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Spell damage VS melee damage from NPC's

cmbitz_ESO
cmbitz_ESO
Soul Shriven
I dont know if it is just me or not but it feels like there are a lot of NPC mobs in the game that seem to hit much harder than they should. an keep in mind I am not referencing the interruptible/dodgable attacks. I am talking about the normal instant spell they can at you in between the stuff you can dodge. Numerous times those attacks are hitting me for 30-40% of my health bar, and being unavoidable that seems like a very nasty gear check. no amount of skill gets you out of the damage. Some of the lower HP mobs can be powered through or CC'd enough to kill them without having them cast. but anything with a relatively larger Hp pool (say 4k+), I mind myself running low on all my resources when when they start hitting for 30-40% and they still have a few thousand HP left.
I understand that there is the "find a friend" argument and when I can I do, thats how I am in the veteran ranks. But that is not always possible and then when you are unable to get help with a mob that isn't a world boss it kind of gates your progression of quests.

I'm sure there will be plenty of "L2P" comments and "I like the challenge don't change a thing", and my ever fav "stop asking for a nerf you noob". but please keep in mind this is simply an observation that some UNAVOIDABLE magic attacks seem like they are in need of tuning very bad.
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