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Not enough weapon skills /stamina skills

mich4el7rwb17_ESO
there are so little weapon / stamina skills i think each weapon should have 10 abilities

if u want to go full magicka build you have option to chose from a pool of 25+ abilities your class mages guild and undaunted


if u want to go full stamina build you can you have option to chose from a pool of 10 abilities including the fighter guilds and keep in mind that unlike mages guild abilities fighter guild abilities are nearly useless vs mobs that re not undead

there absolutely no diversity or options to chose from when it come to full stamina build very disappointed in melee in this game
  • taylorwilenskiub17_ESO
    I agree with you 100%. Everything is far too reliant on Magika. I also agree on the lack on weapon abilities. However, I'm sure in later patches and content updates that they will add in additional weapon abilities (at least I hope so). It's not very 'epic' spamming the same 3 weapon abilities over and over again, more diversity would be great...even just more animations.
  • Onin
    Onin
    I really would like a spam-able stamina ability in the Dual Wield tree
  • Rhythmic
    Rhythmic
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    Weapon abilities value > Magicka abilities value.

    I'm full stamina player.
  • Wicked_Wolf
    Wicked_Wolf
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    I wish there was at least one class who had skills lines that scaled with stamina instead of magic. I want an all out melee brawling physical damage two handed nord. But, I don't want to level magica.
  • SirTinbox
    SirTinbox
    Stamina based class abilities is what´s missing imo.

    The decision to make all class abilities magicka based was a mistake imo. If you go for a mage like char with staff you can basically put all your attribute points into magicka, gear towards full magicka + regen and not look back.
    All your abilities work towards maximum efficiency.
    Pure stamina has not enough options and with stamina/magicka mix, you gotta balance your attributes and won´t have everything optimally scaled.
  • bantad87
    bantad87
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    SirTinbox wrote: »
    Stamina based class abilities is what´s missing imo.

    The decision to make all class abilities magicka based was a mistake imo. If you go for a mage like char with staff you can basically put all your attribute points into magicka, gear towards full magicka + regen and not look back.
    All your abilities work towards maximum efficiency.
    Pure stamina has not enough options and with stamina/magicka mix, you gotta balance your attributes and won´t have everything optimally scaled.

    You're correct that pure stamina builds don't have the natural skill versatility of magicka builds, but that doesn't really make them weaker in my opinion. Scaling stamina also increases defense, as you can block, interrupt, and dodge more as well.

    Hybrid builds with a stamina focus are great for drawing from 2 resource pools, yeah they don't have the specialization of pure builds, but that's the point isn't it?

    If pure stamina builds had the versatility of pure magic builds, why would you ever go magic if stamina is versatile, damaging, and improves your defense?
  • SirTinbox
    SirTinbox
    bantad87 wrote: »
    If pure stamina builds had the versatility of pure magic builds, why would you ever go magic if stamina is versatile, damaging, and improves your defense?

    Pure magic builds can use their stamina bar purely for defense without having to cut back on their offense. There´s plenty of stamina available to block, dodge, interrupt, etc if you don´t have to use it to fuel your active abilities.

    There is a reason why a light armoured full magicka DK is good tank if he specs into 1h+shield.

  • bantad87
    bantad87
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    SirTinbox wrote: »
    bantad87 wrote: »
    If pure stamina builds had the versatility of pure magic builds, why would you ever go magic if stamina is versatile, damaging, and improves your defense?

    Pure magic builds can use their stamina bar purely for defense without having to cut back on their offense. There´s plenty of stamina available to block, dodge, interrupt, etc if you don´t have to use it to fuel your active abilities.

    There is a reason why a light armoured full magicka DK is good tank if he specs into 1h+shield.

    I appreciate the idea you're conveying, and it does work; but focusing on stamina builds, from a realistic standpoint, means that a players stamina will likely be as high, or higher, than his actual health bar. Builds that focus on magicka damage and stamina defense generally have low stamina in comparison; for example, my GFs caster has 1200 stamina, whereas my stamina build has over 2300 - and all of that stamina contributes to my weapon damage, ability damage, and I can block and interrupt a LOT more then her. Her stamina has no effect on anything but her defense, and the only magicka I use is surge, and bolt escape in a pinch. That said, stamina based builds need to stack a LOT of stamina attribute points, and max stamina on their armor - as stamina = mitigation, and is IMO, better than health stacking.


