abrizsb14_ESO1 wrote: »The game is completely unbalanced. Dragon Knights just block, and shield bash in pvp. That is completely broken.
This game needs MAJOR balancing in PvP, as it is broken more than any other game I have ever played. It is very frustrating to see a player just right-click, cc you, and kill you in 4 hits. Being a V10, vs another V10, and all they have to do is spam shield bash, and CC is just broken.
You can call me a bad PvP'er, but I am far from bad. I have been a good pvp'er in many games, but this is just ridiculous. There is nothing you can do about, because of game mechanics.
The games current states:
Game mechanics > skill
f0rgiv3n27b14_ESO wrote: »If I notice a DK anywhere around me I hit immovable (I'm a cloth wearing heal templar). Then all they can do is hit you and root you, none of the KD and you never get up stuff.
Plus I never use stamina other than sneaking so in fights I try to keep that Immovable up as often as I can...
It is rather satisfying seeing a DK charge you expecting you to be on the ground and start the shield bash spam, all while you are standing and just healing away...
Other than being pre-emptive there isn't really much you can do to stop it, I have faith that the dev's will fix it in time.
f0rgiv3n27b14_ESO wrote: »Um, nothing, they just do damage.
Immovable: Increases Armor and Spell Resistance by 17 for 8 seconds. Grants immunity to knockback and disabling effects for the duration.
I have yet to be KD while Immovable was active.
I think there are things that are much worse than 1h/shield. I honestly feel bad for people running a melee build. They just get pooped on instantly in team fights, how is that fair? A melee player gets to just sit in back and shoot a catapult, unless he wants to die over and over until he's v10 with a full set of gear. What kind of pvp is that? (I'm a ranged/healer complaining about this, not a melee player btw)
Also, The Cyrodill scenario is a cool idea overall, but the map is just way too big. I spend most of my time trying to figure out where my team is and running around on my horse than I do actually fighting someone. When I do actually find someone to fight, it's not 1v1 or 1v2 for long, it's hey here's a team of 100 people ready to stomp you. It's just not fun. It really needs a huge revamp if it's going to keep me and many others interested for long, I think.
abrizsb14_ESO1 wrote: »DK has a lot to do with the fact that they can go in to a fight, and spam IMPULSE with their increased fire dmg, which should ONLY effect their class line. that 66% + for burn effects, and the 8% for all fire dmg combined, along with the new BUFFS they are getting, and the shield bashing makes them pretty damn OP.
Patch notes: 1.1
Dragonknight
Burning Breath (Fiery Breath morph): Fixed an issue where this ability was doing less damage than intended.
Burning Embers: This ability now heals you if your enemy target dies while affected by it.
You realise you can block too? Even without a shield? (and this stops you getting knocked down).
And CC break.
And stealth/mist/teleport/run away ?
Top tip: they will charge stun, AE root and shield bash. Press Block, roll and profit.
abrizsb14_ESO1 wrote: »The game is completely unbalanced. Dragon Knights just block, and shield bash in pvp. That is completely broken.
This game needs MAJOR balancing in PvP, as it is broken more than any other game I have ever played. It is very frustrating to see a player just right-click, cc you, and kill you in 4 hits. Being a V10, vs another V10, and all they have to do is spam shield bash, and CC is just broken.
You can call me a bad PvP'er, but I am far from bad. I have been a good pvp'er in many games, but this is just ridiculous. There is nothing you can do about, because of game mechanics.
The games current states:
Game mechanics > skill
NTclaymore wrote: »I think we need to be careful screaming "nerf" all the time. Im not just talking about DK but from everything from bolt escape to simple aoes. The results are stuff like the cap on AOEs (max 6 can be hit at once) that are really hurting some abilities in the PvE aspect. Sure there are Things that are overpowered and needs to be fixed, but nerfing something can sometimes just make the way for something else. Im not defending Shield bash. Im just worried how bad this can hurt the overall gameplay
LatinLegacy wrote: »I think it's pretty much to late as this point. Being in a guild that has almost 200 members with a lot of them being active, only two of us still PvP. I would say about 40 members in the guild did actively PvP from day one but with the handful of broken builds running around, most are not bothering with PvP any more until different PvP modes start to be implemented into the game. The 1.1 patch is a start but I can tell by going through it that it won't be enough to bring players back that have already left.
Also, they should merge down the campaigns as most campaigns are dead are slowly heading in that direction. We only need 5 at the moment & merging the others could bring more balance to them that are completely lopsided at the moment.