Mana cost improves as you gain levels and get ability trained. I think that your information source was incorrect or you didn't used it properly.SilentThunder wrote: »the base manna cost is 75 manna according to what I read.
Vampirism penaltizes health regen greatly.SilentThunder wrote: »Even attacks that can hurt them don't do enough damage to get past your built in combat health regen.
You can quote all the "facts" you want I am going off what is actually happening in pvp. As to the actual mana cost as I said its what I read I didn't claim to know for shure. I can tell you I watched a vamp spam it for literally 2 + min with 3 of us NB trying to kill him and doing no noticeable damage.A lvl 2 morphed mist's base cost is 400 mana.(lvl 40 character). If you have level 4 stage vampirism it costs 60% less that is 140 mana cost for a purely defensive ability ( and it will increase with your character leveling up). You cant attack, , your health regen is non existent ( -x ) and healing doesn't work if you are in a mist form.
It can't be spammed indefinitely in combat.
So get get all your facts straight
Silver BoltsMORPHS:
- Undead and Daedra are knocked down for 3.5 seconds.
- 5% chance to banish targets on hit, dealing 189 magic damage.
- Silver Shards: Hits 2 additional targets, but with reduced damage.
- Silver Leash: Pull an enemy to you and deal additional damage.
The skill in general affects Undead and Daedra, with the passive it also effects Werewolfs.Wow, good to know. I have a question about the Silver Bolts morph, Silver Leash - does that pull any target toward you, or just Daedra?
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The mist is to compensate for the fire weakness and Fighter's Guild abilities purely wrecking them. It allows for escape and proper manuevering when fighting another player armed to the teeth for fighting vampires.
Ok, so does Silver Leash pull non-daedra, werewolves and vamps to you?