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3 reasons, why the game isnt going to deal with longterm players.

Fadavah
Fadavah
I am sorry if this is a wrong category, but didnt find any more situable.

First I would like to say, that the game is generaly a good quality game. I have had a good time with it. Of course there are many bugs and stuff, its a new MMO (thats no big deal). Unfortunately I see some big problems, that could cause the game to eventualy become too boring.
1) Add loot to dungeon bosses
I wait 40 minutes for a dungeon group. Than I spend 60 minutes dieing and progressing with the bosses. What I want for this? At least a decent XP gain and some loot for the love of god. All I get is ~200 xp/boss 4x soul gem and some common (white items) from all bosses togoether. I leave the dungeon far far away from beeing satisfied... At least some blue item from every boss would be realy nice. Hardly can be called beeing fun to run the dungeon again!! You normaly get more items from farming wolves in woods ... eh?

2) Add some PvP content.
Duels / 5v5 arenas / ranking system. That makes fun PvP. Big battles are soo great, for several hours at least :-/. You got 2 choices - big battles or sneaking around and hope for some guy who lost his way. Then I ambush him and kill him before my stun wears off... not much of a challenge is it?
Ranking based on K/D ratio would be nice. Aliance points ranking dependent on how much time you spend ingame isnt much of a deal.

3) Questing system
It is a good idea to not have usual quests like kill 15 mobs, ok you good go kill another 20. But I am lvl 45 and all I remember from questing is quest lines that make me freak out: Go speak with this guy and that guy. After 30 mins running and speaking I finaly get some action and after that I do more speaking.
We want more quests like shooting catas, riding giants, diving under watr etc.
I think most players can say that they literaly spoke and read through lvl 1-50.

These are the core issues that ruin the longterm fun in this game. I like to lvl up new characters. But when I think of creating a new character and having to do all the speaking and reading again... that makes me want to cry.
Edited by Fadavah on 15 April 2014 07:08
  • Axer
    Axer
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    Fadavah wrote: »
    3) Questing system
    It is a good idea to not have usual quests like kill 15 mobs, ok you good go kill another 20. But I am lvl 45 and all I remember from questing is quest lines that make me freak out: Go speak with this guy and that guy. After 30 mins running and speaking I finaly get some action and after that I do more speaking.
    We want more quests like shooting catas, riding giants, diving under watr etc.
    I think most players can say that they literaly spoke and read through lvl 1-50.

    These are the core issues that ruin the longterm fun in this game. I like to lvl up new characters. But when I think of creating a new character and having to do all the speaking and reading again... that makes me want to cry.

    Agree on this one...

    I get it yea "elder scrolls! lore! story! omg!"

    But yea. It's an mmo. And they went way too far in the story direction and away from the combat on too many of them.

    EG:
    Several quests you'll find a whole city/town/ruin/village bisieged.. And your main "objective" is to save it..
    How do you save it?
    - Talk to npc's for 10min while the towns burning down. They say some funny things and give you some background, don't really seem to be in a hurry about the whole burning thing.
    - Eventually they ask you to kill 3 of those guys burning down the city. Yea I know theres actually about 50 of them and your an epic hero that saved countless lives and could handle dozens of them but really just kill 3, thats fine. 3 is plenty.
    - You kill 3.
    - NPC: Wow amazing job can't believe you did it, but now theres the big bad dude attacking the [insert important building]
    - Go into build, kill boss (who is incredibly easy)
    - Leave said building, suddenly by some miracle, the whole towns saved and every monster is dead.

    Yep even though you only killed 3 ot ouf 50 guys, the whole town was saved thanks all to you. Here is your reward.

    It's all a bit silly imo.

    I'd rather far less, but more epic quests where you actually have to save the town and truely erradicate the enemies.

    I mean asking us to kill 40 guys in game where we can kill monsters in 1-2 seconds each really isn't a grind.

    The real grindy mmos ask us to kill 50-100 monsters per quest, and theres a quest for every monster type around.. ESO could do with asking us to at least kill a big load every once in a while, especially where thematicly appropriate like saving a whole city.

