Thieves guild
Blackjack- Stuns target for 1 second and sets them off balance for 5 seconds. If stealthed, target is stunned for 3 seconds and set off balance for 5 seconds Target's damage is reduced by 15%(for 5 seconds) after coming out of stun.
Pickpocket- Can only be used in stealth. Gives you a chance to pick gold and sometimes loot out of enemies pockets.
Bribery: Pay guards or npcs to let you get by with questionable things during quests. Hire Mercenaries to deal with NPCs that wont be intimidated or persuaded.
Lady luck: Increases crit and spell crit by 1%/2%/3%
Fate: Increases damage to humanoids by 2%/3%/4%
Light weight: Reduces sprinting cost and roll cost by 2%/3%/4%
Slow Fall: Reduces fall damage by 25%/35%/50%
Nocturne's Gift: Critical Hits restore 2% / 5% magicka and Stamina
Dark Brotherhood
Blood and Fire- Hurls a ball of fire at the enemy causing x damage and stunning the target for 3 seconds. After the stun ends the target is snared and set off balance for 5 seconds. Passive: Increases crit damage to disabled targets by 10%
Fear and agony- Target is feared for 3.5 seconds, takes x poison damage every .5 seconds for the duration. Heals caster for 10% of the damage dealt.
Dark Ritual- Sacrifice 20% of your Stamina and 20% of your magicka to even out the HP % of you and your targeted enemy.
Shadow Stalk- Turn invisible for 2.5 seconds.(give night-blades a better skill to replace what they have, now everyone can play like a stealth character)
Madness- Create 3 copies of yourself that fight the target each deal 15% of your damage. Copies last for 5 seconds.
Agent of torment: All attacks have a 5% chance to set target off balance for 2 seconds.
Death and Destruction: increases damage and magic damage by 2%/3%/5%
Poisonous Attacks: 15% chance to deal additional 30/60/90 poison damage on hit.
Swift and the Dead: Increases attack speed and reduces cast time of non channeled spells by 1%, 2%, 4%
Sadism: All damage you do heals you for 2%/ 4% of the damage dealt by you.