have an AoE cap of 12 (I'm just giving out number for example purposes).
This way both the underdog (lowest population), and middleman (in-between) will receive a just/reasonable Alliance points regardless of their population.
I suggested this in
my guild forums regarding the AoE
fix poll. I also sent a /feedback under world design for your reference.
EDIT: AoE nerf to AoE fix. Reason for edit: to make the discussion focus on the suggestion.
Edited by JHenry on 6 May 2014 16:18