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https://forums.elderscrollsonline.com/en/discussion/668861

Broken pvp

abrizsb14_ESO1
The game is completely unbalanced. Dragon Knights just block, and shield bash in pvp. That is completely broken.

This game needs MAJOR balancing in PvP, as it is broken more than any other game I have ever played. It is very frustrating to see a player just right-click, cc you, and kill you in 4 hits. Being a V10, vs another V10, and all they have to do is spam shield bash, and CC is just broken.

You can call me a bad PvP'er, but I am far from bad. I have been a good pvp'er in many games, but this is just ridiculous. There is nothing you can do about, because of game mechanics.

The games current states:
Game mechanics > skill

  • rotiferuk
    rotiferuk
    ✭✭✭
    The game is completely unbalanced. Dragon Knights just block, and shield bash in pvp. That is completely broken.

    This game needs MAJOR balancing in PvP, as it is broken more than any other game I have ever played. It is very frustrating to see a player just right-click, cc you, and kill you in 4 hits. Being a V10, vs another V10, and all they have to do is spam shield bash, and CC is just broken.

    You can call me a bad PvP'er, but I am far from bad. I have been a good pvp'er in many games, but this is just ridiculous. There is nothing you can do about, because of game mechanics.

    The games current states:
    Game mechanics > skill

    Roll a DK, problem sorted.
    EU Server.
  • Syndy
    Syndy
    ✭✭✭
    If I notice a DK anywhere around me I hit immovable (I'm a cloth wearing heal templar). Then all they can do is hit you and root you, none of the KD and you never get up stuff.

    Plus I never use stamina other than sneaking so in fights I try to keep that Immovable up as often as I can...

    It is rather satisfying seeing a DK charge you expecting you to be on the ground and start the shield bash spam, all while you are standing and just healing away...

    Other than being pre-emptive there isn't really much you can do to stop it, I have faith that the dev's will fix it in time.
    Syndy - VR14 Breton Templar
    Sacrilege
    Daggerfall Covenant

    Warhammer
    Syndia - 100 Zealot, Syndai - 99 Black Guard, Cyndrana - 84 Sorceress
  • rotiferuk
    rotiferuk
    ✭✭✭
    If I notice a DK anywhere around me I hit immovable (I'm a cloth wearing heal templar). Then all they can do is hit you and root you, none of the KD and you never get up stuff.

    Plus I never use stamina other than sneaking so in fights I try to keep that Immovable up as often as I can...

    It is rather satisfying seeing a DK charge you expecting you to be on the ground and start the shield bash spam, all while you are standing and just healing away...

    Other than being pre-emptive there isn't really much you can do to stop it, I have faith that the dev's will fix it in time.

    So what happens when a Templar uses their body slam on you and starts bashing with a sword and shield?
    EU Server.
  • Syndy
    Syndy
    ✭✭✭
    Um, nothing, they just do damage.

    Immovable: Increases Armor and Spell Resistance by 17 for 8 seconds. Grants immunity to knockback and disabling effects for the duration.

    I have yet to be KD while Immovable was active.
    Syndy - VR14 Breton Templar
    Sacrilege
    Daggerfall Covenant

    Warhammer
    Syndia - 100 Zealot, Syndai - 99 Black Guard, Cyndrana - 84 Sorceress
  • NordJitsu
    NordJitsu
    ✭✭✭✭✭
    ✭✭
    I think shield bash probably does do too much damage. Sword and Shield is supposed to be defensive, not have greater DPS than dual wield.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • nukeyoo
    nukeyoo
    ✭✭✭
    The issue isn't just with DK's, but sword and shield. Allowing constant blocking while doing large amounts of damage through traits, and glyphing it to do more damage or reducing its stamina cost to next to nothing is the main problem. DK's only exacerbate the problem with their plethora of CC and survivability.

    Throw in v10, broken vamp aoe ability, and emperor buff and you can have some lawlz as you face roll 20+... I'd be lying if I said I wasn't a bit jelly; seeing this on Wabbajack and all the lackeys that ride the broken coattails
    - done w/ it
  • rotiferuk
    rotiferuk
    ✭✭✭
    Um, nothing, they just do damage.

    Immovable: Increases Armor and Spell Resistance by 17 for 8 seconds. Grants immunity to knockback and disabling effects for the duration.