    Dungeon loot or overall rewards per dungeon im content with. Though the loot itself I find very bland.. EG: Name items are 100% identical to random items/crafted items. Only difference is they usually can't be enchanted, thus they are slightly inferior. It's a rather dull system. If there's gonna be "unique" named items, at least have them be truely unique in some fashion. They don't neccesarily need to be better, just different in some way.
    Axer. Main tank and Leader of Crush it! (NA-EP highly skilled trials guild)
  • Elirienne
    Elirienne
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    I actually love that quests are not "kill x", "collect xyz" "kill more x" .. I love that as a hero who has already proven herself, I am not collecting herbs, or mammoth poo (wow, anyone?), I am speaking to people, influencing the world, doing something of note. Whilst leveling, I do not feel I am grinding for xp, I feel I am experiencing the game. Please do not ever change this.

    Op, if you want the kind of game you describe, there's really plenty on the market that are just like that.
  • A0rx
    A0rx
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    Totaly agree about dungeon loot, loot is so so so bad.
  • Avidus
    Avidus
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    Dungeon loot is great!
    I always get nice blues that I can sell for a lot, or even use myself.
    I think perhaps add an extra couple of these better items to the bosses loot table.
    But the drop system is fantastic, I can play the game and I can already tell whether or not I'm going to get good loot before the boss dies.

    The pvp contains everything you need in pvp. Adding anything that you are suggesting takes away from the RvR.

    And I have to say the current questing system allows for more styles of play.
    'Go here and collect this relic'
    To one person might mean hack and slash through an army to get it.
    To another it might mean sneak around the back, and steal it unnoticed.

    Just because you are told to get this item, does not mean that is all you are doing, Its like NPC A says 'talk to NPC B' but really NPC B is at the end of a cave full of goblins. In this A to B quest you successfully dispatch 30 goblins.

    Not to mention a single quest is an entire quest chain in other MMOs.
  • UnderKingRhun
    UnderKingRhun
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    dungeon loot tables being improved would be good. The story/quests (besides the odd bugs now and then, got my first at level 39 and its an achie bug not the actual quest :open_mouth: ) are absolutely fantastic, none of it feels like a grind, which is good. and i hope they further elaborate on the questing system than nerf it to grind X for Y till you get Z. there are plenty of titles that cater to that kind of player.

    As for duels or "arena" pvp, the community has taken it upon itself. Different faction guilds already work together to meet at pre-determined locations to duke it out 1v1 or 5v5. usually in an out of the way place in Cyrodiil.

    PVP should stay the way it is, its a breath of fresh air. perhaps add "sparring" arenas within Cyrodiil.

    FOR THE PACT o/

  • gurluasb16_ESO
    gurluasb16_ESO
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    I love the immersion and the focus on the story. Honestly if you don't like it, go play Wildstar, LOTRO, Wow, Swtor or other such cookie-cutter grind MMOs. Elder Scrolls is about lore, story, and immersion.
  • Fadavah
    Fadavah
    I love the immersion and the focus on the story. Honestly if you don't like it, go play Wildstar, LOTRO, Wow, Swtor or other such cookie-cutter grind MMOs. Elder Scrolls is about lore, story, and immersion.

    Story is perfectly fine with me. I just hate running around speaking to NPCs for 30 mins, then action a little and after that you do more speaking. After 3 quests like this I feel exhausted and totaly bored.
    I like story, I even read the quests in WoW (you couldnt do a quest without reading it accualy there was no addon or compas at the beginning).
    Could you explain me how exactly you enjoy the story. I play with a friend and we both try different options to see what happens. Nothing rly happens in different options (not even the red ones). The only thing that changes is that you can do the quest a bit faster in option 1, because you are not cruel and dont need to kill the 5 guys.

    O add more quests so people who dont like to chat with NPCs so much can accualy choose not to do the quest. Now if you skip some questlines you will be behind with XP in the next area.
  • mercenaryaieb17_ESO
    I don't see any real reasons here, sorry. These are more of "Make it play the way I want" arguments. I also like how you casually define what is fun and what is not :wink:

    Arena PvP would work against the basic idea of mass PvP. Which is why I'd prefer improvements to Cyrodiil system and AvA war.
    Though duel system would be interesting, and arena fights could be interesting as content for some new guild (Arena faction from Oblivion?). But improving AvA in Cyrodiil should be top priority, imo.

    Quests are good (it's first and likely last MMO where I abandoned a quest because I regret my previous decision). Multiple choice dialogues and Persuasion/Intimidation options make it even more enjoyable.

