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An idea straight from DAoC to consider

Chiefwilliams
Chiefwilliams
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So you guys modeled pvp in this game after daoc and have devs that worked on that game. One of the things I thought was very beneficial to people getting invovled with pvp were the way the battlegrounds worked in that game.

A major complaint right now is that a lot of people feel going to cyrodil is pointless till you are 50. Well I think if you made the battleground system exactly the way you made it in DAoC then it would fix a lot of problems and add a lot of fun at the same time.

For people not sure what I'm talking about, that game had battlegrounds that persisted 24 hours a day. There was no winner and then it reset. You could join and leave and it kept going.

There were brackets. Say lvl 10 to 20 lvl players only. All 3 factions enter from different sides with 1 keep in the center to fight over. Taking the keep granted a lot of exp and pvp points. When you out level the bg you are put in the next bracket.

Each bracket had a more improved and in depth keep as well. First one was just some small little fort. Not much of a castle. Then it get bigger and bigger while introducing things like moats and bridges with choke points. Siege engines and eventually towers and resource camps

It helped prepare players by teaching them slowly over time how the system worked so they weren't overwhelmed when they joined the main rvr experience.

This is just a suggestion though that will prolly get overlooked but I think it would help and be a lot of fun as well
  • MustyBritches
    Those were implemented long after release of DAoC. The same may happen here.
  • Jarrax68
    Jarrax68
    Soul Shriven
    The BGs when DAOC brought them in were fun, gets my vote
  • Kewljag_66_ESO
    Kewljag_66_ESO
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    In DAOC you were not bumped to max in the frontiers (Cyrodiil) They want everyone here in Cyrodiil. You can compete at every level, I have played in Cyrodiil at every level. You cant take someone 20 levels higher than you 1v1 but that's how it should be. There are plenty of people of every level there. and I have seen many Duos take out level 50s.
    Edited by Kewljag_66_ESO on 15 April 2014 19:18
  • SDShannonS
    I think it's a bad idea. I disagree with the original premise that "A major complaint right now is that a lot of people feel going to cyrodil is pointless till you are 50." Every day I see TONS of people in Cyrodiil below level 50 and they are all contributing to the success of their faction.

    I loved the BGs in DAoC. They were a ton of fun! They were so much fun that people wanted to stay in them rather than going to big boy RvR. That was detrimental to the overall fun of RvR because so many people were absorbed in the BGs.

    With the level equalization of Cyrodiil, the BGs are not necessary. I get plenty of kills and I'm only in my low 20s.

    Again, I disagree with the original premise. I don't hear anyone complaining about Cyrodiil being pointless. Maybe I'm just not listening to the same crowd. All the folks I'm listening to are having too much fun in Cyrodiil; they must not have time to complain.
  • GeeYouWhy
    GeeYouWhy
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    I would prefer they not have battlegrounds as that will simply water down the main PvP campaigns. Instead I would prefer alternate rule-set campaigns with no Veteran rank.
    Konrandir, Vampire Sorcerer
  • joshisanonymous
    joshisanonymous
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    Gonna agree with all the "no" votes here. I enjoyed BGs in DAoC, but the idea of level boosting for PvP didn't really exist back then, so BGs were the only way to wet people's appetites during the long long (long) road to 50. That's unnecessary now, and I'd much rather everyone be pooled into the same PvP game.

    I'm also gonna agree that the only people I've heard complaining about PvP being useless pre-50 are a few on these boards. I suspect they're a minority as people who are thrilled with PvP are probably not spending much time here.
    Fedrals: PC / NA / EP / NB

  • Chiefwilliams
    Chiefwilliams
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    Well, either way I'm fine with whether they did or didn't make them. I agree it's not necessary with the level boosting feature, but at the same time, reading some of forums I see here and on other sites. I just want this game to succeed the best that it can. I love pvp and only mentioned the idea because I just want this game withstand the test of time
  • eol
    eol
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    I like it the way it is. The other poster is correct in that DAoC did not make adjustments for level like ESO does. Maybe they do/will need to tweak those adjustments, but it seems to work fairly well.

    And remember, for the millionth time, this game is only 3 weeks old. Most players will level up, the gaps between players will close, and this will become a much less important issue for many.
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