Nox_Aeterna wrote: »How much time is "a long time" or "a very short time"?
A month, an year?
People could see this in different time frames.
the game will soon go free to play if they dont fix all bug, if they dont do anything to improve the quality of life and really just not show something amazing, the hipe for the game is done now, and all we have so far are millions of bugs on every single important quest and a feelining that we missing something, and theres other games coming out soon... they have little time for fix and save what they can, or you will have just fan base around 3 factions witch will made the population even more tin....
sorry for the grammar, english is not my first langauge hehe..
the game will soon go free to play if they dont fix all bug, if they dont do anything to improve the quality of life and really just not show something amazing, the hipe for the game is done now, and all we have so far are millions of bugs on every single important quest and a feelining that we missing something, and theres other games coming out soon... they have little time for fix and save what they can, or you will have just fan base around 3 factions witch will made the population even more tin....
sorry for the grammar, english is not my first langauge hehe..
columbineb14_ESO wrote: »It'll go a couple of years and will make its dev investment back plus a modest profit. If that sounds like I'm being overly harsh, I'm not. That's the only thing that really separates a "successful" MMO from a "failed" one.
So far ESO has felt very solo-ish, and while that works out for me as a mostly solo/duo player, the solo people are the ones who leave when they work through all the quest content. So the longevity of the game doesn't actually depend on players like me; it doesn't depend on bug fixes or the stability of the game either. It depends entirely on how well it will attract people who come in nightly to run the same group dungeons or world pvp over and over.