Im not asking if you are quitting and im not saying that im quitting, so dont think this is an "i quit" thread. Im simply asking if this major change from the rvr gameplay style of what ill call "openfield" to what will soon be "zerg ball", would impact your decision to play ESO?
don´t worry 85% people that vote yes will still play the game
xsorusb14_ESO wrote: »BringWind_ESO wrote: »except that siege aoe is also capped to 6.
Siege isn't capped
caveman42ub17_ESO wrote: »FAIL!
Siege is for... siege. See what I did there? Not saying it can't be used to bust the occasional zerg, but it is really ineffective at it. It's a bit like using a screwdriver as a hammer. You can technically, but it just doesn't work as well as using a real hammer and is far more prone to injuring yourself.
don´t worry 85% people that vote yes will still play the game
f0rgiv3n27b14_ESO wrote: »No, because before I bought the game i knew there was an AoE Cap (from Beta).
If you are just now finding out that just about every AoE skill in the game has a Cap, after playing for a month, I don't know what to tell you.
f0rgiv3n27b14_ESO wrote: »No, because before I bought the game i knew there was an AoE Cap (from Beta).
If you are just now finding out that just about every AoE skill in the game has a Cap, after playing for a month, I don't know what to tell you.
frwinters_ESO wrote: »Holy Crap! No body reads forums. This AoE stuff has gotten out of hand. Read the developers forums. They explain that the 6 man cap HAS ALWAYS BEEN IMPLEMENTED. Only 5 abilities were not following the 6 man rule which were bugged affecting more then they should have been in the first place.
http://forums.elderscrollsonline.com/discussion/89420/area-of-effect-abilities-maximum-target-cap-clarification/p1
grandalliance i dont think you are in the position to teach anyone anything considering that someone had to educate you on gw2 siege in this thread.
in eso, siege works at chokepoints like keeps, yet zerg busting openfield with no siege is equally viable