    I have yet to be KD while Immovable was active.

    I was attempting to point out how difficult it is to tell what "class" you are facing, Three of the four have some type of "body charge" attack and they can all use sword and shield.
    EU Server.
  • Dovel
    Dovel
    ✭✭✭
    Seems to be working fine to me.

    It isn't a DK, its 1h + Shield. Everyone has access to 300+ Skill points and 2 Weapon setups.

    This game isn't balanced around 1 vs 1. Get in a group. Stay together.

    Screaming for nerfs is a bad idea. You want to take away all the abilities that make a Tank useable? What will they do for PVE then?
  • JosephChip
    JosephChip
    ✭✭✭
    As pointed out, the issue is with shield bash. I don't see what DKs have to do with it. Anyone can use 1h and shield. Its damage is indeed too high.
  • AshTal
    AshTal
    ✭✭✭✭
    I have to agree when fighting a DK I seem to spend the entire battle knocked down and then held down. I assume that this was not meant to be possible but they found that a useful way to stop the other person fight back.
    I think the CC is meant to be breakable but it does seem to be.
  • abrizsb14_ESO1
    DK has a lot to do with the fact that they can go in to a fight, and spam IMPULSE with their increased fire dmg, which should ONLY effect their class line. that 66% + for burn effects, and the 8% for all fire dmg combined, along with the new BUFFS they are getting, and the shield bashing makes them pretty damn OP.

    Patch notes: 1.1

    Dragonknight
    Burning Breath (Fiery Breath morph): Fixed an issue where this ability was doing less damage than intended.
    Burning Embers: This ability now heals you if your enemy target dies while affected by it.
  • abrizsb14_ESO1
    This is also in the patch notes:

    One Hand and Shield
    Deadly Bash
    Fixed an issue where the damage bonus coupled with a "*******" ***** ****** was doing too much damage.
    Slightly decreased this ability’s stamina cost reduction.
    Those who have spent Skill Points in the Deadly Bash passive will have those points returned to their overall skill point pool. You may place those Skill Points back in this ability if you wish, or invest them elsewhere.
    Reverberating Bash (morph of Power Bash)
    Fixed an issue where the Reverberating Bash morph was not properly reducing Spell Damage.
    Fixed an issue where Reverberating bash was reducing Spell and Weapon Damage before the disorient effect ended

    Edited by abrizsb14_ESO1 on 26 April 2014 20:53
  • michaelpatrickjonesnub18_ESO
    My campaign is dead. Nobody even goes there anymore.

    The veteran exploiters are all that's left. They just hang out and farm newcomers all day. Not fun at all.

    PvP was much more enjoyable during beta and early launch, when everyone was on the same playing field. Now PvP is a joke.

    Why would anybody want to go to Cyrodiil, with Vet 10's standing there, laughing at everyone.

    Vet 10...and the game was just released.

    Riiiight.
  • JexTex
    JexTex
    ✭✭
    Thw whole veteran system is wack and not well thought out imo...the max level should be 50 while veteran ranks should be a side thing for pve lovers etc...they really have dug a whole with this...it makes it almost impossible for anyone to pick the game up fresh and be able to do anything within a couple months...

    also yes the v10 excploiters are ruining pvp glad they were all reset/banned ;/

    pvp also should be max level 50....obv the people making game decisions don't actually plkay games or mmos very clear lol
    Edited by JexTex on 27 April 2014 12:24
  • Utherix
    Utherix
    ✭✭✭
    PvP is broken, but because of auto-leveling and vampires. I haven't even been killed by shield bash (not because it isn't strong, but because there are even stronger things players are using).
  • Songs
    Songs
    I think there are things that are much worse than 1h/shield. I honestly feel bad for people running a melee build. They just get pooped on instantly in team fights, how is that fair? A melee player gets to just sit in back and shoot a catapult, unless he wants to die over and over until he's v10 with a full set of gear. What kind of pvp is that? (I'm a ranged/healer complaining about this, not a melee player btw)

