pecheckler wrote: »Having to wait 70 days to chance getting in a campaign with even teams is absurd. Once i'm done with PvE I will get the 15k points for a single campaign switch. If the teams are not even and the campaign cannot maintain control of a third of the map over a few days, then i'm unsubscribing.
Campaigns should last a week. Nah, *** that. There shouldn't be campaigns. Any player, team, or guild joining PvP should be placed in a dynamic matchmaking system that changes every few days, after maintenance periods would be the ideal time.
What we have now is the players who lucked out and are locked in a winning campaign, and the rest of us who are not going to bother to try.
I tried to do this last night with Dawnbreaker for my PvE alt in AD that just reached lvl10. To my surprise, DC have somehow rolled over AD's emperor keeps and was making off with the last two scrolls stealing all the bonuses I took for granted I would have. This despite AD having a massive pop advantage still. I stuck around to help get them back and earn a few rewards in the process. I hate to admit it, but being part of a winning zerg is somewhat fun. (I was a hindrance a few times just to alleviate the guilt. :P)Depends if you're a PvPer or more of a PvE player. The PvPers should go for a relatively balanced campaign in my opinion, while PvE-focused players should just join one where their faction is dominating for the buffs outside of Cyrodiil.
Agreed. There's really no incentive to not join a winning campaign, or at least join one of the two high population campaigns with enough activity on all sides to be "balanced".beravinprb19_ESO wrote: »Yes. If your alliance controls everything in the campaign, then all players get the offensive and defensive boosts from the Elder Scrolls, as well as the Emperor health bonus. The health bonus, in particular, is quite significant for PvP and PvE. That said, if all this server imbalance nonsense is not dealt with soon, then I'll be looking for a new game.