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Bug report: Shader display issues

BlackTinuviel
I know this is probably something with my hardware configuration, but I wanted to post here anyways, as there doesn't seem to be a bug report forum.
Current configuration:

Geforce 670 SLI (2GB) / Driver Version 337.50 (335.23, latest WHQL version, does not work either)
Nvidia Surround @‌ 5760x1920
i7 950 @ 3.07GHZ
12GB DDR3 1600
Windows 7 Pro w/ latest updates

What I am seeing are 3 lines where shading ahead of the character stops working, slowly fades to working, then stops again. The following screenshot shows this (I chopped off the sides from the full resolution before upload):
DibMEfi.jpg

These glitches stay at the same distance when you move. And they seem relative to the camera, see screenshot 2 for where I am zoomed out in 3rd person. Even changing the shadow quality to 'low' does not remove these artifacts. The game runs perfectly fine (>20fps all times).
xDZ5CdW.jpg

Thanks!
  • iBevanx
    iBevanx
    Around the same date you posted this, I too have had a issue with my "shading" "graphics" whatever you'd like to call it. CS have been working with me a few days now to try find out what it is. I must say my issue with my shader seems a bit "meaner" then yours if you get me lol. Anyway not in a bad way but I'm happy to see someone else having problems with lighting around the same time I am, also I hope you've found what was wrong and fixed it, my issue is still on-going but it's related to yours in a way. My issue: https://www.youtube.com/watch?v=nq-hV9mAcSw
  • BlackTinuviel
    No fix so far. I'm convinced it's either a bug in the drivers or a bug in the shader code. Either way, it's a small inconvenience so I just deal with it.
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