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https://forums.elderscrollsonline.com/en/discussion/668861

Improving the PvP experience

ddejonghprb19_ESO
I start with saying sorry for my english. It isnt my main language but i try my best...

We run 4 man groups in PvP like we did back in the day in DAoC. We notice some things that should be improved to help boost the pvp experience of most players.

1) Overal experience per killed player should be much higher. This way lvling just in pvp comes closer to pve. Only by joining the zerg and take keeps you can make decend experience, but all the players who dont like that get a verry Hard time in PvP lvling up.

2) Mini map. It is silly that there isnt a mini map up. Now players have to open the big map all the time, and that makes them an easy target for enemy strike teams. The mini map should not show enemy players. Just show group members, guildies and the landscape.

3) Traveling in pvp is way to easy. The porting to the keeps prevent open field battles.
Make it happen that you no longer can port to the farthest keep but only the one before that. By this way people have to run the last bit and that creates more open field battles.

4) Hidden is nice but to powerfull. there are classes that specialize in stealth and they should be able to spot people in just Hidden mode way more easy. They are the masters of hiding, and it is silly they harldy can trace the guy in full heavy armor down. Ofourse they need to pay for that abilitiy in points.

5) Add resurection stones. Its from Aion and was verry nice. These stones....you can buy with points....cost alot but gives you the option to repop at the location where you hided the stone. These stones can be found and destroyed by enemy players so you have to be carsefull. Make it so that you cant place them in or near keeps.
It is nice for small groups because they are way out there in the zone between loads of enemy players. The current system helps the zerg players more then the rest.

6) Hand the option to show enemy names and kills (this in a sertain range).This will ad to the fame players build up in pvp.

7) Give the option to show players guild name. Reason same as in point 6.

8) Post also records of pvp results like in DAoC. Nothing was mor fun then vissiting the boards and see how well you side was doing...this can alrdy be done....but also you peronal stats.
How many kills total?
How many per class?
How many points earned?
How well did your guild do?
Top 25 total of all sides per campaign?
Top 25 per side per campaign.
Top 25 per class per campaign total
Top 25 per campaign per side
etc etc etc.

9) Increase kills in the quests you get.
Now i can get 1 quest per day to kill 20 players. That takes sometimes 3 minutes.
Make it so that you go to the NPC at the start of you play time, and return when you log of. The game then calculates your exp/rewards based on the kills etc and hands your reward. It shouldnt matter if you log or LD in the mean time...since the data keeps being saved.

10) pvp gear. Its silly that in pve i can buy weapons and in pvp i have to buy a bag and hope for the best something is in it that i can use.

I would like to say that so far we enjoy pvp alot, but our biggst nightmare is to be forced to lvl in pve. ESO is so far the best pvp we seen since DAoC, although there is room for making it better.

See you all out there.
  • Silverbird
    Silverbird
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    1) Since you get extra skillpoints for completing many questlines, i woulndt recommend to level only in pvp. Not to mention all those skyshards hidden outside of Cyrodiil.

    2) Only problem with opening the main map often is, that you break your stealth while you do it. Would be better, if you could remain hidden, while you are checking the map.

    3) Capture the resources of an enemy keep. That blocks porting and gives smaller gropups the chance to use ambush tactics on enemys since you usually know, what they are planning next. (Getting its resources back. And yes this can be done with 4 ppl, thought its easier with 8.)

    4) Use magelight from the mages guild skillline.

    5) This is actually the function of the tents, where you can respawn, if you were killed in battle. Only problem is, that anyone from your alliance can use that respawn point until its 20 charges are used up.

    8 ) You already have an overview for your home campaign and your journal (achievements) keeps track of your kills up to some point.

    9) With this quest now beeing done only once per day, you could increase the number of kills to maybe 50 or so. It shouldnt be too high, since there are enough players without that much time. Those shouldnt be that much at a disadvantage.

    10) The weapons that you can buy in pve content are EXPENSIVE! Usually it is cheaper to buy one from other players. I havent tried too much buying bags in the pvp, but those seem to be cheaper to get, when compared with the weapons from pvp.

    What I would like to see for the pvp merchants would be, if you could buy lvl 50 gem stones with alliance points and maybe war horses too. (It would be ok, if you could use horses bought with alliance points only in Cyrodiil.)
    Edited by Silverbird on 15 April 2014 06:58
  • awkwarrd
    awkwarrd
    ✭✭✭
    I think pretty much everything listed here can be done with an addon, and im sure one of those big addon ppl are working on one with all of this.

    Well i hope so, coz i would like to see pretty much all of this as an option.
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