    Also, The Cyrodill scenario is a cool idea overall, but the map is just way too big. I spend most of my time trying to figure out where my team is and running around on my horse than I do actually fighting someone. When I do actually find someone to fight, it's not 1v1 or 1v2 for long, it's hey here's a team of 100 people ready to stomp you. It's just not fun. It really needs a huge revamp if it's going to keep me and many others interested for long, I think.
  • Infraction
    Infraction
    ✭✭✭
    Songs wrote: »
    I think there are things that are much worse than 1h/shield. I honestly feel bad for people running a melee build. They just get pooped on instantly in team fights, how is that fair? A melee player gets to just sit in back and shoot a catapult, unless he wants to die over and over until he's v10 with a full set of gear. What kind of pvp is that? (I'm a ranged/healer complaining about this, not a melee player btw)

    Also, The Cyrodill scenario is a cool idea overall, but the map is just way too big. I spend most of my time trying to figure out where my team is and running around on my horse than I do actually fighting someone. When I do actually find someone to fight, it's not 1v1 or 1v2 for long, it's hey here's a team of 100 people ready to stomp you. It's just not fun. It really needs a huge revamp if it's going to keep me and many others interested for long, I think.

    Sounds like you are following the big zergs and not enjoying the fact that you are running into big groups of enemies. Try moving around the fringes of big fights instead.
  • Zaxq
    Zaxq
    ✭✭✭
    You realise you can block too? Even without a shield? (and this stops you getting knocked down).

    And CC break.

    And stealth/mist/teleport/run away ?


    Top tip: they will charge stun, AE root and shield bash. Press Block, roll and profit.
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    DK has a lot to do with the fact that they can go in to a fight, and spam IMPULSE with their increased fire dmg, which should ONLY effect their class line. that 66% + for burn effects, and the 8% for all fire dmg combined, along with the new BUFFS they are getting, and the shield bashing makes them pretty damn OP.

    Patch notes: 1.1

    Dragonknight
    Burning Breath (Fiery Breath morph): Fixed an issue where this ability was doing less damage than intended.
    Burning Embers: This ability now heals you if your enemy target dies while affected by it.

    Burning is a dot that pretty much all fire effects do, and you can only have 1 up at any given time, so really the only thing Impluse is doing is getting the bonus from World in Flame, if it even works on Impulse


  • NTclaymore
    NTclaymore
    ✭✭✭✭
    I think we need to be careful screaming "nerf" all the time. Im not just talking about DK but from everything from bolt escape to simple aoes. The results are stuff like the cap on AOEs (max 6 can be hit at once) that are really hurting some abilities in the PvE aspect. Sure there are Things that are overpowered and needs to be fixed, but nerfing something can sometimes just make the way for something else. Im not defending Shield bash. Im just worried how bad this can hurt the overall gameplay
    He spoke, the son of Padomay, and nodded his head with the dark brows
    and the imortally anointed hair of the great god
    swept from his divine head, and all Mundus was shaken.
  • shaky010
    shaky010
    As a DK im calling a nerf on 1h & shield templars, all they do is KD, shield bash and then heal if they get into trouble.

    Im also calling a nerf to Sorc 1h & shield, all they do is KD, shield bash and the teleport away if they get into trouble.

    Again Im calling a nerf to NB 1h & shield, they KD, ambush and shield bash you to death.

    I think I see the trend.... All classes other than DK are way to strong.... nothing to do with 1h & shield
  • Grim13
    Grim13
    ✭✭✭✭✭
    ESO's PvP is a complete turd. There is a lot right about it... but the little bit that's wrong is SO WRONG that I'm seriously starting to hate it.

    Not to mention that the Vets in my dominated campaign spend ALL DAY exploiting scouting reports at the one resource they've left in possession of the enemy.

    Scouting Board, transit to keep, run to resource, commit suicide by attacking resource guardians, return quest at Scouting Board, Get quest at scouting Board, transit to...

    ALL DAY.

    I guess you've got to put in the leg work if you want to be Emperor, huh!? lol
    Edited by Grim13 on 28 April 2014 23:17
  • Truno
    Truno
    ✭✭
    Zaxq wrote: »
    You realise you can block too? Even without a shield? (and this stops you getting knocked down).

    And CC break.

    And stealth/mist/teleport/run away ?


    Top tip: they will charge stun, AE root and shield bash. Press Block, roll and profit.

