This thread is too post and discuss your templar's build. Ask for advice, critique other's who ask, and discuss the class.
My weapon of choice is the bow. I'm using 4 heavy/3 light. I'm trying to cover both physical defense plus spell resistance. Stats are are about a 2/1/1 ratio for Magika/Health/Stam. I will most likely enchant armor for spell crit/magika regen.
My main bar consists of:
1. Vampire's Bane- I like the slow for backpeddling from mobs and the dot is nice.
2. Unstoppable- I have this in here as kind of an "Uh Oh" skill. The armor/resistance buff is quite nice, however I'm wondering whether or not to put it on my secondary bar and replace it with solar flare.
3. Eclipse- I love this skill. Anything mage is considerably hindered by this.
4. Binding Javelin- This skill works very well with the bow. Shoot something, slow it with Vampire's Bane, pewpew as it runs toward you, Binding Javelin it away, repeat.
5. Poison Injection- I have this in here because a) I need a dps skill that uses stam, b) I consider it very useful to have a dot ticking on something to make up for the time lost while drawing back the bow.
6. Solar Disturbance- This is such a great skill to me. The dot, the damage reduction,
and the snare, what more could you want?
I've not quite figured out what i want to do with my second bar. I really don't want to use a different weapon, so I'm trying to figure out a set of utilitary skills. Right now I only have Circle of Protection on it. I may move Unstoppable to this bar and put Solar Flare in my main bar.
IMO, This setup is great for single target dps. However, when it comes to more than 3 or 4 enemies, I find myself hardpressed.
Any thoughts on this build would be welcome, and if you'd like, post your own build.
Templars Represent!