  • PBpsy
    PBpsy
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    Hm. If you don't like to talk to NPCs you can just click the text really fast and done. Instant stupid follow the arrow fetch quest or kill # stuff quest.

    The problem with the quest is that they are to much like in any other mmos even if they try hard to hide it. Your dialog options are for most of the time nonexistent and when you have some they do not really matter.
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  • Mie87
    Mie87
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    What would keep me playing is some fun stuff to do at lvl 50. Not the veteran stuff by grinding the other alliances' areas. That just doesn't seem right to do regarding immersion.
  • liquid_wolf
    liquid_wolf
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    Every single point you make in this post is WHY I don't play other MMORPGs.

    I actually don't have too much of a problem with "more quests", but honestly every single MMORPG has the "kill 5/15 of this mob." It actually doesn't seem all that interesting.

    Dungeon Loot? Every single chest in a dungeon will get you a green. Minimum. Sometimes a blue, and randomly a purple. There are 10-20 chests in every single dungeon.

    At a party of 4, that is likely to be 3-5 chests a person. How much more loot could you want?! The chest system might not be perfect, but the loot is there.

    Bosses drop loot the first time you go through a dungeon, and I believe they keep dropping it within a certain level range... +/- 3 levels if I am not mistaken. At which point the system doesn't "create" a unique item of your level.

    PvP Arenas/Duels - No.
    You have an entire battlefield to do things on. 5v5?!

    With 5 people you can take most resources and start on a keep. Guaranteed you can pug the other 5 to actually start bringing the thing down.

    Then you'll get some enemy players to show up.

    If you want a system that auto-queues and teams you up for 5v5 so you don't have to be social to get things done... then that is a problem YOU need to deal with.

    I have over 200 people in my guild, 20 of which would be happy to PvP anytime in Cyrodiil. It really isn't that hard to do things in the game.

    Join a guild, run dungeons and loot chests. There is your loot.
    Join a guild, schedule a PvP night, and jump into Cyrodiil together. There is your PvP events, and leaderboards.

    Questing? Well sure... they could add in more quests. Events/activities that reset every day, and stuff that is a grind/repeatable for stuff. Materials, or chances at drops. I don't have a problem with that. I might not like it, but at least it is more content.
    Edited by liquid_wolf on 15 April 2014 14:32
  • Frail_Old_Man
    Frail_Old_Man
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    Boss loot in dungeons seriously needs improvement, I've run all the dungeons at the correct level and so far, I've gotten 2 blues and 1 purple...rest has been WHITE useless junk and a soul gem. Loads of greens from chests but they tend to be flatout useless for me.
    Atleast the dungeon quests give me something, unlike the dungeon itself.
    Sanguine's testers, the best testers.
    Alas we are no longer labeled as such.
  • jolith07b14_ESO
    Loot is actually rare and that's a good thing... what I don't understand is that they make a great mmo put a subscibtion fee on it, and turn around and make laughably beatable in a weeks time as far as pve leveling content goes that means very soon ill be working on achievments... I like the game but I am not sure I am looking forward to getting the fishing achievments. I continue to support the game and I'm a fan boy they have made a stellar game. I just hope they don't continue to dumb it down for ADHD mmo folks that will be gone in a month or two to play Wild Star or some other BS.
  • matthewameluxenub17_ESO
    1. You are doing something wrong.

    If you cannot find a group under 40 minutes, bust out that resto staff or shield and make a group yourself. TESO gives you more than enough skill points to spec for both DPS and a tank or heal role. If you STILL refuse to ever play either role, then you must get in line with the already-over-abundant number of DPS who refuse to tank/heal.

    A complete group dungeon takes 20-25 minutes. That is first time through not knowing what we are supposed to do. If it is taking you 60+ minutes with multiple deaths, time to mix it up and do something differently, I think.

    I've gotten plenty of nice drops in dungeons. They are random-based, which means sometimes nothing drops. By the way, this is a bit of a counter to your original statement, of players not sticking around long-term. If all drops were guaranteed to drop, it would be one-and-done and there would be zero reason to ever run a dungeon again.

    2. Game has been out for less than two weeks... a bit early to say the addition of PvP systems is lacking, no?

    3. I cannot disagree with you that many players just want to blindly click past text and kill things, but I can disagree that this is what TESO should become. There are plenty of grindy grind MMO's on the market, not so many which try and put an emphasis on reading and lore. If you want a grindy grind MMO, your choices are not lacking.

