There are no aoe taunts in the game, so tanks basically do have to be top dps in order to hold aggro.
Personally I'm one of those that dont think there's an issue with deadly bash. The issue lies in the reduced bash cost and increased bash damage -enchantments- which probably have a little too much effect when combined with the passive. If you dont have those enchantments, deadly bash is fine. Perhaps making it so the increased bash damage and reduced bash cost enchantments take effect after (before in the case of cost) the passive would be better - that way the passive isnt increasing your enchantments by 100% damage or an extra 50% cost reduction.
The main reason I dont think deadly bash is at all overpowered (enchantments aside) is because of how low the damage output and efficiency for every other ability in the 1h/shield tree is compared to the dual wield or two handed trees. The shield line isnt just meant for tanking - you can tank just fine with a 2hander or even dual wield in this game - so it should be a viable option to make a damage oriented build using the shield line.
1h/shield definitely needs to have spell resistance though, I agree there. It'd be nice if defensive posture gave a passive bonus to spell resistance equal to your shield's armor amount while slotted.
Ragnar_Lodbrok wrote: »Op needs to learn to play rather than gimping the only attack skill one hand and shield have.
Ragnar_Lodbrok wrote: »Op needs to learn to play rather than gimping the only attack skill one hand and shield have.
I dont think both of you seem to understand what i am saying, what i am saying is in PVE tanking nothing is about doing any damage at all, its all about applying the taunt and keeping selfbuffs up, no rotation NOTHING.Ragnar_Lodbrok wrote: »Op needs to learn to play rather than gimping the only attack skill one hand and shield have.
Well said. I am a pure tank. Got 1 weapon and shield quite high. Its very good for TANKING. A tank isnt a damage dealer....and aggro works on so many different levels then "just" damage and heal aggro.
Before you post a whine like this, play a bit more and learn more.
The shield bash ability MIGHT be a little to much. I do very little damage, BUT, I survive bosses and are able to do tanking in groups. Questing are hard for me but so what????? This is the tradeoff and choices you make.
There are no aoe taunts in the game, so tanks basically do have to be top dps in order to hold aggro.
Personally I'm one of those that dont think there's an issue with deadly bash. The issue lies in the reduced bash cost and increased bash damage -enchantments- which probably have a little too much effect when combined with the passive. If you dont have those enchantments, deadly bash is fine. Perhaps making it so the increased bash damage and reduced bash cost enchantments take effect after (before in the case of cost) the passive would be better - that way the passive isnt increasing your enchantments by 100% damage or an extra 50% cost reduction.
The main reason I dont think deadly bash is at all overpowered (enchantments aside) is because of how low the damage output and efficiency for every other ability in the 1h/shield tree is compared to the dual wield or two handed trees. The shield line isnt just meant for tanking - you can tank just fine with a 2hander or even dual wield in this game - so it should be a viable option to make a damage oriented build using the shield line.
1h/shield definitely needs to have spell resistance though, I agree there. It'd be nice if defensive posture gave a passive bonus to spell resistance equal to your shield's armor amount while slotted.
There are certain skills in the game that are going to get nerfed no matter how much people try to fight it. Its irrelevant if they are actually op or not. Only thing that matters is the mass perception that they are op. This happens in every mmo. shield bash (along with talons and bolt escape) will get nerfed for this reason.
Tanking players think they should be top DPS and top CC and top Migtigation
I dont know if it is Over powered or Melee DPS in general is so broken. Could possibly be , Dual wield and 2h is so damn broken it is incredibly imbalanced . i know that there are some serious DPS checks in VR dungeons and will only get worse. having everyone ranged is pretty damn lame. All dual wield builds are capping at about 600 DPS with out any movement. a SNS bashomatic can do 800 with out movement if you have the stam. Ranged can do about 700 with out movement ST. Burst means squat in boss fights when your end of fight report reads 350 as a melee. when we see hard 800 DPs checks in craglorn trials you wont see a melee spec for any end game , even the tank will likely kite . they need to fix the melee issue before anything . they are going the same route Rift did its first 5 months and it caused a massive exodus. But i 100% agree either bring the melee specs up or nerf the stupid shield bash its boring and quite embarassing for who ever desinged the melee skill lines.arnaldomoraleseb17_ESO wrote: »There are no aoe taunts in the game, so tanks basically do have to be top dps in order to hold aggro.
Personally I'm one of those that dont think there's an issue with deadly bash. The issue lies in the reduced bash cost and increased bash damage -enchantments- which probably have a little too much effect when combined with the passive. If you dont have those enchantments, deadly bash is fine. Perhaps making it so the increased bash damage and reduced bash cost enchantments take effect after (before in the case of cost) the passive would be better - that way the passive isnt increasing your enchantments by 100% damage or an extra 50% cost reduction.
The main reason I dont think deadly bash is at all overpowered (enchantments aside) is because of how low the damage output and efficiency for every other ability in the 1h/shield tree is compared to the dual wield or two handed trees. The shield line isnt just meant for tanking - you can tank just fine with a 2hander or even dual wield in this game - so it should be a viable option to make a damage oriented build using the shield line.
1h/shield definitely needs to have spell resistance though, I agree there. It'd be nice if defensive posture gave a passive bonus to spell resistance equal to your shield's armor amount while slotted.
I haven't any bash enchant and I do many more dmg with 1h+Shield (Shield bash all time) than dual wield spec. So, come on man, Shield Bash passive is too OP right now and I think the skill should do the same or less dmg than a light sword attack.
Shield Bash consume stamina and light attacks not, Right. But you are interrupting and blocking while use it.
Stop defend this ability, is ridiculous in all senses and it looks horrible...... A warrior killing people with his shield instead his sword. ARE YOU SERIOUS???.
There are certain skills in the game that are going to get nerfed no matter how much people try to fight it. Its irrelevant if they are actually op or not. Only thing that matters is the mass perception that they are op. This happens in every mmo. shield bash (along with talons and bolt escape) will get nerfed for this reason.
lajnus86b16_ESO wrote: »did you not read what i wrote? i said we should be weak in damage, high on CC and mitigation
But build could change that depending on what spells you slot ofc but it does not fill the needs of some things.