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https://forums.elderscrollsonline.com/en/discussion/668861

More alliance activities in Cyrodiil

Zubba
Zubba
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I really think there need to be activities other than the siege battles in Cyrodiil. Things that people need to do to support their Alliance. This to not make 90% of the map completely empty. Right now, running around exploring Deep into enemy territory is the safest Place to be in Cyrodil. This makes it very boring.

We need player activities all over the map.
Edited by Zubba on 24 April 2014 12:05
Add PvP loot drops for some risk/reward in this game.

Captain Morgan Society
Zub

How'd ya feel like scraping the barncles off me rudder.. Matey..
  • nicholaspingasb16_ESO
    nicholaspingasb16_ESO
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    There should be Imperial raids on various keeps, towns and resources that have to be stopped by real players. If the faction being attacked fails to stop the raid, than that resource/keep is removed from the map for 4 hours, cutting off fast travel to castles further up the chain. The closer a faction is to the imperial city, the more often this will occur.
    Sanguine's Beta Tester

  • Zubba
    Zubba
    ✭✭✭
    Yes. And maybe recource gathering that can be done by players, as well as interupted by players.
    Add PvP loot drops for some risk/reward in this game.

    Captain Morgan Society
    Zub

    How'd ya feel like scraping the barncles off me rudder.. Matey..
  • readymail79b14_ESO
    readymail79b14_ESO
    Soul Shriven
    I think we are seeing a barebones chop job system meant to hold the tide until the imperial city is finished.
  • Zubba
    Zubba
    ✭✭✭
    I think we are seeing a barebones chop job system meant to hold the tide until the imperial city is finished.

    Yes you are probably right. I aint sure I am sticking around waiting though. Too bad it's the investors deciding on release dates now adays. They are biting themselves in the arse..
    Add PvP loot drops for some risk/reward in this game.

    Captain Morgan Society
    Zub

    How'd ya feel like scraping the barncles off me rudder.. Matey..
  • Ghenra
    Ghenra
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    *** repetitive TESO PvP, always the same, add more content to Cirodiil and more interesting objectives, now is pathetic.
  • aeroch
    aeroch
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    Doing quests and griefing in quest towns is fun for a while if you're on a well-populated server with enough players to support it. Veteran experience is kinda garbage but clearing the dailies from a town will net you decent gold and experience.

    Agreed that there should be more objectives, though.
  • KiroElmarok
    KiroElmarok
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    Cyrodiil is fine as is IMO. Later there will be guilds meeting up on the beaten path to guild vs guild.. happens in a lot of mass pvp games. Would be nice if there were more pvp centered quests or a bounty board for players.
    Daggerfall Covenant - Dunmer - Dragon Knight

  • apterous
    apterous
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    i want nothing forced, more content as in caves, ruins, camps, caravans etc.
  • nicholaspingasb16_ESO
    nicholaspingasb16_ESO
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    Zubba wrote: »
    I think we are seeing a barebones chop job system meant to hold the tide until the imperial city is finished.

    Yes you are probably right. I aint sure I am sticking around waiting though. Too bad it's the investors deciding on release dates now adays. They are biting themselves in the arse..

    Yeah. I feel like this game needed 1 more year to be what it really needs to be if it is going to become a huge success.

    Sanguine's Beta Tester

  • Darka
    Darka
    ✭✭
    Two suggestions I had for pvp objectives

    1
    Supply Trains
    Have an announcement appear on the map stating where the supplies are, for the faction who is receiving the supplies give them the exact location so they can defend it. For those hunting it just general area.
    Each time the train successfully makes it to its destination the keep gets a bonus
    The other sides are encouraged to take them or destroy them to get the bonuses for their factions
    This takes battles away from keeps, and into the wilds

    2
    Assassinations
    A target is assigned in the opposing faction be it player or NPC and killing that target completes an objective, could even be requirred to escort the target to a particular area. Kill or capture could be options for NPC targets,

    While nothing over the top it give something a little different to what we have currently
    The Defender Gaming Community Est 2006
    Juganoth - Late Night Gaming on Ebon Heart Pact/Wabbajack
    Social Guild of Older Gamers
    "To Those who walked before us
    You made us what we are
    To Those who come after us
    Let us give as good as we got."
  • Zubba
    Zubba
    ✭✭✭
    Good ideas. However I don't want announcements about the supply Caravan/train. thats something for us to scout in enemy territory
    Add PvP loot drops for some risk/reward in this game.

    Captain Morgan Society
    Zub

    How'd ya feel like scraping the barncles off me rudder.. Matey..
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