Very concerned that for a person that likes to play solo more than group that this content has nothing for me, so now I will be forced to group. I understand that most of the content should be group focused but to have nothing for solo players is a big concern.
I like the zone, but I don't like the way its being presented.
Trials should not be at VR10. You're locking very lucrative content behind a lot of leveling, and what happens is that leveling ends up feeling like a grind to many in order to get to that content ASAP.
And its a long grind.
Sasha_Nekosune wrote: »I have a question... Will the... Simple flapping of characters Jaws be addressed in a later patch that will give the characters BETTER facial movements? Or am i doomed to ignore the characters when they're talking just so i don't have to see how horrible it looks when they talk... or... is it just the tutorial level that has this?
Elder_Jelly wrote: »I really hate the fact that the only way to be able to play this new adventure zone you have to have a group. Thats bs, I payed 80 dollars for the game and then I will pay 15 dollars a month for content that I cant even play. I am 32 years old and dont usually play co op so I guess my experiance would be dependent on me finding a group. Its really not a great way to treat players. I dont like it and if you guys keep doing stuff like that, I am afraid this will not be played much after 6 months
Question:
Now that you can find new and powerful gear, does that make crafting obsolete?
Will crafting still be able to make the very best weapons, or do you have to go to Craglord to find drops?
Will there be released new recipes for Provisioning?
Will there be released new enchantments?
Will it be possible to make V11-12 potions?
Will a V1 group be possible to finish Craglorn?
im.ferociousub17_ESO wrote: »Are you going to correct the big nerf you made to Vamps and address the bugs with Vamps, Werewolves, and Nightblades? Are you going to nerf Shield Bashing, tons of Sorc abilities and Dragonknight abilities too since people can spam those away? What about Fighter's Guild abilities --- since vamp and ww are so broken why should they work against any more than they would a regular person?
A better question: Why didn't you just find a legit way to prevent people from abusing the ultimate Bat Swarm in Cyrodiil without making any nerfs to us legit player's characters?