"General Grievous" NB BUILD!
Insane Single Target BUFFED DPS - Solo Elites Easily- Leveling Efficient !
Hey guys, like most of you all, I have been playing ESO for the past few weeks. I also am playing a nightblade class! Seeing as how I played a rogue on WoW for 5+ years, I was instantly drawn in to the nightblade class. Let's get started!
PICS & VIDEO SOON!
Updated for Veteran Content!
TABLE OF CONTENTS:
A. Introduction/Brief Explanation
B. Why it Works (Ability Explanation)[UPDATED]
C. Leveling Advice/Skill Order [UPDATED]
D. Leveling Rotation [UPDATED]
E. Solo Elite Rotation [UPDATED]
F. AoE Rotation
G. Weapons
H. Best Questions
I. Veteran Update/How to use Sneaking to your Advantage (very important)
A: INTRODUCTION/BRIEF EXPLANATION
This build allows you to do insane self buffed single target DPS, while still having the option to go ranged or aoe crazy. Best part? You will feel like General Grievous with FOUR daggers! I discovered this build around level 20, since then I have had the flexibility to do whatever I want--all with one build. How can a build have defensives to solo elites AND have amazing DPS/AoE? Well, let's break it down bar by bar.
B: WHY IT WORKS (ABILITY EXPLANATION)
For update notes check Section I--at the very bottom.
BAR 1: Your Single Target DPS Bar
Slot 1: Strife-Swallow Soul (5 out of 5)[UPDATED]
Decent damage, nice self heal, bonus magicka, bonus healing, more ultimate? This single ability allows you to benefit from ALL of the siphoning passives! Yes please.
Slot 2: Flurry-Blinding Strikes (4 out of 5)[UPDATED]
This is your only stamina dump, aside from movement related actions (sprinting, stealthing, dodging). Really nice damage, and a 24% chance on each cast to stun your enemy. Use it.
Slot 3: Veiled Strike-Surprise Attack (4 out of 5)[UPDATED]
The most ridiculous opening damage, 40% armor pen, AND a very nice 4s stun (if used when stealthed) that can lead into a 1s knockdown. You must use this with a sneak critical, at all times--check my explanation in section I. Other than your opener, use it to refresh your debuff--otherwise save the magicka.
Slot 4: Assasin's Blade-Killer's Blade (5 out of 5) [UPDATED]
INSANE damage while in execute range, and heals for 15% of your max HP (on killing blow)! This ability should ONLY be used when a mob is under 25% HP--otherwise save the magicka.
Slot 5: Shadow Cloak-Shadowy Disguise (5 out of 5)
This ability has immense utility, completely unmatched compared to any other nightblade abilities. This is your stealth essentially, but it will not have a 100% uptime. Here is why: You are completely invisible for 2.5 seconds, it has no cooldown (only magicka resource limitations), gives you 100% critical strike rating during, and-oh yeah, it makes you completely invisible. Get it. Use it. Love it.
Ultimate: Death Stroke-Soul Harvest (5 out of 5)[UPDATED]
The best ultimate for DPS, hands down. It will come up frequently, use it frequently.
BAR 2: Your Ranged, AoE, Buff Bar
Slot 1: Hidden Blade-Flying Blade (4 out of 5)
This is your stamina dump for whenever you need to go ranged or avoid certain boss mechanics, this is also crucial for being able to solo elites.
Slot 2: Strife-Swallow Soul (4 out of 5)
This ability has great damage, and a very decent heal. This ability should be used when at range for some damage, or while in need of HP.
Slot 3: Whirlwind-Whirling Blades (4 out of 5)
Your AoE ability! This has really nice damage attached to it, and at a decent stamina cost. Can be used with Drain Power (in the siphoning tree) for even more AoE damage.
Slot 4: Cripple-Crippling Grasp(4 out of 5) OR Drain Power-Power Extraction (3 out of 5)
This is your switchable button. Cripple is better for when you will be leveling, soloing elites, or when ranged is needed (extra ranged DoT and slow will help you tremendously). Drain Power will help you AoE down things a lot stronger, I would take this IN BETWEEN boss fights for extra AoE(if needed).
