How many of the "its easy" folks have done it on multiple factions?
The difficulty going from the big, spacious room in AD to the tiny cubbyhole in EP was amazingly large. Orbs are harder to kill when they spawn almost on her, tucked in a corner.
Jonnymorrow wrote: »I agree, this game is far too easy. Problem with that is I'll lose interest faster and quit faster. So let's make it more challenging not even more of a push over.
How many of the "its easy" folks have done it on multiple factions?
The difficulty going from the big, spacious room in AD to the tiny cubbyhole in EP was amazingly large. Orbs are harder to kill when they spawn almost on her, tucked in a corner.
malikwalker_ESO wrote: »I'm sorry ZOS, but something is wrong when mobs 10+ levels under you can single-handedly trounce you if you don't fight them 'just so'.
First, It depends on which version of the Doshia fight you're talking about, one of them has her healing with no way for you to prevent it.I see many people in guild chat especially, "omg how do i kill Doshia!", "Doshia is impossible", "How to Doshia!". And these are met with simple responses: "Avoid the aoe damage, and try to interrupt it." "Kill the orbs before they get to her they heal you too." Afterwards those very same people that had complained: "omg what a tough fight, thanks!" "wow i spent forever doing that, finally done."
MMO's have too often catered to the "community" by shifting down. What ever happened to "hard work"? Too many times you find upcoming nerfs to encounters or quests, and people rush to finish before it's changed. These things are meant to be difficult. They are meant to challenge and it is within that challenge that most, myself included, find enjoyment in playing a game like ESO.
With specific regard to Doshia, there really was no need. It isn't VR content where you are stuck at 50. You can go out and play an hour more, gain a level or two and come back and wipe it up, there really was no need in this instance.
That is not to say that I don't feel that nerfs, on occasion, may be necessary. This is highly dependent on future raid encounters, as i feel that's the only place a proposed nerf should be put. But please Zeni, unless you have an overwhelming amount of the community... AT MAX LEVEL, complaining about being unable to progress because the encounter is just THAT difficult, please keep the nerfing to a minimum.
This title has done wonders for setting a certain skill cap, "learn your character, or you're going to have a rough time out there" kinda cap. Don't take that away, with needless nerfs.
-Brewdie
Yes ...AlexDougherty wrote: »First, It depends on which version of the Doshia fight you're talking about, one of them has her healing with no way for you to prevent it.
Second, It was way to hard for the level of the mission. There are a couple of others the same, one in Grahtwood were you get attacked by mobs of eight or so (not fun or doable in a group less than 3 people).
Third, Depends on the class, nightblade is definately on a loser here, but Dragonknight finds it much easier.
Fourth, Dying repeatedly is not fun, this isn't a case of learn the class, we learnt the class, this is just too hard for the level.
What really needs to happen here is that people should be allowed to group to do these fights. I find that fight difficult (pre-patch), because I'm a bit rubbish, and I'm forced to do it solo.
Allowing people to group for that fight would not spoil the fun for those who like a difficult challenge and want to do it solo, but would allow people who have problems to team up or ask for help from friends or guildmates.
Don't nerf - just allow more grouping instead of forced solo instances, this is an MMO and more of it should be able to be completed as a social experience.
Calgrissom wrote: »Please show me the AOE on your lvl 10 1h/shield Templar? O wait they don't have one. I did this quest before the nerf at level 10 and it was hell to try and kill her with no significant ranged attack or AE. Not everyone is a sorc or a DK and not everyone starts the game using AE weapons. I haven't done the fight post nerf but pre nerf with a temp sword and board it was damn near impossible at the correct level.
As I said, one version has her healing with no way to interupt it, there are no orbs here. NONE.malikwalker_ESO wrote: »Quickly @ Doshia to no one in particular,
4) Keep doing what your are doing, but start looking for the orbs. When they are getting close to the mob, run in close if you aren't already face-tanking and spam your AOE.
AlexDougherty wrote: »As I said, one version has her healing with no way to interupt it, there are no orbs here. NONE.malikwalker_ESO wrote: »Quickly @ Doshia to no one in particular,
4) Keep doing what your are doing, but start looking for the orbs. When they are getting close to the mob, run in close if you aren't already face-tanking and spam your AOE.
She just heals, I can't remember if it's Pact or Covenent (not Dominion), but she just heals, and it's a smaller stage, so it's harder to dodge her attacks.
malikwalker_ESO wrote: »AlexDougherty wrote: »As I said, one version has her healing with no way to interupt it, there are no orbs here. NONE.malikwalker_ESO wrote: »Quickly @ Doshia to no one in particular,
4) Keep doing what your are doing, but start looking for the orbs. When they are getting close to the mob, run in close if you aren't already face-tanking and spam your AOE.
She just heals, I can't remember if it's Pact or Covenent (not Dominion), but she just heals, and it's a smaller stage, so it's harder to dodge her attacks.
Must be DC. Because i'm EP on the majority of the characters i've made from now back to betas, and while the EP area is laughably small, the orbs have always been visible to me. Both on my main machine and on my laptop that i did one beta weekend on.
Your issue with them not showing up might be local to your machine's setup.
PLEASE DON'T!
Recent patch notes state that Doshia had been leveled down. When I had done that quest I'd completed it at level, on a DK (tank). It was a difficult fight. It took me a few deaths to complete. It took me time to finish. But when it was done, I sighed in relief, called her a couple of names, and walked out of there feeling accomplished.
I see many people in guild chat especially, "omg how do i kill Doshia!", "Doshia is impossible", "How to Doshia!". And these are met with simple responses: "Avoid the aoe damage, and try to interrupt it." "Kill the orbs before they get to her they heal you too." Afterwards those very same people that had complained: "omg what a tough fight, thanks!" "wow i spent forever doing that, finally done."
MMO's have too often catered to the "community" by shifting down. What ever happened to "hard work"? Too many times you find upcoming nerfs to encounters or quests, and people rush to finish before it's changed. These things are meant to be difficult. They are meant to challenge and it is within that challenge that most, myself included, find enjoyment in playing a game like ESO.
With specific regard to Doshia, there really was no need. It isn't VR content where you are stuck at 50. You can go out and play an hour more, gain a level or two and come back and wipe it up, there really was no need in this instance.
That is not to say that I don't feel that nerfs, on occasion, may be necessary. This is highly dependent on future raid encounters, as i feel that's the only place a proposed nerf should be put. But please Zeni, unless you have an overwhelming amount of the community... AT MAX LEVEL, complaining about being unable to progress because the encounter is just THAT difficult, please keep the nerfing to a minimum.
This title has done wonders for setting a certain skill cap, "learn your character, or you're going to have a rough time out there" kinda cap. Don't take that away, with needless nerfs.
-Brewdie