Something has to be done about the public dungeon and skill pt dungeon botting. Or even just mob/boss grinding.
I realise they drop nice loot, but I was clearing up my quests in shadowfen tonight, which is your lv 24-30 area, you'd be lucky to get a hit on the boss before it dies in most of the dungeons.
I was thinking the boss spawns, but drops loot only once per player, so when a player gets his hit in, he gets the loot drop and the complete. That's it.
This would of course push these grinders back into the main maps, back into the game. Which has it's own issues. When there's 40-50 people running around looking for things to kill.. there's nothing to kill. Makes you realise, just how small the maps are, given they're pretty big.. there's lots to do, if you follow the quest lines, getting to 50 is just a matter of following them..
As for crafting.. from level 1 to 20 I made my own armour.. at lv 22 onwards, I just use what i get from drops or quests. I still deconstruct the blues, which drops the ability to upgrade greens to blues and makes for some fairly decent armour. This is in part due to the total lack of resources. You're lucky to see a log or ore that doesn't have 5 people sprinting towards it.
I've seen it said in many other posts, that people think they cut corners to release and I must admit.. with that massive list of testers.. it does make me wonder what the hell they tested. Almost everything quest needs balanced with faster spawns or slower spawns, easier boss mobs in some cases harder ones.. there's a ton of stuff in the skills that need massive nerfs and balancing, there's obvious collision issues in places, including a tree thats about 30m long in shadowfen that only has a texture on one side.. on the other.. you can't even see it. It's like you hit an invisible wall.. unfortunately it's also surrounded by wasps so I couldn't bug it. As the bug's got me first.
There's also this 5 skills thing.. i don't care if you can swap them for 5 others.. you get 5 skills per weapon type, 15 skills for your class skills alone.. and you need to pick only 5 of them.. it's stupid and annoying, having to switch out skills with almost every mob.
But.. the game, itself, is fun.. I've thoroughly enjoyed playing so far. so I guess to sum up..
The problem with this game.. besides a number of design flaws.. are the people playing it. You know the ones, the botters, the grinders, the ninjas (that wait for you to engage, then steal what you were going for) the ones that stand there, in front of the bank, with their pets, blocking access to everyone else.. the ones that sprint past you, because they ore node, is just so theirs.. and all the ones that draw negativity from my post. Because you're actually the trolls.