Slot 5: Mark Target-Reaper's Mark (3 out of 5)[UPDATED]
75% armor AND spell penetration. Gives you a tremendous amount of HP back, plus a nice damage boost, on kill. Check section I for more information on how to unlock it's fullest potential.
BEWARE! I would not advise using this on a caster or ranged NPC as it also empowers them as well.
Ultimate: Consuming Darkness-Veil of Blades (4 out of 5)
This is a nice utility based ultimate. Strong defensives for you and your group as well as some very nice AoE damage for dungeons. Use it to hog the AoE dps meters, or to simmer down certain boss mechanics with it's defensives.
PASSIVES:[UPDATED]
A LIST OF PASSIVES I CHOSE:ALL OF THE ASSASSINATION PASSIVES
ALL OF THE SHADOW PASSIVES
ALL OF THE SIPHONING PASSIVES
ALL OF THE DUAL WIELD PASSIVES
ALL OF THE MEDIUM ARMOR PASSIVES
ALL OF THE KHAJIIT RACIAL PASSIVESSOUL MAGIC:
SOUL SUMMONS (MAXED)
FIGHTERS GUILD:
INTIMIDATING PRESENCE (MAXED)
SLAYER (MAXED)
MAGES GUILD:
Persuasive Will
CHARACTER STATS:
I did a 3/1/3 ratio. You will need the Magicka/Stamina more than you will need the extra Health.
C: Leveling Advice
Quest and Complete. Quests give you skill points every so often. Complete all the content ESO is giving you (skyshards, open world dungeons, solo instances, dark anchors) everything gives you experience. Skyshards give you skill points (they start adding up), and there are "tier 2" solo instances which give you even more quests and a guarenteed skill point--plus they are epic! My routine consists of completing all the quest hubs in the zone, then go around doing all the solo instances, open world dungeons, and collecting skyshards.
Skill Order
This is the general order I would follow, keep in mind you will not be fully range viable until later levels (30s), but you won't be in desperate need of it anway.
*MORPH WHATEVER YOU WANT (ALTHOUGH I PERSONALLY THINK MY MORPHS ARE THE BEST).*
*PASSIVES SHOULD BE LEVELED ALONGSIDE THESE ABILITIES, YOU WILL HAVE MORE THAN ENOUGH SKILL POINTS.*
*TAKE NOTE THAT BAR 2 LEVELS WILL ALWAYS BE BEHIND BAR 1, DEPENDING ON USAGE.*LEVEL 1 ABILITIES:
Assassin's Blade
Shadow Cloak
Twin Slashes (ONLY to level dual wield tree--you can respec out of this later)
Strife
LEVEL 4 ABILITIES:
Veiled Strike
Flurry (replace twin slashes)
This is where there will be a break of skill points, until level 10-12. Also keep in mind skill levels will be higher than your actual level. Remember to level passives.
LEVEL 12 ABILITIES: (~ level 10)
Death Stroke
Consuming Darkness
LEVEL 14 ABILITIES: (~level 15)
Whirlwind
Another major break in skill pick ups, also Deshaan and Shadowfen are quite a drag because of this. Consider respeccing or experimenting during these levels--only if you get too bored. Otherwise, the abilities you have will carry you through easily. Keep leveling passives.
Level 20 ABILITIES: (~level 30)
Cripple
LEVEL 38 ABILITIES: (~ level 30)
Hidden Blade (again, you will probably be able to pick up hidden blade and haste faster than cripple/siphoning strikes--even though both require higher levels) *If you are confused please ask and I'll add a section explaining this thoroughly*
LEVEL 42 ABILITIES: (~level 35)
Haste
Drain Power(I am VR 2--still do not have this ability, don't sweat it)
This is where I am currently at in game. Level 38 Khajiit Nightblade.
D : LEVELING ROTATION [UPDATED]
You will mainly be using Bar 1. This is how ability usage usually goes down with single questing mobs.
Death Stroke OR Veiled Strike->Flurry or Light Attack-> Assassin's Blade
They usually die after the flurry--but if you need a heal, be sure to only light attack into an Assassin's Blade. It usually only takes 1 Light Attack as Death Stroke will 1 shot and Veiled Strike will bring a mob to ~30% HP.
