Maverick827 wrote: »I'm really looking forward to this ability, but getting 10 Fighter's Guild is going to take a bit of time
SexyVette07 wrote: »The damage it does is a joke, but its real power is in the 13% bonus weapon damage. I use it for my aoe bar with Pulsar. IMO, its worth using in certain circumstances (like mine where a whole bar is dedicated to a weapon ability).
SexyVette07 wrote: »The damage it does is a joke, but its real power is in the 13% bonus weapon damage. I use it for my aoe bar with Pulsar. IMO, its worth using in certain circumstances (like mine where a whole bar is dedicated to a weapon ability).
Anyone know if Flawless Dawnbreaker activation is using weapon or spell crit?
Maverick827 wrote: »I'm really looking forward to this ability, but getting 10 Fighter's Guild is going to take a bit of time
Anyone know if Flawless Dawnbreaker activation is using weapon or spell crit?
What do you mean?
But to the OP: yes its worth using if most of your damage comes from weapons.
Keep in mind this game is very magicka friendly, the life of a meleer isnt easy.
Put together Flawless Dawnbreaker, Hunding's Rage, a couple of Power glyphs and the difference really shows.
demonlkojipub19_ESO wrote: »Anyone know if Flawless Dawnbreaker activation is using weapon or spell crit?
What do you mean?
But to the OP: yes its worth using if most of your damage comes from weapons.
Keep in mind this game is very magicka friendly, the life of a meleer isnt easy.
Put together Flawless Dawnbreaker, Hunding's Rage, a couple of Power glyphs and the difference really shows.
And it sucks that someone wanting to be melee in this game has to go through all this trouble to have comparable damage, meanwhile a magic person just needs to wear any set of light armor that drops at their feet, take the traits, and use whatever ultimate they want
I think it sucks they they expect all melee's to come and put this ultimate in their slots just for the increased weapon damage. They should just make it a lvl10 Fighters guild trait: 15% increased weapon damage - all times.
Anyone know if Flawless Dawnbreaker activation is using weapon or spell crit?
What do you mean?
But to the OP: yes its worth using if most of your damage comes from weapons.
Keep in mind this game is very magicka friendly, the life of a meleer isnt easy.
Put together Flawless Dawnbreaker, Hunding's Rage, a couple of Power glyphs and the difference really shows.
Maverick827 wrote: »Does anyone know if there's a way to level Fighter's Guild without gaining XP? I'd grind the rest of the ways to 10 if so, but I don't want to out-level my zones any more than I already have.
PhoenixWing wrote: »demonlkojipub19_ESO wrote: »Anyone know if Flawless Dawnbreaker activation is using weapon or spell crit?
What do you mean?
But to the OP: yes its worth using if most of your damage comes from weapons.
Keep in mind this game is very magicka friendly, the life of a meleer isnt easy.
Put together Flawless Dawnbreaker, Hunding's Rage, a couple of Power glyphs and the difference really shows.
And it sucks that someone wanting to be melee in this game has to go through all this trouble to have comparable damage, meanwhile a magic person just needs to wear any set of light armor that drops at their feet, take the traits, and use whatever ultimate they want
I think it sucks they they expect all melee's to come and put this ultimate in their slots just for the increased weapon damage. They should just make it a lvl10 Fighters guild trait: 15% increased weapon damage - all times.
Magicka-based characters also have to put magelight in both skillbars too for +crit and +2% max magicka/ magicka regen passive from mage guild. I guess that equals out, isn't it?
PhoenixWing wrote: »
Is that true? I thought resto staff abilities are based on weapon power in the same manner as deso staff Can anyone confirm this? I am thinking of getting it for stronger heals lol.