I think the problem with dodging is the invincibility window is too small to be reliable. I agree with you on projectiles, but I think the dodges are meant to dodge boss AOEs.Brasseurfb16_ESO wrote: »THIS DOGE
Watch and Learn Zeni, what is dodge, and how it should work.
https://www.youtube.com/watch?v=wBzFaxbD31g&feature=youtu.be
What's your point?
Brasseurfb16_ESO wrote: »What's your point?
You actually are not dodging anything like what you showed in the video. You can't. The attacks are too fast, and the dodge is too slow/no invuln frames. You are pre-empting them. It's not the same thing.
Due to unfixable/unmitigatable nature of online games, some degree of give needs to be allowed. The give should be invulnerbility frame,s to take into account the fact by the time that shuriken/arrow/etc shows up on your screne, it's actually already hit you on the server.
And I found the specific enemy you did this on and tested extensively. You simply can't "DODGE" that shuriken. Not doable with my latency anyways. Not by any real human. Also counter intuivively - that forward dodge roll you performed is the most effect one. Realisticly you'd expect going to the side would work well? But no, the homing reacts better to the side to side movement, then the verticle, so you still almost always get hit.
You can certainly pre-empt it. Sure. Learn the paterns, react before it happens.
But if you actaully dodge perfectly as a REACTION (to the attack itself, not the patern). You still get hit.
Thats poor.
This is the same as saying that the block is too easy to use.Brasseurfb16_ESO wrote: »I don't like the idea of dodge making you immune to damage. Having played GW2 a lot, invincibility frames just makes some encounters way too easy sometimes.
Well with Talons, Bolt escape, stunlocks and other crazy skills being used all the time, difficulty is never much of a problem outside instanced situations IMO.Brasseurfb16_ESO wrote: »I don't like the idea of dodge making you immune to damage. Having played GW2 a lot, invincibility frames just makes some encounters way too easy sometimes.
Well with Talons, Bolt escape, stunlocks and other crazy skills being used all the time, difficulty is never much of a problem outside instanced situations IMO. .Brasseurfb16_ESO wrote: »I don't like the idea of dodge making you immune to damage. Having played GW2 a lot, invincibility frames just makes some encounters way too easy sometimes.
And it's not like dodging is easy. Take TERA online for example. I don't know what's it like in GW2, but in that game dodge too fast or too slow and you'll be dead in one hit from the super attacks. (similar to the cue'd attack here).
So it's either you risk it by dodging at the right time and be rewarded if u succeed or get the hell out of the attack range with no risk, but you have to run back to the enemy. So basically you need to know when to dodge, it's not an insta invincibility button, similar how you do timed block here. .
Actually now I'm starting to see where the problem lies. Despite being a dynamic fight, ESO still retain some of the old targeted attacks. The easiest example would be bows and magical projectiles, those things home on you!
Even melee attacks does this to an extent. I've tried to dodge power attacks by rolling away from the mobs, but somehow they always hit me despite the distance I covered. It's always better to block melee attacks it seems.
So this is why I think invincible dodge is more suitable for this game.
If ESO has a real dynamic attacks like TERA does (where enemy attacks don't home in on you), then I don't mind the current dodge, since getting from front to back of the enemies actually does something. It would feel like Monster Hunter, which is a great example for this.
This is the same as saying that the block is too easy to use.Brasseurfb16_ESO wrote: »I don't like the idea of dodge making you immune to damage. Having played GW2 a lot, invincibility frames just makes some encounters way too easy sometimes.
In this game, dodge Cost a resource used for active abilities, as well as a block, but the block is not spending stamina when activated, only on successful fending off an attack.
If reflecting heavy attack success, the target takes unbalanced status.
Block cost can be reduced.
And I like the idea of dodge making you immune to damage.
Because only then will dodge would make sense.
DARK CLOAK IV
Gives player invisibility for 2.5 seconds and removes 4 damage over time effect.