    Stamina builds generally use medium armor as well, which not only conveys critical strike on active abilities (like light armor does for spells), but also gives critical strike on light/heavy attacks (something that light armor does not do). That makes a big difference in your physical damage from a bow or melee weapon.

    If you look at it purely from your perspective, stamina builds seem weaker because you have two pools w/ magicka builds. One for attack, the other for defense; my opinion is that a purely focused stamina build is far stronger defensively, and doesn't really sacrifice offense (you can also use magicka for defensive or cc abilities, which helps to make you even stronger).

    All that said, stam builds could use some more diversity - but I don't think they need a revamp or overhaul like many claim.
    Edited by bantad87 on 22 April 2014 07:26
  • Ralathar44
    Ralathar44
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    I disagree heavily. Take a pure stamina build, throw in even a couple key magicka abilties, you've made a much stronger build.

    Examples: Any Ultimate.

    Just about anything Dragon Knight. Magma Armor alone can make an impossible situation to your pure stamina build into something you can walk all over, particularly strong even for an ultimate for stamina builds. The amount of Dragon Knight abilities that can greatly increase the effectiveness of a pure stamina build are high.

    Dark Magic and Siphoning for Nightblade: tons of abilities that will make your pure stamina build perform way better.

    Sorcerer: Pets, Bound Armor, Overload is built for stamina builds, Lightning Form, Surge is built for stamina builds,

    Templar: Focused Charge, Sun Shield, Most of Dawn's Wrath, Restoring Aura, Rune Focus
    Some questions answer themselves:
    So what is the problem with building specifically against an oil farm????

    oil farm????
  • bantad87
    bantad87
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    I think conceptionally we might be disagreeing on what a stamina vs magical build is; when I think "build" I think of the way a character builds their stats. I will almost always have both stamina and magicka abilities on my bar, for example I may often have both bolt escape and invasion on my bar - because I can use one when the other resource is down.

    When I think "building" for a stamina build, I think of trying to maximize my usage of stamina abilities for debuffing and damaging, and I use utility spells like surge and bolt escape to augment; the opposite is true of building for magicka. Heavy investment into magic bases abilities, but I'd probably still carry a bow so that I have snipe as a damage ability and the capability to perform sneak attacks.

    If what you think of as a "hybrid" build is simply mixing skills on your bar, then I would argue that magicka builds can absolutely be made stronger by carrying a bow w/ snipe slotted. Having the ability to cause stamina damage when you are OOM, or getting a snipe stealtg crit opener are huge advantages. Arguably, this is well represented in the veteran ranks as well, because many vets run magicka builds with stamina weapons.
  • Ralathar44
    Ralathar44
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    bantad87 wrote: »
    I think conceptionally we might be disagreeing on what a stamina vs magical build is; when I think "build" I think of the way a character builds their stats. I will almost always have both stamina and magicka abilities on my bar, for example I may often have both bolt escape and invasion on my bar - because I can use one when the other resource is down.

    When I think "building" for a stamina build, I think of trying to maximize my usage of stamina abilities for debuffing and damaging, and I use utility spells like surge and bolt escape to augment; the opposite is true of building for magicka. Heavy investment into magic bases abilities, but I'd probably still carry a bow so that I have snipe as a damage ability and the capability to perform sneak attacks.

    If what you think of as a "hybrid" build is simply mixing skills on your bar, then I would argue that magicka builds can absolutely be made stronger by carrying a bow w/ snipe slotted. Having the ability to cause stamina damage when you are OOM, or getting a snipe stealtg crit opener are huge advantages. Arguably, this is well represented in the veteran ranks as well, because many vets run magicka builds with stamina weapons.

    What the OP is talking about is having only stamina abilities on their bar.

    I can build viable pure magicka builds. I've already done it. Some builds can benefit from a stamina alternative, some builds don't need it at all. All stamina builds need magicka abilities.

    If you cannot find effective magicka builds that do not need stamina options to be a viable build you are not trying hard enough :D. As stated you can still make your stamina pool work quite hard for you.

    Ardent Flame/Destruction Staff is a well known pure magicka build for example :D.
    Some questions answer themselves:
    So what is the problem with building specifically against an oil farm????

    oil farm????
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