    My own opinion on it is that many of the quests are cheapened already by trying to appeal to you folk. "Kill this thing for no good reason other than you haven't killed something in a while, then return to me"
  • Edhelas_Naven
    Edhelas_Naven
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    On many online games I have played, I do not voice my opinions very often but for ESO, I like it so much that I feel I must say things to keep it the way it is and also voice my ideas on things that I do not like to make it better in the future.

    Firstly, I hope you know that there is a LFG tool. I also hope you know that the game just launched so players will be more or less scattered at different level ranges. Using the group find tool and/or joining a guilds is a good way to remedy this and as well asking in zone chat, prefereably in the zone in which players that have met the level requirement of the dungeon you want quest in.

    If you are dying too much in a dungeon, then you and your party, one or more of you at least, are not paying attention to what is happening. I have already ruled out level requirments as it will be foolish to go into a dungeon without first meeting the level requirment. Of course there are exceptions to that, but it will be too long to list them here.

    Work as a team and pay attention to what is going on. If you fail the first time, stop and devise a strategy. I am a healer and I have met many players who added me to thier friends list because I play my part well. Of course I cannot play my part well if they themselves do not play thier part well. If there is a wipe, we normally stop and devise a tactic to prevent another wipe.

    Which brings me to: to play your part in a team very well, you need to know your role, or rather your build whatever it may be. Whatever it is however, you will still be doing one of the three; tank, healer, damage dealer. What you can do, cannot do, or avoid to do, will depend on your build. Do your homework and ask for help in the forums.

    The loot system I believe is absolutely adequate. Maybe this is biased because I like crafting my items. Regardless, there are purple and blue gear that drop that i cannot leave alone. For example the warlock set, which I got at level 20, I am still using it at level 45. In fact, I believe that a good skill set and paying attention during combat will bring more survivability, than having UBER EPIC gear.

    I will not comment much on PVP as it is too early for that. Perhaps they will add more PVP content, for example Arena (reference Oblivion, Gaiden Shinji), but this may deter some people from Cyrodil. Given the release of the new adventure zone, I myself will favour what the developers have in mind. For more group exploration than just die and ressurect, die and resurrect PVP content. To each thier own.

    Lastly, I will not tell you how to play your games, if you want to grind fine. If you want to quest fine. But I beg of you to leave the method at which ESO have designed thier quests. They are very entertaining to me. I feel very attached to the NPC and I feel my chracter has a purpose not some midnless slaughter of monsters to achieve an objective. Oh the disguise system is a breath of fresh air for me. I do not have to kill 100s of mobs to complete a quest objective. I hardly believe that you do not find these quests entertainin. Have you met Uncle Sheo by the way?

    So please, lower your expectations for every game to remain the same. I know that the underlying mecahnic may feel the same but the way they have done it in ESO is absolutely amazing, to me at least.

    Just my cup of Earl Grey Tea...eh no, Grilled Plump Rodent Toes.

  • Ziiko
    Ziiko
    Elirienne wrote: »
    I actually love that quests are not "kill x", "collect xyz" "kill more x" .. I love that as a hero who has already proven herself, I am not collecting herbs, or mammoth poo (wow, anyone?), I am speaking to people, influencing the world, doing something of note.

    Um, except that PLENTY of quests are this. In fact, the quest chains that have you talking to people almost invariably have you collect some number of things at some point. Even if they're thinly veiled, they're all fetch quests.

    This isn't necessarily a bad thing - a fetch quest is really the only form of quest that exists, it's just a matter of whether you like the kind of cover they put over it to make it seem different.

    Kill quests, quests where you have to talk to someone or read something are really just "collecting" or fetching a flag that you've performed the required action and then you're turning in that flag. I'd personally rather it be this way than killing 100 wolves to get 15 pelts and running them back, but you're kind of deluding yourself if you think these quests are groundbreaking. If they can make the quests that tie into the lore of their world and not FEEL like tedious, mind numbing fetch quests then it's a win.
  • Sadae
    Sadae
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    If you pay attention to the quests you'll see that a lot of thought and originality went into many of the quests. But in a game such as this with thousands of quests it's simply not possible to put that much effort into every single quest. Overall I think they did an outstanding job on the quests, and they are far better than most MMO's. And no other MMO comes even close to the lore this game has!
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