First of all, there's more to it than that than merely copying your character over. Even if you copied the entire data-center, you have to make the game NOT call for an non-existing server. That's easier said than done.The difference of ESO and other modern mmo:s and Ultima Online is that in Ultima you need to be onilne, the game would be pretty much pointless if not. In ESO i don't see any reason at all why you could not play without other players if it comes to that. Just transfer your character to your computer and done. There is no meaningful interaction with other players or the server anyway that prevents you from playing the game as usual. (Beside Cyradill).
You just run around doing quests and there are other players running past you sometimes or standing in a big lump at the bank. Would not be different AT ALL without any other players around.
The difference of ESO and other modern mmo:s and Ultima Online is that in Ultima you need to be onilne, the game would be pretty much pointless if not. In ESO i don't see any reason at all why you could not play without other players if it comes to that. Just transfer your character to your computer and done. There is no meaningful interaction with other players or the server anyway that prevents you from playing the game as usual. (Beside Cyradill).
You just run around doing quests and there are other players running past you sometimes or standing in a big lump at the bank. Would not be different AT ALL without any other players around.
First of all, there's more to it than that than merely copying your character over. Even if you copied the entire data-center, you have to make the game NOT call for an non-existing server. That's easier said than done.
Secondly, there's a lot of content that is designed for 4 or more players. So your argument that the game wouldn't be any different is null.
Third, if you believe that you're playing solo online, you probably haven't tried playing multi-player which, in that case, why do you care how the game is in 20 years? You might as well quit playing now.
First of all, there's more to it than that than merely copying your character over. Even if you copied the entire data-center, you have to make the game NOT call for an non-existing server. That's easier said than done.
Secondly, there's a lot of content that is designed for 4 or more players. So your argument that the game wouldn't be any different is null.
Third, if you believe that you're playing solo online, you probably haven't tried playing multi-player which, in that case, why do you care how the game is in 20 years? You might as well quit playing now.
No, it would not be much trouble at all. The game has nothing really that require online. The content that is designed for 4 players could be done by one high level character. Finally maybe some challange in this casual game.
I would quit playing now if I did not still have free game time left from my purchase. I am itching to get back to playing Skyrim and Morrowind.
I have to agree that adapting a multiplayer game to singleplayer or small server scale (since we're theorycrafting here) is in practice likely to be a mess.
At the very least, you would have to replicate the backend of the server. At a bare minimum that's likely to mean SQL.
ESO is designed to operate on a server cluster as well, mind you. Since most of us don't have modern server clusters laying around that we can adapt game servers to, somebody would need to mutilate ESO's code to make it work properly on a single server.
And if all those conditions were met, you'd want a good dedicated server to host it, too. My game server has about 20,000 accounts, with a humble 30-60 people on at most times throughout the day. Even that small number of players, on an older game, is a considerable overhead to the CPU and RAM, making virtualization on a personal system impractical or even impossible.
Good luck soloing veteran lvl group content. I doubt that would work without cheating or tuning it down. Especially the upcoming map will be tuned for 4 man and larger groups I thinkFirst of all, there's more to it than that than merely copying your character over. Even if you copied the entire data-center, you have to make the game NOT call for an non-existing server. That's easier said than done.
Secondly, there's a lot of content that is designed for 4 or more players. So your argument that the game wouldn't be any different is null.
Third, if you believe that you're playing solo online, you probably haven't tried playing multi-player which, in that case, why do you care how the game is in 20 years? You might as well quit playing now.
No, it would not be much trouble at all. The game has nothing really that require online. The content that is designed for 4 players could be done by one high level character. Finally maybe some challange in this casual game.
I would quit playing now if I did not still have free game time left from my purchase. I am itching to get back to playing Skyrim and Morrowind.
I can't fathom how you just refuse to get it. MMOs are client-server applications. They can't be "adapted" to work as single player. There has never been, in the history of MMOs, one that was re-released as single player. No one who might have had the resources has ever even considered doing it. It's just not possible.
There have been a few that have had private servers built for them, but that's as close as it comes- that's as close is it CAN come to a game like this becoming single player. It's not a matter of just copying your character over. The entire game, less the graphics, I/O operations, and some other minor systems, is run on a server farm. You can't just "port" that over to run on a single machine. In order for ESO to become a single player game, it would have to be re-built from the ground up that way.
Let me save you some trouble. It's pointless to discuss this, because it CAN'T happen. It's not a matter of if they want to, they simply don't have the resources. It's never going to be a single player game, ever. You need to come to terms with that fact. When the servers go dark, unless there is someone running a private server somewhere you simply won't be able to play the game anymore. That is just a fact of life when dealing with MMOs. It's not going to change, no matter how much you'd like it to.
By the way, I get compulsion, I really do. I still play Heretic from time to time. However, I also understand that MMOs simply aren't built the same way.
Sorry but that is just laughable what you wrote. There is nothing "impossible" at all about this. Stop just saying things you have no experience about. The "entire game" is not run on a server. The fact is that nothing major is changed in this game if you would remove all other players from it is the key. That is what it is all about, that is why it is "online", because of the other players.
Ok, well you go ahead and keep waiting and hoping for ESO to release a single player edition. Good luck with that.I can't fathom how you just refuse to get it. MMOs are client-server applications. They can't be "adapted" to work as single player. There has never been, in the history of MMOs, one that was re-released as single player. No one who might have had the resources has ever even considered doing it. It's just not possible.
There have been a few that have had private servers built for them, but that's as close as it comes- that's as close is it CAN come to a game like this becoming single player. It's not a matter of just copying your character over. The entire game, less the graphics, I/O operations, and some other minor systems, is run on a server farm. You can't just "port" that over to run on a single machine. In order for ESO to become a single player game, it would have to be re-built from the ground up that way.
Let me save you some trouble. It's pointless to discuss this, because it CAN'T happen. It's not a matter of if they want to, they simply don't have the resources. It's never going to be a single player game, ever. You need to come to terms with that fact. When the servers go dark, unless there is someone running a private server somewhere you simply won't be able to play the game anymore. That is just a fact of life when dealing with MMOs. It's not going to change, no matter how much you'd like it to.
By the way, I get compulsion, I really do. I still play Heretic from time to time. However, I also understand that MMOs simply aren't built the same way.
Sorry but that is just laughable what you wrote. There is nothing "impossible" at all about this. Stop just saying things you have no experience about. The "entire game" is not run on a server. The fact is that nothing major is changed in this game if you would remove all other players from it is the key. That is what it is all about, that is why it is "online", because of the other players.
Thechemicals wrote: »Has anyone bothered to ask what exactly are he is doing in elder scrolls arena nowadays?
Ah.... question...how old are you?
Why the question...will you still be alive in 20 years.
okay...I will be positive and assume you are still alive then...
in 20 years time the game industry
will bring out games that make ESO a dinosaurs, and everyone
will be playing these new virtual reality games.
If the game really finds a following then there will be follow up ES games...single and MMO's
By the way, I get compulsion, I really do. I still play Heretic from time to time. However, I also understand that MMOs simply aren't built the same way.
Ok, this may sound like a silly point and question to some, but have there been any word on what will happen to ESO when the plug is pulled? I have a hard time investing in a game that may go "dead" in the future. I still play Elder Scrolls Arena and Daggerfall now some 20 years later.
Will we be able to play the game even if it would go offline? (As a singelplayer game, or by player hosted servers)
Or will the game be totally useless the next time the Elder Scrolls Anthology is released?
20 years? lol