I've been wanting to add my own ideas to the forum for a while, a list of suggestions and wishes i'd like to see added to Cyrodiil PvP
This is not a nerf/buff thread, so please don't bring those wars into here please, this is just for NEW things that you think should be added.
Siege Weapons and Equipment
Siege Towers - just like battering rams, set them down, they roll forward with enough people, and when they reach the wall enemy players can activate it to move to the wall (with a delay to keep them from being too powerful; also slow moving and vulnerable to siege weapons)
Arbalests - for those that don't know, these are linked rows of crossbows that fire multiple bolts at once at infantry (would be faster firing and provide more infantry damage than ballistas, but only against infantry)
Grappling Hooks - make these one use items that would let a strike team get into a keep without breaking down the doors or walls
Placed Traps - the Aldmeri Dominion has a quest that lets you have a trophy that upon use places an active bear trap on the ground. something similar would be an interesting one use item that could be used to delay an enemy zerg when used en masse. you could expand to mines or bombs, to magical snares, etc.
Spike Barriers - if you ever played the civil war quests in Skyrim, you'll remember these, the simple sharpened stick barriers placed to make choke points or block enemies from entering. make these placed like siege weapons and you could give defenders a break from massive zergs (barriers can be damaged by regular weapons; they would also prevent people jumping over them)
PvP Quests
The number of quests is pretty good, but we could always use more variety
Defense of Alliance Assets - defend a random alliance owned keep under attack for a certain amount of time or until it ceases to be under attack
Patrol Alliance Keep/Resource - walk around and patrol a random resource or keep owned by your alliance (must have a minimum amount of time for the patrol to take place)
Destroy enemy assets - daily or hourly quest to destroy (either directly or through the 'burn' interaction) enemy siege weapons
Repair keep wall/door - assigns you to repair a keep wall or door that needs it, somewhere among the keep(s) your alliance owns