    Half the time when you block they will still knock you down. Only when you anticipate the charge and block before they move does it work, but that is all luck. Also if you do block/roll out it glitches up and knocks you down wherever u are rolled to.

    edit:*talking about the 1h/shield ability if u didnt get it. And if u get knocked down you cant just break out of it, you are laying on your face for long enough for them to bash you to death no matter the hp.

    Edited by Truno on 29 April 2014 14:13
  • LatinLegacy
    LatinLegacy
    ✭✭
    I think it's pretty much to late as this point. Being in a guild that has almost 200 members with a lot of them being active, only two of us still PvP. I would say about 40 members in the guild did actively PvP from day one but with the handful of broken builds running around, most are not bothering with PvP any more until different PvP modes start to be implemented into the game. The 1.1 patch is a start but I can tell by going through it that it won't be enough to bring players back that have already left.

    Also, they should merge down the campaigns as most campaigns are dead are slowly heading in that direction. We only need 5 at the moment & merging the others could bring more balance to them that are completely lopsided at the moment.
  • frwinters_ESO
    frwinters_ESO
    ✭✭✭✭
    The game is completely unbalanced. Dragon Knights just block, and shield bash in pvp. That is completely broken.

    This game needs MAJOR balancing in PvP, as it is broken more than any other game I have ever played. It is very frustrating to see a player just right-click, cc you, and kill you in 4 hits. Being a V10, vs another V10, and all they have to do is spam shield bash, and CC is just broken.

    You can call me a bad PvP'er, but I am far from bad. I have been a good pvp'er in many games, but this is just ridiculous. There is nothing you can do about, because of game mechanics.

    The games current states:
    Game mechanics > skill

    Only those who have ti state they are good at what they do most likely suck at what they do thinking everyone will just take there word for it.
  • Head.hunter
    Head.hunter
    ✭✭✭
    Blocking slows your movement speed, leaving opponents plenty of time to run the hell away and heal themselves. Half the time blocking gets canceled by "X" spell or aoe, and it is impossible to raise your shield. It may be effective but not as spammable as you think. NB's and sorcs usually have the element of surprise in pvp, stunning you and dishing out tons of damage before you can move.

    If you experiment with your build you'll find something that works...
    Edited by Head.hunter on 9 May 2014 19:17
    I'm just a banana from another dimension.
  • Lucardes
    Lucardes
    ✭✭✭
    PvP is broken? I'm surprised! (Sarcasm) curious if you guys are still subbed, because if your hoping for changes to PvP, well sad to say there is none coming.
    Lucefer
    #1 Sorcerer in EP Dawnbreaker
  • JosephChip
    JosephChip
    ✭✭✭
    The hell you talking about. There are plenty of changes to pvp coming. And the game has barely been out for a month. Geez.
    Another user posted an interesting link in a thread: http://www.twitch.tv/tesoelite/c/4205329
    Edited by JosephChip on 10 May 2014 02:09
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
    ✭✭✭
    NTclaymore wrote: »
    I think we need to be careful screaming "nerf" all the time. Im not just talking about DK but from everything from bolt escape to simple aoes. The results are stuff like the cap on AOEs (max 6 can be hit at once) that are really hurting some abilities in the PvE aspect. Sure there are Things that are overpowered and needs to be fixed, but nerfing something can sometimes just make the way for something else. Im not defending Shield bash. Im just worried how bad this can hurt the overall gameplay

    I dont think it was ever the intention for your aoe to hit unlimited targets. Why would there be a limit on healing aoe but not damage seems silly.
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
    ✭✭✭
    I think it's pretty much to late as this point. Being in a guild that has almost 200 members with a lot of them being active, only two of us still PvP. I would say about 40 members in the guild did actively PvP from day one but with the handful of broken builds running around, most are not bothering with PvP any more until different PvP modes start to be implemented into the game. The 1.1 patch is a start but I can tell by going through it that it won't be enough to bring players back that have already left.

    Also, they should merge down the campaigns as most campaigns are dead are slowly heading in that direction. We only need 5 at the moment & merging the others could bring more balance to them that are completely lopsided at the moment.

    Merging campaigns will decrease the ald population how so? The issue right now is so many people play ald dominion. They have a lock on most servers with a zerg at all times. When the other 2 factions do actually get numbers they have to compete with each other and ald to get back their resources. This imblance im afraid cant be fixed unless some people change to cov and pact.
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
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