Hi All
The Risk V Reward in PvP here is strong. It makes you think. it removes a large aspect of "He who zergz the fastes wins" of instant respawns and back in the fight,
Dying should take you out of the action
But people are not wanting to get back to the fight 10 mins later ( an example )
People pvp because of the fight, the action the excitement and rush
Running back drags the experience down
So how about we fine tune it to get people fighting again and still keeping a penalty for death
My suggestion is this. The 4 Strikes
1st Death
60 second cool down on reviving at location of death,
2nd Death
120 Seconds cool down until revive
3rd Death
5 Minute cool down until revive
4th Death
10 Min cool down like we have now,
Now if we run a 4 Strike system we need a time limit for this, say it only applies if 4 deaths happen in 30 mins ( as example)
With a system like this ( or similar) we get people back in the fight, and we still give the people who killed the players an advantage of time. The level of Risk V reward does drop a little as it gives players a buffer of death/time
I do feel though the upside would be increased fighting and conflict because of this
With gems to help Rez you can get around this easily enough, and that will likely be a big counter point against it, however its just a suggestion.
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