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https://forums.elderscrollsonline.com/en/discussion/668861

@Alliance War Continuity

F34R
F34R
So we're all enjoying our pvp thinking it's cool and what not, and it is, however to create a continuity aspect to it , i have a few suggestions that i reckon we'd all love to see as additions to the game.

1)Additional Ranks , it's silly to have so many ranks in the game and only what 10 titles? silly and doesn't really encourage players to play the same character for more than a few months.

2) If you are a pure pvp player , we need a form of progression like DAoC and WAR did with their Realm abiltiies, otherwise you're turning pvp into a massive bore, and i dare say most of the DAoC players around wouldn't have stuck with that game for over a decade if not for the realm abillity system, it's not about making your character overpowered or unbalanced ,it's a simple matter of giving us a way to Progress in pvp aswell. So yea that needs to implemented and sooner rather than later.

3)Balancing the pvp out, we need a fair balance between soloers and Group players alike, not the same old story with "focusing on a characters ability to grp". If ya wanna get a solid game going it should reward going single target in pvp , and not going AoE when fighting 1 v 1 and vice versa.

4)Reducing the campaign timer would probably be a very prudent course of action, so people cant just stack up a crazy amount on the leaderboards and be absolutely untouchable "just because" they played since launch.

5)(Not 100 % pvp related) but creating a team of players WHO will find the most relevant posts on the forums and pass it on to ZOS Developers so we can have them inspected.

Idea's and suggestions would be welcome , hope ya all agree with me atleast a Little on some of these points =) Again ideas and suggestions are most welcome
  • Gisgo
    Gisgo
    ✭✭✭✭✭
    Im all for realm abilities, but can you imagine the amount of whine some pvers would bring on the forum if this game had pvp only skills?
    Someone already complained about the emperor skill line not being available to everyone.

    Daoc didnt have to deal with such a playerbase, if you hit 50 you had balls.
  • F34R
    F34R
    the way i see it RA's would be the "fair" point in the game , and would give you a fighting chance , and would probably be the easiest way of balancing the game so that ya dont see certain classes crush the others, which is the problem atm. if there's no gain from pvp i can guarantee that people will stop caring about. We're 1 month into the game and everyone in my guild is talking about how much the "Realm Abilities" would add to the game, adding a bar exclusively for realm abilities would be sensible or even just adding passive abilities only , so you could feel a tangible gain for your efforts opposed to just being like "YAY" whatever.... atm, and let's be fair it's a way better option than Emperor , giving superiority to less than 1 % of the population doesn't seem to be a well considered concept.
  • Gisgo
    Gisgo
    ✭✭✭✭✭
    I agree with you on every single point.

    The DEVs are afraid - literally - to implement anything that is "pvp only" because the average ES single player gamer would rage about it.
  • mjmisita_ESO
    mjmisita_ESO
    Soul Shriven
    I loved the RA's from DAoC, but I have to ask, would it be feasible to have more abilities to have to slot with the limited 10 slots we have now? I figure passives similar to the Augmented Dex/Con/Str etc would be good and easy, but abilities such as Purge and RR5 abilities seem like they would be a little tougher to fit into builds.
    Worng - DC
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