SHADOW BARRIER (passive ability)
Increases Armor and Spell Resistance when coming out of stealth or invisibility.
Brasseurfb16_ESO
I am just a simple Russian guy who has spent over 10 years in the MMO.
Have two veteran character in the TESO
Went through almost all veterans of the dungeon.
And the only time I used the dodge, was in PvP.
To get the speed bonus from the last passive abilities of bow.
Because even to get out of the red zone, more efficient use sprint.
In GV2 on WvW, together with six players, we attacked twice larger groups of enemies.
And won.
Because Dodge was effective.
And advantage would not on the side of those who has more people.
But who knew how to play.
99% of people in this thread have written about what dodge useless.
I'm sorry but you're a minority.
And about the video, if you want to prove something, then show where dodge real benefits to use, In a serious fight.
Brasseurfb16_ESO wrote: »I happen to use dodge roll in many situation with my Sorcerer, a guy ready to throw a knife while the other tries to overpower you? Not a problem you roll to the guy throwing the knife and you save precious health and stamina for doing so!
I only have some issues in dongeons with AoEs, sometimes, because I need to dodge out of it as fast as possible but I get locked in animations wich prevents me from dodging out of it.
Finaly, beeing able to dodge roll around your foes back like Link feels super epic!
Guessing your referring 100% to pvp.
You guys really need to preface your posts about that.
Because no. You plain and simply CANNOT dodge roll the guy who tosses a knife at you. Knives in pve are HEAT SEEKING. Not even the most perfect dodge roll will have any impact on their damage. They always hit you.
.
reagen_lionel wrote: »Brasseurfb16_ESO wrote: »I happen to use dodge roll in many situation with my Sorcerer, a guy ready to throw a knife while the other tries to overpower you? Not a problem you roll to the guy throwing the knife and you save precious health and stamina for doing so!
I only have some issues in dongeons with AoEs, sometimes, because I need to dodge out of it as fast as possible but I get locked in animations wich prevents me from dodging out of it.
Finaly, beeing able to dodge roll around your foes back like Link feels super epic!
Guessing your referring 100% to pvp.
You guys really need to preface your posts about that.
Because no. You plain and simply CANNOT dodge roll the guy who tosses a knife at you. Knives in pve are HEAT SEEKING. Not even the most perfect dodge roll will have any impact on their damage. They always hit you.
.
What the hell are you talking about? I can dodge roll from projectiles easily. yeah they heat seek you in every other way (even when out of line of sight ) except when you dodge roll.
I can do this reliably on everything from monsters to even bosses.
the only problem I see with dodge is that it can use more invincibility frames. during the animation.
reagen_lionel wrote: »Brasseurfb16_ESO wrote: »I happen to use dodge roll in many situation with my Sorcerer, a guy ready to throw a knife while the other tries to overpower you? Not a problem you roll to the guy throwing the knife and you save precious health and stamina for doing so!
I only have some issues in dongeons with AoEs, sometimes, because I need to dodge out of it as fast as possible but I get locked in animations wich prevents me from dodging out of it.
Finaly, beeing able to dodge roll around your foes back like Link feels super epic!
Guessing your referring 100% to pvp.
You guys really need to preface your posts about that.
Because no. You plain and simply CANNOT dodge roll the guy who tosses a knife at you. Knives in pve are HEAT SEEKING. Not even the most perfect dodge roll will have any impact on their damage. They always hit you.
.
What the hell are you talking about? I can dodge roll from projectiles easily. yeah they heat seek you in every other way (even when out of line of sight ) except when you dodge roll.
I can do this reliably on everything from monsters to even bosses.
the only problem I see with dodge is that it can use more invincibility frames. during the animation.
No you cant.
You can only pre empt such attacks. Actaully dodging based on seeing the thing come at you is impossible.
And it currently has zero invuln frames, so yes a few would go a long way.
demonlkojipub19_ESO wrote: »Roll dodge will at least mage standard ranged attacks miss you... but not melee attacks.
I still think it costs too much stamina.