It's pretty bad what I saw, and a huge troll event -- you'll have a large group of 100 or more players take one of the resources, and storm inside the tower, and everyone is immediately hit with a rune placed at the door with 5-6 oil-pots that go off at the same time in a small room. The trolling group can achieve a total destruction of a 100 player raid in under a second with just 7 level 10 players. It's instant death for everyone, even VR10's.Personally never seen what your referring to done before. Although I do agree on the oil pots only being able to be mounted on a elevated surface of some sorts.
LilMcGinley wrote: »You mean like this?
https://www.youtube.com/watch?v=QKAAJiYfxbI&feature=player_detailpage#t=484
Starts at 8 minutes.
https://www.youtube.com/watch?v=OWkxSsKWxLU&list=UUBD0VcC6xTqK9E5KNhjmvkg
I learned early on not to feed the resource tower trolls. Just ignore them.
I learned early on not to feed the resource tower trolls. Just ignore them.
Zenimax can stop it with a few lines of code. And ignoring isn't always the right answer either, especially when this same group comes back out when your group does ignore them to move on to the next keep and they come out and setup catapults on your keep to prevent re-spawns.
I think that oil pots need a nerf, overall, but it's not because of this. This type of thing is of little consequence.
Sure, they can come out and do some damage, but they could also do the same thing if they were a stealth party, etc..
ThatHappyCat wrote: »I don't know, I find this hilariously ingenious. But I'm generally leery of zerg action so anything that wrecks a zerg is hilarious in my books.
How it Can Get Worse
Imagine now that if everyone gets the bright idea to do this, there would be no more PVP because everyone would camp a tower making progression for the other side near impossible.
You don't need to take the tower to take a resource point. So them defending it, is them defending a pointless position.
In fact, I wouldn't mind if the enemy did it! They'd just be wasting their time guarding a pointless tower. That's 7 less enemies on the battlefield.
Of course, it's different if you have people feeding them kills - you can't always fix stupid.
Also, in that video, they said they earned 3000 AP? Oil is 800 each, and it looked like they were dropping quite a few. In the end, they probably LOST AP, overall.
ThatHappyCat wrote: »Given that the reason this tactic works is because of sheep zerg mentality (LOOK ENEMY IN THE TOWER I DON'T HAVE TO CHARGE INTO BUT I'LL DO IT ANYWAY BECAUSE EVERYONE ELSE IS DOING IT), I think it's fine.
And if this could be applied to more important locations, well. Learn not to charge mindlessly? I think it's awesome you could set up deadly traps like this, and it's not like it's completely uncounterable (use a movement ability, AoE the place up, etc.).
I think you missed the point, no you cannot charge in mindlessly without dying -- you can't charge in at all -- once you take the farm your team cannot damage the walls to make an opening to damage them -- the team inside the tower is effectively INVULNERABLE.
ThatHappyCat wrote: »I meant if it could be applied to actual important locations like keep doors. Those can be broken open and you could just throw in AoEs or use an ability to get through the gauntlet.
ThatHappyCat wrote: »Resource towers? They're non-essential, if you want to go in and die then... be my guest?
ThatHappyCat wrote: »I don't know, I find this hilariously ingenious. But I'm generally leery of zerg action so anything that wrecks a zerg is hilarious in my books.
The problem is, if everyone begins to do it, the map won't move. Maybe one or two keeps can be taken by a side and pushed back, but if this is not fixed and all sides begin to use this tactic, it will stop PVP progression and scroll efforts dead in its tracks, on ALL sides.
As for the one people are describing. If they're holed up in a resource tower and you ignore them the obvious consequence will be the lack of reinforcements due to these people picking them off. And if things get too hot for them they go back to their hidy hole. This is why i went after them with multiple kamikaze attempts because they were picking of the dominion and no one gets away with that sht
It's pretty bad what I saw, and a huge troll event -- you'll have a large group of 100 or more players take one of the resources, and storm inside the tower, and everyone is immediately hit with a rune placed at the door with 5-6 oil-pots that go off at the same time in a small room. The trolling group can achieve a total destruction of a 100 player raid in under a second with just 7 level 10 players. It's instant death for everyone, even VR10's.Personally never seen what your referring to done before. Although I do agree on the oil pots only being able to be mounted on a elevated surface of some sorts.
If pots did the same damage to the owner when spilling them on the ground, it would still do the same thing, though they would also suicide and it would add realism. However to completely eradicate the troll event, having it so pots only do damage from above would entirely negate the issue.