I lose all motivation, I mean capturing and holding a keep gives you nothing a farm wont give you.. it merely drains your resources in terms of defense.
Sure you get bonuses to your whole campaign. Yet the guild claiming a keep wont get anything for it at all. If you mention the guild-store.. you might aswell just claim a farm for that
This is a step in the wrong direction, I'm gonna make a comparison with another game.. you all know which I guess.. yes talking about Guildwars 2. You get choices when you got a keep, like how you want to upgrade it. You need to protect supply caravans. In ESO everything is automatic, no choices.. nothing. Only one objective, hold the resources. This is getting boring and unrewarding REALLY fast.
Something has to be done. I was glad about one thing.. and that was mercenaries you could place to defend your holding.. yet they are pretty useless due to despawning over time. There should be something like keep resources. Ability to send out small patrols or even small grp's of npc's to assault other people's resources. Maybe even make it so that the only way to spawn siege weaponry is to hire npc's from your keep to deliver them to enemy keep. Making you need to escort them untill you're there. That would also change the fact that it's so damn quick to take a keep.
Maybe something like taxes from surrounding cities should be implemented, giving a keep some worth for the claiming guild.
Sorry this is not a rant but at the moment it feels like it's gw2 0.8 in terms of cyrodil.
I've got great expectations for this game.
Please keep it constructive guys!