PRIORITY LIST:
-Death Stroke (sneak critical)
-Veiled Strike (sneak critical)
-Killer's Blade (Execute range-Note it is magic damage, and does not need veiled strike debuff to be effective)
-Veiled Strike (to apply/reapply debuff)
-Death Stroke
-Flurry
-Veiled Strike (for stun/damage)
-Shadowy Disguise's priority is ever changing. Tie it in with Death Stroke for nice damage, or use it with Veiled strike for the stun--or if you just need a 'get out of jail free' card.
The priority list may seem confusing, but with time you will learn the abilities and understand why the list is how it is.
E: SOLO ELITE ROTATION (Requires lvl 30+)
The main tool you will be using is Hidden Blade, although I believe you can still make it work with only Cripple. Being able to solo elites relies heavily on a slow, effectively kiting the slowed elite, rather than tanking it, until your resources are replenished. At this point you switch to Bar 1 and attack with a 5 second stun window (thanks to Veiled Strike/Shadow Cloak combo). Trust me, you can do A LOT of damage with those 5 seconds of stun time, plus the passive damage off kiting with Hidden Blade/Cripple will slowly widdle down each and every elite you come across.
ALWAYS GO FOR A CROUCH STEALTH OPENER
Veiled strike (4s stun applied)-> Flurry->Hidden Blade-> RUN!
From here you keep running and keep the Hidden Blade debuff (snare) up until you have enough magicka/stamina for another rotation of melee damage.
Use Shadowy Disguise to make up for not having a sneak opener... it will still stun the mob.
F: AOE ROTATION
Pretty simple, use Power Siphon before Whirlwind for maximum damage, and use Veil of Blades for even more damage. Chances are other builds WILL have stronger AoE, but this should more than suffice.
G: WEAPONS
Use any 4 one handed weapons for your swaps. But, daggers are always more desirable.
H: QUESTIONS
Any questions? Feel free to ask, and I will post the best/frequently asked questions here!
SECTION I: VETERAN UPDATE/HOW TO USE SNEAKING TO YOUR ADVANTAGE
So, I hit VR level 2 today and decided to revisit this guide! Below you will find a brief explanation on why I changed around a few abilities, as well as completely removed some.
In short, veteran content is quite challenging. Unless you have a partner, or a few partners, you will have to have some self sustain (heals).
Troubled by this I sought out a new way to adapt to the higher difficulty, but ended up finding something much better.
HOW TO PROPERLY USE SNEAK
Ok, let's start with this first. By this point you should know everyone can sneak using CTRL (by default). But, this means a lot more to us--as an assassin. Though I am not quite sure how sneak criticals work in this game, the damage they can produce is incomparable.
YOU SHOULD ALWAYS BE LOOKING FOR AN OPTIMAL SNEAK CRITICAL OPENER.
This is why...
Numbers were taken at Veteran Rank 2.
SNEAK CRITICAL VEILED STRIKE: UP TO 1.5K
SNEAK CRITICAL DEATH STROKE: UP TO 3.5K
At veteran rank 1, all of the mobs have 2k HP. I can 1-2 shot any normal white mob and sink in half of a mini boss's HP with a single hit.
If it is an difficult boss, be sure to use Reaper's Mark and kite.
ABILITY CHANGES
Starting with Bar 1:
Slot 1 used to be Teleport Strike-Ambush. I changed this to Strife, because we need the self sustain when facing 3+ NPCs. Strife is also a great magicka dump that has decent damage and healing.
Slot 2 still has flurry in it, but I changed the morph. I found myself spamming flurry when leveling. Never really benefiting from the attack speed, I decided to go with the 24% stun chance on cast. More survivability, while having a 48% chance to stun again during your opener.
Slot 3 has our most important ability, veiled strike's opener is quite possibly the strongest in the game.
Slot 4 we still have our execute, but I changed the morph to add more survivability.
Onto Bar 2:
Slot 5 had a major change, from Haste to Mark Target. The reason behind this was to add a nice starting heal for mob packs of 3+, and also having nice damage on bosses. I found I didn't use Haste as much as I use Mark Target.