I like the current system but it has some flaws. I'm not sure whether these problems are by design or whether they're oversights, but I'd like to post some of my observations and get feedback from the community
1. No way to finish a downed player. I think there ought to be a finishing mechanic that's only usable out of combat. It wouldn't affect in-combat resurrections but it would allow the winning side to completely clear an area of enemy combatants. A single invisible player starting a resurrection chain as soon as your group leaves or some dead dude lying on the ground relaying your group's movements without a counter is kind of dumb.
2. Decrease resurrection window to 1-2 minutes. Again, kind of dumb that players can AFK and leech AP/exp while they're dead, wait up to 10 minutes for someone to drop a forward camp so they don't have to run, etc.
3. Grand Soul Gems should be purchasable with AP. AvA doesn't provide enough gold to cover 121g per gem and the gold-only method just encourages boss camping if you're looking to fill up on Soul Gems
4. Add (un)filled Grand Soul Gems to PvP mail rewards
5. Add a Resurrect 20 Players daily PvP quest
edit: 6. Introduce a PvP-only Soul Gem. Can't be used in PvE world, sells for 0, purchasable with AP or gold
Edited by aeroch on 25 April 2014 16:18