EDIT: I just noticed there are plenty of threads on this topic. I'll post in there.
I didn't realize how big this problem was until I visited one of the more populated campaigns. I was helping to take a keep, and hopped on my horse to follow the army. I noticed a few others on horses, but about 80% of the army was turning into mist and using that form to travel. When we clashed with an enemy force,
they were almost all in mist form, as well.
Then came the bat swarms. I get it - people have realized that they can cheese it up pretty nicely with this skill line, and I don't blame them for wanting to jump on the bandwagon - if you can't beat em, join em, right?
It really should be adjusted, though. When most of the people feel like they must be a vampire to compete, then it negates all the interesting diversity that was built into the game.
My suggested adjustments:
- If you are stage 4 and have the ultimate reduction, then you should suffer the healing penalty from all sources, including the devouring swarm.
- If the devs want you to have ultimate reduction and still be healed by devouring swarm,for PVE purposes, then it should have a timer for the health gain, once per 10 seconds or something.
- The bat swarm and its morphs should impose a 60% snare to the caster, and not allow any movement affecting buffs/shape changes while active. People need to be able to avoid the swarm.
As it is, my guild is avoiding Cyrodiil at the moment. The cheese factor is too high.
Edited by rophez_ESO on 29 April 2014 15:48