ArgonianAssassin wrote: »Why should anyone use medium armor if you get the same bonuses from chain and more survivability?Cheatingdeath23 wrote: »Bumping this in the hopes that someone at ESO sees my post-- let's add chainmail as a lower specced "heavy armor" that gives stamina regen.
But they had to give it a line in this game, so it has some benefits Other wise why use it?merfpmerfinton wrote: »Traditionally in TES games plate armor always falls under heavy.
What's out of place here is cloth getting its own spec line
Cloth never had its own line, it was just always considered clothing.
In Morrowind, light armor was leathers, furs and glass.
Medium was scale, chain and bone.
Heavy was the iron, steel, dwarves, etc...
In Oblivion and Skyrim all the medium armor went into the light armor category, except for orcish which became heavy.
This is how I would do it if it was implemented. Plate armor gives most defense and defensive passives (for tank). Heavy armor would give next best armor and gives dps passives for MELEE abilities only. Medium armor would gives dps passives only for RANGED abilities. Light remains as it is. This would help alleviate some of the problems melee dps builds are having in being able to survive while maintaining dps when compared to ranged dps builds.
So you're saying that all melee DPS is going to be forced to use heavy armor instead of medium? That makes no sense. A dual dagger wielding rogue-type character shouldn't be running around in heavy armor.
The system works well the way it is. Tanky types get heavy armor, melee and ranged DPS get medium, caster DPS and healers get light. Nothing is stopping a melee DPS from using heavy armor, but they will do less DPS as a trade off for more survivability. I think that's perfectly reasonable.
The Heavy Armor in this game already looks like plate and already carries enough armor to get you close to/exceeding the armor soft-cap when using a shield and Reinforced trait on a few pieces.
I don't see the point in adding another tier.
This is how I would do it if it was implemented. Plate armor gives most defense and defensive passives (for tank). Heavy armor would give next best armor and gives dps passives for MELEE abilities only. Medium armor would gives dps passives only for RANGED abilities. Light remains as it is. This would help alleviate some of the problems melee dps builds are having in being able to survive while maintaining dps when compared to ranged dps builds.
So you're saying that all melee DPS is going to be forced to use heavy armor instead of medium? That makes no sense. A dual dagger wielding rogue-type character shouldn't be running around in heavy armor.
The system works well the way it is. Tanky types get heavy armor, melee and ranged DPS get medium, caster DPS and healers get light. Nothing is stopping a melee DPS from using heavy armor, but they will do less DPS as a trade off for more survivability. I think that's perfectly reasonable.