Nox_Aeterna wrote: »While i quite enjoy the whole farming aspect of the public dungeons , they being open is what limit them in some ways.
If you could make them in a party of 4 , closing it to everyone else ... lets just say there would be nothing even the GMs would ever be able to do to counter bots. Not like group dungeons , bosses do not stay dead in public dungeons.
Which ofc lead to nerf to drops and all that stuff.
Well... I know and it is sucky... But instead of doing an separate instance for either a player or groups... why not adjust the mob/boss system so that it spawns mobs according to the number of players in the dungeon or around the boss...
But yeah having a bot farming it would also be *** but either way, they would just reconfig the bots so that it does whatever changed...
The problem is not just the boss. It is the fact that those mystical far away dungeons are completely filled with people. They are like metro stations, which completely ruins otherwise interesting dungeons.
Please, do something about this issue (Best would probably be to just drastically cut the number of people allowed per phase of any given dungeon). It's really killing the game's experience for me right now that the public dungeons are more or less unplayable right now because they are way too full.
Rage. Goddess, sing the rage of Peleus' son Achilles,
murderous, doomed, that cost the Achaeans countless losses,
hurling down to the House of Death so many sturdy souls…