Was there something OP about Inhale that I was not aware of? In my experience, the healing did not scale well enough with the number of enemies for it to do something crazy enough to warrant a nerf.Inhale (and morphs): This ability’s initial life drain morphs can now hit a maximum of three targets. This also applies to Inhale’s morphs.
Notice the word initial? that would imply it will hit more targets as it ranks up. (dunno how many at rank 4 though)Maverick827 wrote: »From the 1.1 Craglorn PTS notes:Was there something OP about Inhale that I was not aware of? In my experience, the healing did not scale well enough with the number of enemies for it to do something crazy enough to warrant a nerf.Inhale (and morphs): This ability’s initial life drain morphs can now hit a maximum of three targets. This also applies to Inhale’s morphs.
What prompted this?
dragoaskani wrote: »Notice the word initial? that would imply it will hit more targets as it ranks up. (dunno how many at rank 4 though)Maverick827 wrote: »From the 1.1 Craglorn PTS notes:Was there something OP about Inhale that I was not aware of? In my experience, the healing did not scale well enough with the number of enemies for it to do something crazy enough to warrant a nerf.Inhale (and morphs): This ability’s initial life drain morphs can now hit a maximum of three targets. This also applies to Inhale’s morphs.
What prompted this?
Infraction wrote: »Its not all PvP getting DK's beat up with the bat. They are running group oriented content solo in PvE. Doing things other classes could only hope for.
Maverick827 wrote: »From the 1.1 Craglorn PTS notes:Was there something OP about Inhale that I was not aware of? In my experience, the healing did not scale well enough with the number of enemies for it to do something crazy enough to warrant a nerf.Inhale (and morphs): This ability’s initial life drain morphs can now hit a maximum of three targets. This also applies to Inhale’s morphs.
What prompted this?
davidhorstub17_ESO wrote: »
And it has nothing to with the class it has to do with the build. You take away light armor from a DK and the class is equal to the other classes aside from Nightblade that needs a serious boost. The reason why they can solo that group content is because spike armor brings them to armor cap while having the ridiculous mana reserves light armor provides,then spamming AOES' to build ulti points for banner spamming. Heavy and medium don't come anywhere near light armor and the passives it recieves. if anything they should completely remove spike armor . fix the stamina issues in medium, and penalize Dragon knights in light armor builds restricting the max magica for them by 500 points of more then 3 pieces of light is equipped. All the inhale does is penalize Stamina based builds , the healing of it is *** your better of with green dragon blood.Infraction wrote: »Its not all PvP getting DK's beat up with the bat. They are running group oriented content solo in PvE. Doing things other classes could only hope for.
its the light armor passives matched with certain sets. also magica soft caps are not functioning correctly with reduction jewelry.That guy's getting way too many resources back. He doesn't go OOM despite the fact that he is almost always casting during the fight (and using no pots that I saw.) That's definitely something else the devs need to look at. Some classes have resource management that lets them cast forever and a day (item set bonuses also heavily factor in.) That's definitely factoring into the imbalances we see in ESO.
-Travail.
They dont , you put on medium or heavy, and a DK or sorc would die faster then a templar .davidhorstub17_ESO wrote: »
I want to see how a melee based character does this.