Yes, but only if you have specific passive from crafting skill tree for the type of gear. Not just anyone can fix their gear and make it look like new.
Yes, but only if you have specific passive from crafting skill tree for the type of gear. Not just anyone can fix their gear and make it look like new.
lichmeister wrote: »i would like to take it a step further: if you have the skill you should be able to upgrade the levelof your armour at a crafting station for the cost of additional materials. i wouldn't object in the least to either of these two options (repairing & upgrading) binding the armour to the character or account.
lichmeister wrote: »i would like to take it a step further: if you have the skill you should be able to upgrade the levelof your armour at a crafting station for the cost of additional materials. i wouldn't object in the least to either of these two options (repairing & upgrading) binding the armour to the character or account.
No. Repair costs are a necessary gold sink and should remain as is with no player repairs outside of the repair kits currently available.
Not really, it doesn't cost anything to go mine a few nodes to gather mats to repair gear. That doesn't remove any gold from the economy at all. That's a material sink, not a gold sink. They are two related, but separate things.Just a note: by removing materials from the market for repair, you are creating a gold sink. This gives weight to be a gatherer rather than a crafter.
Not really, it doesn't cost anything to go mine a few nodes to gather mats to repair gear. That doesn't remove any gold from the economy at all. That's a material sink, not a gold sink. They are two related, but separate things.Just a note: by removing materials from the market for repair, you are creating a gold sink. This gives weight to be a gatherer rather than a crafter.
I voted yes to repairing gear, but this is probably an even better idea.pllenadob14a_ESO wrote: »No, but even better, ADD the repair kit as a crafted item.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I voted yes to repairing gear, but this is probably an even better idea.pllenadob14a_ESO wrote: »No, but even better, ADD the repair kit as a crafted item.